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Search: Posts Made By: Fenderic
Forum: Plugins 09-27-2011, 14:12
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

i've been getting a pretty positive response from the community.
if you end up running it on a server, let me know!
Forum: Plugins 09-20-2011, 16:45
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

hmm



yeah sure, i can't really work on this until winter break anyways
Forum: Plugins 09-18-2011, 14:39
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

hmm, is that happening to you all the time? because i've never had that issue.
Forum: Plugins 09-13-2011, 16:26
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

updated the main post with more maps and a link to the prefab for making your own (also found here: http://www.gamebanana.com/prefabs/5765)
Forum: Plugins 08-28-2011, 10:24
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

ok cool! thank you for testing!
Forum: Plugins 08-26-2011, 13:30
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

edit: new version of axis is uploaded, http://www.gamebanana.com/maps/159268




Thank you! Yeah, it really is a lot of fun when you get a good group of people playing.

Hey yeah, I'll get...
Forum: Plugins 08-25-2011, 13:37
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

hmm, yeah there aren't any resupply cabinets, but i want players to be allowed to carry jarate.
Forum: Plugins 08-25-2011, 09:10
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

Hey Mecha!
Yeah it has been like 2 years since we were testing out my idea with MFGG!
Really? That's strange, because it worked fine for me when I ran it on a dedicated server off my parents...
Forum: Plugins 08-25-2011, 01:22
Replies: 28
Views: 22,711
Posted By Fenderic
Re: [TF2] Glass Attack (0.4)

oh ok, thanks, i will do that.
Forum: Plugins 08-25-2011, 01:01
Replies: 28
Views: 22,711
Posted By Fenderic
[TF2] Glass Attack (0.4)

hey, first plugin, hopefully i am posting this properly, if not just yell at me!


Summary:
Glass Attack is an arena / team deathmatch type gamemode based on a custom map I used to play on COD. ...
Forum: Scripting 08-14-2011, 19:41
Replies: 5
Views: 2,076
Posted By Fenderic
Re: [TF2] Map Prefix Checking

I tried raising it to 64, but then whenever i try to connect, my connection times out and an Engine Error pops up on the computer i am using to host that says "ED_Alloc: no free edicts"

i feel...
Forum: Plugins 08-14-2011, 01:17
Replies: 42
Views: 27,679
Posted By Fenderic
Re: [TF2] Nightfire: Assassination (BETA v0.1.0.40, 12/08/11)

it appears as though he is remaking levels from nightfire specifically for this gamemode, but since it is a deathmatch variant, i'm sure it would run smoothly on arena maps aswell.
Forum: Plugins 08-13-2011, 15:12
Replies: 42
Views: 27,679
Posted By Fenderic
Re: [TF2] Nightfire: Assassination (BETA v0.1.0.40, 12/08/11)

i haven't had a chance to try out the plugin yet, it sounds quite interesting though.
from the screenshots provided, i don't think the indicators match the tf2 style very well. Like suggested...
Forum: Scripting 08-13-2011, 15:04
Replies: 5
Views: 2,076
Posted By Fenderic
Re: [TF2] Map Prefix Checking

hmm, well that certainly lets it compile, but when i try to run it on my server, my console floods with errors.
it says "[SM] plugin encountered error 8: Not enough space on the stack"
then "[SM]...
Forum: Scripting 08-11-2011, 20:07
Replies: 5
Views: 2,076
Posted By Fenderic
[TF2] Map Prefix Checking

hey, i'm having some trouble compiling my plugin and i was wondering if anyone could give me some insight on how to fix it.

here's the deal. i wrote my plugin and compiled it on the main website,...
Forum: Extensions 08-08-2011, 10:37
Replies: 2,726
Views: 2,778,255
Posted By Fenderic
Re: SDK Hooks 2.0 - It's beta time again!

hey, i'm having some trouble compiling my plugin and i was wondering if anyone could give me some insight on how to fix it.

I am able to compile this:
#include <sourcemod>
#include <sdkhooks>...
Forum: Extensions 08-03-2011, 19:28
Replies: 2,726
Views: 2,778,255
Posted By Fenderic
Re: SDK Hooks 2.0 - It's beta time again!

hey sorry, but i'm a bit confused on how i am supposed to compile a plugin that uses SDK Hooks commands. Could someone clear that up for me?
Thank you!
Forum: Plugin/Gameplay Ideas and Requests 10-17-2009, 13:16
Replies: 0
Views: 839
Posted By Fenderic
[REQ][TF2] Snipers only, no SMG

hey there,
i have been trying to edit the Crabmod Plugin (http://forums.alliedmods.net/showthread.php?t=97441&highlight=crabmod) to fit my needs, but i do not understand SourceMod scripting at all....
Forum: Plugin/Gameplay Ideas and Requests 09-27-2009, 15:16
Replies: 1
Views: 5,376
Posted By Fenderic
[TF2] Class and Weapon Restrictions

hey there everyone.
I have been working on a series of maps specifically designed for snipers only, and the sniper gets his huntsman and smg stripped from him.
I have been able to restrict and...
Showing results 1 to 19 of 19

 
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