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Posts Made By:
Old Bill
Forum:
Plugins
04-19-2022, 05:36
Replies:
8
[TF2] Anti Server Lagger (net_chan_limit_msec from csgo)
Views:
3,020
Posted By
Old Bill
Re: [TF2] Anti Server Lagger (net_chan_limit_msec from csgo)
Thank you for this wonderful plugin!
Forum:
Plugins
11-27-2021, 16:59
Replies:
1
[TF2] Civilian Pose plugin (T-Pose)
Views:
3,484
Posted By
Old Bill
Re: [TF2] Civilian Pose plugin (T-Pose)
appreciated
Forum:
Plugins
09-06-2021, 15:26
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,336,877
Posted By
Old Bill
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
much appreciated, that did it :)
Forum:
Plugins
08-28-2021, 08:59
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,336,877
Posted By
Old Bill
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
If someone happens to have a fix for shields, I would be really grateful. PC Gamer fix sent above did not solve the issue unfortunately.
Forum:
Scripting
07-06-2021, 12:48
Replies:
2
sourcemod material proxies
Views:
3,726
Posted By
Old Bill
Re: sourcemod material proxies
That is unfortunate, but I actually thought of another way for my thing to work. If only I could change the (texture)'s frame at will. But I could not wrap my head around doing it with...
Forum:
Scripting
07-03-2021, 20:53
Replies:
2
sourcemod material proxies
Views:
3,726
Posted By
Old Bill
sourcemod material proxies
i hope im not posting in the wrong place, but can material proxies be manipulated through sourcemod?
Forum:
Plugins
06-20-2021, 17:57
Replies:
173
Dynamic MOTD 3.0
Views:
128,844
Posted By
Old Bill
Re: Dynamic MOTD 3.0
is there a way to make it not refresh unless closed?
Forum:
Source Servers (SRCDS)
04-11-2021, 15:00
Replies:
1
libc-2.27.so + 0x781e4 | accelerator crash report
Views:
680
Posted By
Old Bill
Re: libc-2.27.so + 0x781e4 | accelerator crash report
Apparently it has to do something with ram access violation.
Forum:
Source Servers (SRCDS)
04-11-2021, 02:48
Replies:
1
libc-2.27.so + 0x781e4 | accelerator crash report
Views:
680
Posted By
Old Bill
libc-2.27.so + 0x781e4 | accelerator crash report
libc-2.27.so + 0x781e4
Ubuntu 10.04 x64
https://crash.limetech.org/b57xqsytoxgs
token had been regenerated.
[SM] Listing 97 plugins:
Forum:
Source Servers (SRCDS)
04-11-2021, 02:44
Replies:
1
corrupted size vs. prev_size problem
Views:
927
Posted By
Old Bill
Re: corrupted size vs. prev_size problem
Apparently this is the fix
https://forums.alliedmods.net/showthread.php?p=2656975
Edit: Nope, turns out this was not the solution.
Forum:
Plugins
04-07-2021, 23:55
Replies:
10
[TF2] [CA] Custom Weapon Model
Views:
7,078
Posted By
Old Bill
Re: [TF2] [CA] Custom Weapon Model
Do you think you are going to look further into a fix for cw3 overriden model not showing up until you switch?
Forum:
Source Servers (SRCDS)
04-07-2021, 11:41
Replies:
1
corrupted size vs. prev_size problem
Views:
927
Posted By
Old Bill
corrupted size vs. prev_size problem
hi, been getting this crash for a while in TF2
[SM] Listing 97 plugins:
01 "Sound Commands" (1.10.0.6488) by AlliedModders LLC
02 "Basic Chat" (1.10.0.6488) by AlliedModders LLC
03...
Forum:
Plugins
08-11-2020, 03:10
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
223,996
Posted By
Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)
World or view model?, please provide a screenshot too.
Forum:
Plugins
08-09-2020, 09:00
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
223,996
Posted By
Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)
Actually you can have both custom world and view models, but I think your problem is with the model itself. I believe the model you are trying to use has custom animations which are not supported....
Forum:
Plugins
08-01-2020, 10:29
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
223,996
Posted By
Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)
Fixed, I needed to use iWeapon instead of iClient for the variable and used this function to check if the attribute is present
https://pastebin.com/c7Wi42a8
Forum:
Plugins
07-16-2020, 08:08
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
223,996
Posted By
Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)
is there a way to use a game existing model but override its textures for a custom weapon? like make an Australium weapon instead of making the client redownload the model again just override the...
Forum:
Plugins
07-05-2020, 16:04
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
223,996
Posted By
Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)
would anyone happen to know why you get stripped of your cosmetics every time you select a custom weapon?
Forum:
Plugins
06-29-2020, 08:42
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
223,996
Posted By
Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)
i suggest getting the pre-compiled version just in case you are doing something wrong
https://github.com/nosoop/SM-TFOnTakeDamage/releases/tag/1.1.2-pre
Forum:
Plugins
06-29-2020, 06:25
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
223,996
Posted By
Old Bill
Re: [TF2] Custom Weapons 3 (Beta 2)
how do custom projectiles work?
custom projectile model attribute does nothing but crash the server if you insert a model path in the value
Forum:
Plugins
06-27-2020, 18:52
Replies:
281
[TF2] Custom Weapons 3 (Beta 2)
Views:
223,996
Posted By
Old Bill
custom weapon sounds
hi, how can i make the custom sounds for weapons work properly for CW3? i made sure i have the requirements (cw2legacy or cw2sounds) and followed the exact same syntax
"sound"
{
"player"...
Forum:
TF2Items
06-15-2020, 15:17
Replies:
0
Solved
Custom weapons world models not showing up
Views:
7,460
Posted By
Old Bill
Custom weapons world models not showing up
Solved
Showing results 1 to 21 of 21
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