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Search: Posts Made By: DrThunder
Forum: Unapproved Plugins 12-16-2009, 11:10
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

it might not work. crouch seems to be disabled during a pounce. thats why I made it use. right click might be disable also.
Forum: Unapproved Plugins 12-15-2009, 17:51
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

I changed the way the timers are stopped so that doesnt happen anymore. first post files have been updated.
Forum: Unapproved Plugins 12-15-2009, 17:29
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

read the first post. I really have no interest in writing mods for everyone, I just write them for my server and a couple friends. Im just sharing. if you want to change the code go ahead. someone...
Forum: Unapproved Plugins 12-14-2009, 19:20
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

I changed the first post.
Forum: Unapproved Plugins 12-12-2009, 23:29
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

I changed the key to the use key instead of the crouch key so it looks like it is working in l4d2 now.
Forum: Unapproved Plugins 12-11-2009, 21:55
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

I tested my mod further in L4D2 and and the inputs for the player that is the hunter seem to be disabled when in a pounce. crap
Forum: Unapproved Plugins 12-11-2009, 18:42
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

If you go in the sourcemod folder in left 4 dead2\left4dead2\addons\sourcemod\scripting and put the .sp file there then run compile.exe in the same folder. it will compile all the .sp files and put...
Forum: Unapproved Plugins 12-11-2009, 18:35
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

I switched the release key and messed with the code to test with the survivors so I know 95% of my code works. So the problem is either noclip no longer releases a pounce or one of my event timer...
Forum: Unapproved Plugins 12-11-2009, 11:14
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

It looks like crouch is disable during a pounce. :( so it doesnt seem to work in l4d 2. I will try a different key
Forum: Unapproved Plugins 12-10-2009, 13:56
Replies: 33
Views: 22,554
Posted By DrThunder
Re: [L4D] [L4D2] Hunter pounce release

on line 50 just change the 4.0 to what ever you want. it would probably be easy to make it a cvar but im lazy.
Forum: Unapproved Plugins 12-10-2009, 12:56
Replies: 33
Views: 22,554
Posted By DrThunder
[L4D] [L4D2] Hunter pounce release

I wrote this for my server so i didnt make any cvar. I haven't tested in L4D 2 yet but I think it should work since the events are called the same and I don't use the release cvar.

edit: Changed...
Forum: Plugins 10-28-2009, 12:29
Replies: 61
Views: 82,866
Posted By DrThunder
Re: [L4D] Smoke IT!

Here is a fixed version for the tank endlessly getting slap if the player that becomes tank is pulling as smoker.

changes are labeled with //---------------------------- Tank Slap Fix
Forum: Plugin/Gameplay Ideas and Requests 10-20-2009, 16:05
Replies: 3
Views: 1,396
Posted By DrThunder
Re: [l4d] Further Tank on BH finale vehicle

What I was thinking is moving the last Tank to a further location when he spawns. I have spawned as Tank at the end of this level like 30 feet from the survivors. So if they don't get in the vehicle...
Forum: Plugin/Gameplay Ideas and Requests 10-20-2009, 16:00
Replies: 3
Views: 1,396
Posted By DrThunder
Re: [l4d] Further Tank on BH finale vehicle

wouldn't that make it worse?
Forum: Plugin/Gameplay Ideas and Requests 10-19-2009, 18:08
Replies: 3
Views: 1,396
Posted By DrThunder
[l4d] Further Tank on BH finale vehicle

I don't know how many times that I have seen a team or been on a team that gets screwed by a close tank spawn at the end. If a smoker pulls someone when the vehicle door opens you are done. The tank...
Forum: Scripting 10-12-2009, 16:12
Replies: 3
Views: 949
Posted By DrThunder
Re: [L4D] Help with pounce mod

I think I fixed my mod. I noticed that the event lunge_shove happens before lunge_pounce so I hooked that one instead. And my mod now seems to be working.
Forum: Scripting 10-12-2009, 14:37
Replies: 3
Views: 949
Posted By DrThunder
Re: [L4D] Help with pounce mod

before the lastest update it did work thats the thing that sucks. I dont use the linear equation that the game uses because the highest pounce you could get in a real game is about 65. with my mod it...
Forum: Scripting 10-12-2009, 12:57
Replies: 3
Views: 949
Posted By DrThunder
[L4D] Help with pounce mod

OK I wrote this mod a few months back and it worked great. it makes pounce damage from 0-25 stay the same and makes 26 and on increase more rapidly so it is possible to get 100 point pounces from...
Forum: Metamod:Source Plugins 10-09-2009, 11:49
Replies: 1,843
Views: 1,282,635
Posted By DrThunder
Re: Stripper:Source (1.2 w/ L4D support)

I don't see normal brushes in the stripper dump I guess that stripper can't remove them.
Forum: Metamod:Source Plugins 10-09-2009, 11:23
Replies: 1,843
Views: 1,282,635
Posted By DrThunder
Re: Stripper:Source (1.2 w/ L4D support)

How do you find the classname of a normal brush in hammer? Do brushes have classnames?
Forum: Metamod:Source Plugins 10-08-2009, 17:11
Replies: 1,843
Views: 1,282,635
Posted By DrThunder
Re: Stripper:Source (1.2 w/ L4D support)

This is the origin of first clip brush on top of the big building at the start of the first level of crash course

-7936 -9104 848

Is there a way to remove this brush?
Forum: Metamod:Source Plugins 10-08-2009, 16:06
Replies: 1,843
Views: 1,282,635
Posted By DrThunder
Re: Stripper:Source (1.2 w/ L4D support)

I decompiled the map and there are clip brushes on top of most blocked things not func_playerinfected_clip and func_illusionary entities. Is it possible to remove brushes with a certain texture?
Forum: Plugins 10-05-2009, 18:10
Replies: 92
Views: 62,523
Posted By DrThunder
Re: [L4D] PounceUncap 1.2

Is there a way to change the function so it isn't so linear? I would like 0-25 to stay the same but make 26-100 scaled so it is possible to get 100. I had a plug-in that I wrote that did this and it...
Forum: Scripting 07-20-2009, 10:19
Replies: 5
Views: 1,707
Posted By DrThunder
Re: Will calling a timer again create a new timer?

Ok so if it makes multiple timers. If I do CreateTimer(player1) then call it again CreateTimer(player1) so both are running then do KillTimer(player1). Do both get killed? Or do I have to make a loop...
Forum: Unapproved Plugins 07-20-2009, 01:02
Replies: 27
Views: 26,321
Posted By DrThunder
Re: [L4D] Incap Tank punch fix

I have had it on my server since the day I made it without having that issue. But I'm running the one I made not the updated ones. Haven't looked at the updated ones because since the one I made...
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