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Search: Posts Made By: SGG
Forum: Plugins 07-19-2013, 22:20
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

Ok, new update:

0.7:

Now requires gamemodes.inc (https://forums.alliedmods.net/showthread.php?t=159784) to compile.
Support for different game modes:

Coop: each successfully completed...
Forum: Extensions 07-11-2013, 19:18
Replies: 1,094
Views: 860,340
Posted By SGG
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Hopefully it is related to what Sev posted, but whenever Left4Downtown2 is running, my server crashes whenever I start the event on c2m2_fairgrounds (Dark Carnival map 2, the carousel). I've tried...
Forum: Plugins 07-10-2013, 18:50
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

I have not played versus coop before, so I'm not sure how applicable this plugin would be to it. This plugin mainly looks at the difference between two teams scores and then applies changes to help...
Forum: Plugins 05-08-2013, 02:56
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

The annoying thing about tank health is that, in versus, the game uses the cvar multiplied by 1.5, so the plugin is reporting the correct value of the cvar, but not the correct value of spawned...
Forum: Plugins 05-05-2013, 21:41
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

I'm not sure what you mean by 1.5 times more dynamic, assuming you just want the changes to be higher.

If you want, you can set L4D2_VSHC_limit to 1.5, that will allow the change to reach 150% at...
Forum: Plugins 05-05-2013, 08:20
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

2 SMX files? There is a .sp and a .smx. The .sp is the source code, while the .smx is the compiled plugin, I made a habit of also putting up a .smx as the web compiler didn't work when I was using...
Forum: Plugins 05-05-2013, 01:20
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

L 05/04/2013 - 00:58:11: [SM] Error parsing gameconfig file "/usr/local/games/left4dead2/918638/178.32.28.187:27015/left4dead2/left4dead2/addons/sourcemod/gamedata/L4D2_Versus_Handicap_gamedata.txt":...
Forum: Plugins 05-03-2013, 07:44
Replies: 67
Views: 55,644
Posted By SGG
Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]

I made a change to the mod, you can now specify extra damage to the infected unlucky enough to be munching on the pipebomb.

It creates a new CVAR l4d_pipebomb_shove_target_damage to control the...
Forum: Plugins 04-29-2013, 02:44
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

New update, didn't realize I was only using Left4Downtown2 for one thing, so I found that it could be done using a different (hopefully works for you) method. You don't need anything in server.cfg,...
Forum: Plugins 04-27-2013, 03:58
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

Even more changes:

Added static handicaps, these are applied only above a specified score difference


To declare a buff as static, use the key value "KV_DynamicBuff" with the value "false"...
Forum: Plugins 04-25-2013, 09:11
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus handicap/Aggressive Director

Well, I finally decided to do a bit more to it, mainly in regards to getting the information out to players, so they can get a good idea of what is going on.

Renamed from l4d2_vsbalancer to...
Forum: General 01-24-2013, 05:50
Replies: 38
Views: 13,476
Posted By SGG
Re: l4d2 crashes after steam update

Check to see if c1m2_streets (dead centre map 2), is the map loaded in the server command line, if that's the case, then your server is still crashing, then restarting. So you'll have to see if any...
Forum: General 01-21-2013, 07:42
Replies: 3
Views: 1,214
Posted By SGG
Re: Add admin in game?

I am guessing that Clanforge simply edits the relative admins.cfg or admins_simple.ini file. If that is the case, using the sm_reloadadmins command after adding them through Clanforge should be...
Forum: Plugins 07-08-2012, 20:51
Replies: 198
Views: 137,049
Posted By SGG
Re: [L4D2] Vote Manager 3

Get a friend to help you test? Give them the admin rights you want to test against and see what happens.
Forum: Metamod:Source Plugins 05-27-2012, 21:28
Replies: 1,843
Views: 1,284,034
Posted By SGG
Re: Stripper:Source (Updated 2011-04-15)

I've never been able to spawn ammo piles, care to copy paste the stripper cfg or just that part of it? I want to add one to the low path I force on dead centre 3.
Forum: SourceMod Anti-Cheat 05-22-2012, 08:08
Replies: 214
Views: 81,296
Posted By SGG
Re: Aimbot module

So I just had a false positive in L4D2, thought this was fixed a while ago, or just a freak accident? I mean, my friends and I get called hackers (love random spam through walls), but last time I...
Forum: Plugins 05-13-2012, 17:46
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus balancer

The VSBalancer.cfg posted is the key values file that stores all the cvar change information, that goes into addons\sourcemod\cfg.

It also creates a cfg file in the normal left4dead2\cfg\sourcemod...
Forum: Plugins 04-15-2012, 08:43
Replies: 511
Views: 395,616
Posted By SGG
Re: [L4D-L4D2] New custom commands v1.0.9

The is the inbuilt mute/gag (or silence which combines the two), and there is Vocalise fatigue (http://forums.alliedmods.net/showthread.php?t=150357) to control vocal spam.
Forum: Plugins 04-06-2012, 23:50
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus balancer

I admit, I sort of expected this from the 0.4.4 update because I moved to always assuming the winning team went first. So I have now "borrowed" detection code from the score/team manager to see if...
Forum: Plugins 04-06-2012, 09:15
Replies: 34
Views: 47,874
Posted By SGG
Re: [L4D & L4D2] Engine fix

Despite the fact that I often do the ladder thing myself. Love it, on my server :D
Forum: Plugins 04-06-2012, 08:51
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus balancer

Well, after playing tonight, I noticed a few problems here and there, the main one was that for round 2, the buffs were not applied before infected were given ghosts, meaning they would get the...
Forum: Plugins 04-04-2012, 03:49
Replies: 102
Views: 101,928
Posted By SGG
Re: [L4D & L4D2] Climb Everywhere

Here is my humble addition, the only change I have done is it changes what button is used for ghosts (now duck in midair, not use), and gives ghosts a custom hint message to jump and duck to engage...
Forum: Plugins 03-28-2012, 02:30
Replies: 4
Views: 9,430
Posted By SGG
Re: [L4D2] Ghost HP restore

Yeah, I guess most of those come from what was (for me), a rush job of 20 mins.

All of your suggestions have been implemented (fixing the names, CaPitaLIzaTIOn, etc), and added in the l4d2 check...
Forum: Plugins 03-26-2012, 07:43
Replies: 4
Views: 9,430
Posted By SGG
[L4D2] Ghost HP restore

After having a look for something to do this, I couldn't find one exactly like it, so found out how to build it myself.

Feature list:
On entering ghost mode, it sets SI health back to it's...
Forum: Plugins 03-26-2012, 03:07
Replies: 34
Views: 21,617
Posted By SGG
Re: [L4D2] Versus balancer

Updated to 0.4.2, also, should I be bumping my mod like this, or is it frowned upon/disallowed?
Showing results 1 to 25 of 32

 
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