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Search: Posts Made By: KRosen
Forum: Scripting 02-22-2010, 13:41
Replies: 1
Views: 870
Posted By KRosen
Re: FindEntityByClassName and "logic_relay"

found out the issue; seems you should make sure to DELETE the damn folder and not just overwrite it.

q_q

/facepalm. MODS please delete this thread? :]
Forum: Scripting 02-20-2010, 04:00
Replies: 1
Views: 870
Posted By KRosen
FindEntityByClassName and "logic_relay"

when i try to grab the entity number/reference of a logic_relay, it returns -1 in the newest 1.3 sourcemods, but in the beta i could still grab it; haven't played tf2 in a while or modded, but i...
Forum: Unapproved Plugins 09-26-2009, 12:16
Replies: 10
Views: 5,133
Posted By KRosen
Re: Remove Spectator's Projectiles

fixed it!(i think) sorry, like i said first plugin :3
Forum: Scripting 09-26-2009, 12:10
Replies: 3
Views: 989
Posted By KRosen
Re: in tf2 get demo promode owner?

THANK YOU cmptrwz!!! this was in fact the case, adn it does indeed return a client number. /win
Forum: Scripting 09-26-2009, 11:53
Replies: 3
Views: 989
Posted By KRosen
Re: in tf2 get demo promode owner?

if your right, i will have a sex change and mother your children. checking now.
Forum: Scripting 09-25-2009, 09:13
Replies: 3
Views: 989
Posted By KRosen
in tf2 get demo promode owner?

if(Client == GetEntPropEnt(index, Prop_Send , "m_hOwnerEntity"))
{
RemoveEdict(index);
}

This SHOULD remove an item from the game if the owner of the item and the...
Forum: Unapproved Plugins 09-21-2009, 14:54
Replies: 10
Views: 5,133
Posted By KRosen
Re: Remove Spectator's Projectiles

thanks frus but i checked, its the same;

also i rewrote it using the function you gave, because i thought maybe the function i was using was broken; no dice, still returns -1.
Forum: Unapproved Plugins 09-21-2009, 08:08
Replies: 10
Views: 5,133
Posted By KRosen
Re: Remove Spectator's Projectiles

okay for some reason for pipe bombs at least, its not returning the correct owner. for rockets it works fine. im gonnna grind into this and figure out wtf. >.> sorry for the mixups.

*if anybody...
Forum: Unapproved Plugins 09-20-2009, 08:38
Replies: 10
Views: 7,900
Posted By KRosen
Re: [L4D] Co-op Difficulty Blocker

idk much about l4d, but maybe its possible to change the difficulty to the lowest allowed difficulty based on the 'allowed'

so if the lobby comes in easy, but easy is disabled, set to medium.
if...
Forum: Unapproved Plugins 09-20-2009, 07:20
Replies: 10
Views: 5,133
Posted By KRosen
Remove Spectator's Projectiles

Should fix this issue....
http://forums.steampowered.com/forums/showthread.php?t=969604

-On player death, loops through all problematic projectiles and if the client has changed to 'spectator',...
Forum: Extensions 09-05-2009, 19:00
Replies: 577
Views: 652,628
Posted By KRosen
Re: [EXTENSION] Socket (2.4.0beta+2.1)

just watned to say thanks for this great tool, it is invaluable to our community! And thanks for the great examples and documentation! :)
Forum: Plugins 08-24-2009, 11:18
Replies: 370
Views: 276,011
Posted By KRosen
Re: [TF2] Respawn System

ya know lob i dont seem to have this issue on my groups servers.

just a heads up that im not experiencing this issue.
Forum: General 07-02-2009, 10:44
Replies: 2
Views: 995
Posted By KRosen
Re: http value return requests in sourcemods?

thanks, yes this works, took me a while to figure it out.

:D
Forum: General 06-30-2009, 05:13
Replies: 2
Views: 995
Posted By KRosen
http value return requests in sourcemods?

hi, how can I return a value from an http request? is this even possible using a sourcemods extension? thanks.

also, searched and came up with a lot of different things, but mostly for amx...
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