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Forum: Code Snippets/Tutorials 06-13-2014, 08:45
Replies: 39
Views: 29,976
Posted By joropito
Re: Orpheu: Engine PM Functions

_part_2 uses stack pointer as an standalone function, but it's called with JMP from PM_Jump.
So you can't be sure it's a real function following function calling conventions.

I see it's called...
Forum: Code Snippets/Tutorials 06-12-2014, 18:11
Replies: 39
Views: 29,976
Posted By joropito
Re: Orpheu: Engine PM Functions

As far as I remeber, _part_2 it's just a short jump but it's not fully functional for function call. Maybe I'm wrong.
Forum: Code Snippets/Tutorials 05-16-2010, 10:05
Replies: 39
Views: 29,976
Posted By joropito
Re: Orpheu: Engine PM Functions

I guess you can call it but you can't set some environments needed (like p_move structure).
Forum: Code Snippets/Tutorials 05-11-2010, 15:57
Replies: 39
Views: 29,976
Posted By joropito
Re: Orpheu: Engine PM Functions

It would be nice to pass arguments as memory addresses at own risk :P

Direct memory access too :mrgreen:
Forum: Code Snippets/Tutorials 05-11-2010, 15:39
Replies: 39
Views: 29,976
Posted By joropito
Re: Orpheu: Engine PM Functions

Can't vec3_t be read as a chunk of bytes and convert to float vectors with pawn?
Forum: Code Snippets/Tutorials 02-12-2010, 21:24
Replies: 39
Views: 29,976
Posted By joropito
Re: Orpheu: Engine PM Functions

With PM_* hooks it's possible to make func_ladder entities work when spawned from a plugin :)
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