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Posts Made By:
joropito
Forum:
Code Snippets/Tutorials
06-13-2014, 08:45
Replies:
39
Orpheu: Engine PM Functions
Views:
29,976
Posted By
joropito
Re: Orpheu: Engine PM Functions
_part_2 uses stack pointer as an standalone function, but it's called with JMP from PM_Jump.
So you can't be sure it's a real function following function calling conventions.
I see it's called...
Forum:
Code Snippets/Tutorials
06-12-2014, 18:11
Replies:
39
Orpheu: Engine PM Functions
Views:
29,976
Posted By
joropito
Re: Orpheu: Engine PM Functions
As far as I remeber, _part_2 it's just a short jump but it's not fully functional for function call. Maybe I'm wrong.
Forum:
Code Snippets/Tutorials
05-16-2010, 10:05
Replies:
39
Orpheu: Engine PM Functions
Views:
29,976
Posted By
joropito
Re: Orpheu: Engine PM Functions
I guess you can call it but you can't set some environments needed (like p_move structure).
Forum:
Code Snippets/Tutorials
05-11-2010, 15:57
Replies:
39
Orpheu: Engine PM Functions
Views:
29,976
Posted By
joropito
Re: Orpheu: Engine PM Functions
It would be nice to pass arguments as memory addresses at own risk :P
Direct memory access too :mrgreen:
Forum:
Code Snippets/Tutorials
05-11-2010, 15:39
Replies:
39
Orpheu: Engine PM Functions
Views:
29,976
Posted By
joropito
Re: Orpheu: Engine PM Functions
Can't vec3_t be read as a chunk of bytes and convert to float vectors with pawn?
Forum:
Code Snippets/Tutorials
02-12-2010, 21:24
Replies:
39
Orpheu: Engine PM Functions
Views:
29,976
Posted By
joropito
Re: Orpheu: Engine PM Functions
With PM_* hooks it's possible to make func_ladder entities work when spawned from a plugin :)
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