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Search: Posts Made By: Lt.RAT
Forum: Code Snippets/Tutorials 05-16-2010, 14:50
Replies: 39
Views: 30,053
Posted By Lt.RAT
Re: Orpheu: Engine PM Functions

yes, All PM_ functions related to engine should be called while we in "PM_Move" and all player specific structure was set.
As i understand pmove - structure - for all players, but before "pm_move"...
Forum: Code Snippets/Tutorials 05-11-2010, 16:20
Replies: 39
Views: 30,053
Posted By Lt.RAT
Re: Orpheu: Engine PM Functions

And not only arguments. For structs better to have fakemeta style (like in pev)
while getting struct member we provide string

maxspeed = Float:OrpheuGetParamStructMember( 1, "clientmaxspeed");
...
Forum: Code Snippets/Tutorials 05-11-2010, 15:51
Replies: 39
Views: 30,053
Posted By Lt.RAT
Re: Orpheu: Engine PM Functions

Vectors in pawn chunk of bytes too :) But it`s ok in code, but what about function arguments ?
Forum: Code Snippets/Tutorials 05-11-2010, 15:30
Replies: 39
Views: 30,053
Posted By Lt.RAT
Re: Orpheu: Engine PM Functions

Yeah, i`ve confronted with vec3_t problem when tried to write signature.
vec3_t is vec_t[3] and vec_t is float.
I`ve tried and tested Vector instead of vec3_t and found that it works. And used in...
Forum: Code Snippets/Tutorials 05-09-2010, 11:52
Replies: 39
Views: 30,053
Posted By Lt.RAT
Re: Orpheu: Engine PM Functions

Wrote signatures for some functions.

Hook of PM_Init, PM_CreateStuckTable and PM_InitTextureTypes not possible coz Orpheu loads after their work.

Tested signatures with several libraries.
For ...
Forum: Code Snippets/Tutorials 05-07-2010, 13:16
Replies: 39
Views: 30,053
Posted By Lt.RAT
Re: Orpheu: Engine PM Functions

Need to block any player "key" movement, but save movetype_walk, did test plugin, and wonder why it`s not working


#include <amxmodx>
#include <fakemeta>

#include <orpheu>
#include...
Forum: Code Snippets/Tutorials 04-19-2010, 12:02
Replies: 39
Views: 30,053
Posted By Lt.RAT
Re: Orpheu: Engine PM Functions

I`ve perform decompile of pm_shared.c CS functions with windows library.

Amazing change CTEXTURESMAX to 1024, but whole rest code still with 512 :shock:

All my comments with triple slash, when...
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