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Posts Made By:
Scuzzy
Forum:
Scripting
12-22-2013, 16:30
Replies:
2
L4D2 Common Infected / Horde Counting
Views:
812
Posted By
Scuzzy
Re: L4D2 Common Infected / Horde Counting
Very cool, is there a way to detect when these specific entities are loaded?
Edit: found OnEntityCreated, thanks!
Forum:
Scripting
12-22-2013, 14:11
Replies:
2
L4D2 Common Infected / Horde Counting
Views:
812
Posted By
Scuzzy
L4D2 Common Infected / Horde Counting
I've been looking high and low for a way to count the number of common infected in l4d2, preferably as they spawn. Does anyone know of a way/plugin/event that'll do this? (or point me in the right...
Forum:
Trash
12-22-2013, 14:09
Replies:
0
(delete this post please)
Views:
472
Posted By
Scuzzy
(delete this post please)
(delete me)
Forum:
Unapproved Plugins
04-24-2011, 07:17
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,258
Posted By
Scuzzy
Re: [TF2] PropHunt 1.7.12
For others I figured this out, the map was loaded was not a PH map and the code just tells the plugin to unload, no special message though to clue you in. :)
Forum:
Unapproved Plugins
04-22-2011, 19:40
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,258
Posted By
Scuzzy
Re: [TF2] PropHunt 1.7.12
I've loaded this up but when it loads in sourcemod the console says:
[SM] Loaded plugin prophunt.smx successfully.
[SM] Plugin PropHunt unloadedsuccessfully.
[SM] Plugin prophunt.smx is not...
Forum:
General
04-15-2011, 04:06
Replies:
223
Todays TF2 update = MM:S / SM broken
Views:
66,186
Posted By
Scuzzy
Re: Todays TF2 update = MM:S / SM broken
We're getting the following with mm v1.85 on windows:
http://www.oldtimersclan.org/post_img/crash201104015.JPG
download link for 1.8.6-hg760.tar.gz? can't find it on mm page...
Forum:
Scripting
01-09-2011, 14:51
Replies:
9
TF2 Getting weapon's attributes?
Views:
2,762
Posted By
Scuzzy
Re: TF2 Getting weapon's attributes?
On the same topic, is it possible to read a Weapon (or any item for that matter) custom_name or custom_desc that is set by a name tag, etc? Not change them, but just read them.
Scuzzy
Forum:
Scripting
01-05-2010, 13:33
Replies:
15
Detecting "Your server is out of date" message
Views:
3,752
Posted By
Scuzzy
Re: Detecting "Your server is out of date" message
What is BZ#2616?
Forum:
Scripting
12-26-2009, 07:30
Replies:
15
Detecting "Your server is out of date" message
Views:
3,752
Posted By
Scuzzy
Re: Detecting "Your server is out of date" message
No idea how to do that... that's why I was looking for a SourceMod catch. If I can catch it in a plugin, I can make a "specific" message that our external system can watch for and for an...
Forum:
Scripting
12-22-2009, 10:38
Replies:
15
Detecting "Your server is out of date" message
Views:
3,752
Posted By
Scuzzy
Re: Detecting "Your server is out of date" message
No ideas? :) Is this something that metamod may be more suited to do? Are these messages that either of them can intercept?
Forum:
Scripting
12-20-2009, 06:39
Replies:
15
Detecting "Your server is out of date" message
Views:
3,752
Posted By
Scuzzy
Detecting "Your server is out of date" message
Is there anyway for SourceMod to detect when steam tells a server that it's out of date? It isn't broadcast as part of a UDP message when using log message... looking to automate an update trigger....
Forum:
General
11-02-2009, 21:09
Replies:
118
SourceBB - Coming Soon!
Views:
26,222
Posted By
Scuzzy
Re: SourceBB - Coming Soon!
Took us years to write and perfect our SourceMod integration with Vbulletin... be very interested to see a phpBB version though. We already require steam-ids from our servers in order to register,...
Forum:
General
11-02-2009, 20:57
Replies:
3
Changing Game Description on Server List?
Views:
1,264
Posted By
Scuzzy
Re: Changing Game Description on Server List?
Did the SetGameDescription ever become a native? If not, is there a very simple MM plugin that can take a parm to do this?
Scuzzy
Forum:
Scripting
10-29-2009, 13:48
Replies:
7
How can i get the server ip address?
Views:
3,578
Posted By
Scuzzy
Re: How can i get the server ip address?
Our machine uses multiple IP addresses, but you can tell the server which IP/Port it should be in the launching of the scrds process:
c:\gameservers\server#6\srcds6.exe -console -game Hidden...
Forum:
Scripting
10-28-2009, 09:10
Replies:
4
Line of Sight
Views:
2,688
Posted By
Scuzzy
Re: Line of Sight
If everyone's done with the flu tonight I'll be playing with this. Thank you very much for your help. :)
Scuzzy
Forum:
Scripting
10-26-2009, 21:37
Replies:
11
Check if player is on (above) another players head
Views:
3,345
Posted By
Scuzzy
Re: Check if player is on (above) another players head
for (new i = 1; i <= g_iMaxClients; i++)
{
new Float:fPlayerLocation[3] = {0.0, 0.0, 0.0};
GetClientAbsOrigin (i, fPlayerLocation);
}
fPlayerLocation[0] would be X,...
Forum:
Scripting
10-26-2009, 20:05
Replies:
6
entity index issue
Views:
2,007
Posted By
Scuzzy
Re: entity index issue
Post all your code.
Forum:
Scripting
10-26-2009, 18:46
Replies:
4
Line of Sight
Views:
2,688
Posted By
Scuzzy
Line of Sight
Is there a way to determine if, from a point of coordinates (x, y, z) a player is within the line of site of those coordinates?
Scuzzy
Forum:
General
10-22-2009, 15:14
Replies:
2
bugzilla...
Views:
725
Posted By
Scuzzy
Re: bugzilla...
Danke
Forum:
General
10-22-2009, 15:07
Replies:
2
bugzilla...
Views:
725
Posted By
Scuzzy
bugzilla...
I'm unable to login to bugzilla, is that linked to my password here? If so, I need assistance in fixing that...
Scuzzy
Forum:
Scripting
10-22-2009, 10:54
Replies:
5
break_prop event, EventHookMode_Pre, preventing prop damage by team
Views:
3,368
Posted By
Scuzzy
Re: break_prop event, EventHookMode_Pre, preventing prop damage by team
Guess there is a third option, that this is something the FF dev team would provide SourceMod? Any ideas from the galley?
Scuzzy
Forum:
Scripting
10-21-2009, 16:54
Replies:
2
Spawning Tank in l4d
Views:
1,274
Posted By
Scuzzy
Re: Spawning Tank in l4d
You can probably find the answer in the code of this plugin.
http://forums.alliedmods.net/showthread.php?p=883963
Scuzzy
Forum:
Scripting
10-21-2009, 16:50
Replies:
4
Timer Return Problem
Views:
1,084
Posted By
Scuzzy
Re: Timer Return Problem
Edit: I was was way off base: http://wiki.alliedmods.net/Timers_(SourceMod_Scripting)
Forum:
Scripting
10-21-2009, 13:50
Replies:
11
Spawning an entity
Views:
8,132
Posted By
Scuzzy
Re: Spawning an entity
I'd really like to see this code after you get it to work completely. :)
Forum:
Scripting
10-21-2009, 13:48
Replies:
1
Question on repeating timer continue/checks vs checks
Views:
931
Posted By
Scuzzy
Re: Question on repeating timer continue/checks vs checks
I think it's a matter of code readability actually.
Some people like to:
If (this == that)
{
if (anotherthing==somethingelse)
{
if...
Showing results 1 to 25 of 168
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