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Posts Made By:
[Godmin] Gonzo
Forum:
Approved Plugins
06-06-2013, 08:40
Replies:
134
Accuracy Fix
Views:
175,806
Posted By
[Godmin] Gonzo
Re: Accuracy Fix
So you disapprove the Big Bang Theory now? ;)
Do you know if the bug still exists in the current versions of cs 1.6?
Greetings,
Gonzo
Forum:
HL1 Servers (HLDS)
04-11-2013, 08:35
Replies:
271
Sticky:
[hlds_announce] Counter-Strike 1.6 beta server
Views:
297,720
Posted By
[Godmin] Gonzo
Re: [hlds_announce] Counter-Strike 1.6 beta server
if your webserver uses mod_deflate and you set it up to send the corresponding files via DEFLATE, they will be compressed. Otherwise you can use php to gzipencode the files and send them to the...
Forum:
CSDM
03-10-2013, 07:45
Replies:
82
HLDS 2013 Bug CSDM.!
Views:
58,194
Posted By
[Godmin] Gonzo
Re: HLDS 2013 Bug CSDM.!
Thanks for the fix!
Donation is on its way :)
Forum:
German
02-27-2012, 08:34
Replies:
15
[HELP] HP-Leben entsprechend wie in Call of Duty (COD)
Views:
2,820
Posted By
[Godmin] Gonzo
Re: [HELP] HP-Leben entsprechend wie in Call of Duty (COD)
Das Thema ist erledigt, falls Ihr Eure privaten Diskussionen bzgl. Eurer Fähigkeiten und der Fähigkeiten des jeweils anderen weiterführen wollt, so macht das bitte per PN, nicht hier im Forum. Danke....
Forum:
Approved Plugins
08-26-2010, 07:05
Replies:
24
Player Configs (Manager) - With top world players configs
Views:
25,349
Posted By
[Godmin] Gonzo
Re: Player Configs (Manager) - With top world players configs
is it possible to filter out the 'name' variable, so people loading other ppls configs aren't renamed?
Forum:
Approved Plugins
04-19-2010, 21:53
Replies:
1,098
Polymorph: Mod Manager
Views:
407,620
Posted By
[Godmin] Gonzo
Re: Polymorph: Mod Manager
Thanks for pointing out, I am aware of my suboptimal solution. I only use it while playing around with the mods and trying different setups. Once all is done, I'll set-up flattened configs.
My...
Forum:
Approved Plugins
04-19-2010, 20:38
Replies:
1,098
Polymorph: Mod Manager
Views:
407,620
Posted By
[Godmin] Gonzo
Re: Polymorph: Mod Manager
Thanks. This should do the job.
Forum:
Approved Plugins
04-19-2010, 15:44
Replies:
1,098
Polymorph: Mod Manager
Views:
407,620
Posted By
[Godmin] Gonzo
Re: Polymorph: Mod Manager
yes, I have
2_deathrun.ini:
; Mod Cofiguration
; Comments here.
[mod]
name "Death Run"
mapsfile deathrun-maps.ini
Forum:
Approved Plugins
04-19-2010, 12:31
Replies:
1,098
Polymorph: Mod Manager
Views:
407,620
Posted By
[Godmin] Gonzo
Re: Polymorph: Mod Manager
looks like even voted maps won't be started (autovote at given time), instead other maps appear to be loaded.
Using amx_votemod seems to work fine.
Forum:
Approved Plugins
04-19-2010, 10:38
Replies:
1,098
Polymorph: Mod Manager
Views:
407,620
Posted By
[Godmin] Gonzo
Re: Polymorph: Mod Manager
Nice plugin, working really fine - just one problem on my server:
if no players (well, I have podbots) are on the server, this addon cycles the 'nextmod's (which is wanted) as noone is there to...
Forum:
Approved Plugins
11-07-2009, 05:59
Replies:
121
Smoke Grenade Features (anti 16bit)
Views:
105,189
Posted By
[Godmin] Gonzo
Re: Smoke Grenade Features (anti 16bit)
Use ONE of the plugins, not two at the same time.
Forum:
Approved Plugins
11-05-2009, 12:18
Replies:
121
Smoke Grenade Features (anti 16bit)
Views:
105,189
Posted By
[Godmin] Gonzo
Re: Smoke Grenade Features (anti 16bit)
Well, that's the reason for the other two plugins. Read the first post.
Forum:
Approved Plugins
11-04-2009, 20:01
Replies:
121
Smoke Grenade Features (anti 16bit)
Views:
105,189
Posted By
[Godmin] Gonzo
Re: Smoke Grenade Features (anti 16bit)
How about force_unmodified() (http://www.amxmodx.org/funcwiki.php?go=func&id=213)?
Forum:
Approved Plugins
11-04-2009, 18:04
Replies:
121
Smoke Grenade Features (anti 16bit)
Views:
105,189
Posted By
[Godmin] Gonzo
Re: Smoke Grenade Features (anti 16bit)
about what?
Forum:
Approved Plugins
11-04-2009, 17:03
Replies:
121
Smoke Grenade Features (anti 16bit)
Views:
105,189
Posted By
[Godmin] Gonzo
Re: Smoke Grenade Features (anti 16bit)
Well, actually I tested this on a few servers - looks like the original smoke grenade lasts 22-25 seconds
Forum:
Approved Plugins
11-02-2009, 18:51
Replies:
121
Smoke Grenade Features (anti 16bit)
Views:
105,189
Posted By
[Godmin] Gonzo
Re: Smoke Grenade Features (anti 16bit)
If he cares, let him care. What is YOUR problem with the way how he deals with his download counters?
Forum:
Scripting Help
10-25-2009, 11:07
Replies:
3
Hooking buildin rcon commands, specially rcon say
Views:
1,009
Posted By
[Godmin] Gonzo
Re: Hooking buildin rcon commands, specially rcon say
This doesn't work. Neither for rcon Commands by players, nor by e.g. hlsw. It's not called.
Forum:
HL1 Servers (HLDS)
10-24-2009, 05:37
Replies:
8
Metamod is stupid
Views:
3,417
Posted By
[Godmin] Gonzo
Re: Metamod is stupid
maybe your booster-stuff crashes the server?
it doesn't have to be "metamod" which crashes your server.
the other thing: according to the error messages, I have the strange feeling that...
Forum:
HL1 Servers (HLDS)
10-24-2009, 05:28
Replies:
10
HLDS server info to textfile
Views:
2,916
Posted By
[Godmin] Gonzo
Re: HLDS server info to textfile
you can't get the number of deaths of a client via rcon. It is easier to put the info like every 10 seconds into a mysql database via an amxmodx plugin (search for mystatus and work on the plugin or...
Forum:
Scripting Help
10-24-2009, 05:19
Replies:
3
Hooking buildin rcon commands, specially rcon say
Views:
1,009
Posted By
[Godmin] Gonzo
Hooking buildin rcon commands, specially rcon say
Is it possible to hook the buildin console commands like the "rcon say"? When I use
register_srvcmd("say", "HandleConSay")
my function seems not to be called. using register_concmd, I don't...
Forum:
Unapproved/Old Plugins
10-22-2009, 04:30
Replies:
66
CZ Hostages in CS
Views:
20,712
Posted By
[Godmin] Gonzo
Re: CZ Hostages in CS
I don't know for sure, but as I searched for a .nav file for cs_assault_upc, I found some sites like http://www.csnavcentral.com/www/index.php - looks like you have to make them by your own (or finde...
Forum:
Unapproved/Old Plugins
10-22-2009, 03:35
Replies:
66
CZ Hostages in CS
Views:
20,712
Posted By
[Godmin] Gonzo
Re: CZ Hostages in CS
Indeed, the .nav file is the key to 'working' hostages.
I tried cs_assault, unfortunatly they don't walk down any ladders. Up they go, crouching they do, talking they do... but no ladders :(
...
Forum:
Unapproved/Old Plugins
10-22-2009, 01:35
Replies:
66
CZ Hostages in CS
Views:
20,712
Posted By
[Godmin] Gonzo
Re: CZ Hostages in CS
Thanks, but I am not THAT old :-p
It's one of the screenshots postetd in the first post of this thread here. Let's wait for joaquimandrade to answer :)
Forum:
Unapproved/Old Plugins
10-22-2009, 01:08
Replies:
66
CZ Hostages in CS
Views:
20,712
Posted By
[Godmin] Gonzo
Re: CZ Hostages in CS
Well, ok... But nevertheless, they don't talk on my server, neither to CT nor to T - then don't rescue themselves at all ...
An I thought about crouching:...
Forum:
Unapproved/Old Plugins
10-22-2009, 01:05
Replies:
66
CZ Hostages in CS
Views:
20,712
Posted By
[Godmin] Gonzo
Re: CZ Hostages in CS
well, yes, of curse - just like I did.
too less sleep before writing my post.
Showing results 1 to 25 of 254
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