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Showing results 1 to 25 of 44
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Posts Made By:
Hx7r
Forum:
Unapproved/Old Plugins
03-23-2012, 14:35
Replies:
4
Random Glow - Admins and 1x1
Views:
2,640
Posted By
Hx7r
Re: Random Glow - Admins and 1x1
The plugin was made to change the glow in a small time interval, and not having a fixed color.
Forum:
Unapproved/Old Plugins
03-23-2012, 12:42
Replies:
4
Random Glow - Admins and 1x1
Views:
2,640
Posted By
Hx7r
Random Glow - Admins and 1x1
This plugin adds glow to administrators online.
And also when only one of each team alive, both will receive the same effect.
This plugin is very old,and simple, I decided to publish.
Forum:
Scripting Help
10-31-2010, 14:26
Replies:
3
[Solved] Radio Command Blocked
Views:
1,052
Posted By
Hx7r
Re: Radio Command Blocked
Tente
public message_show_menu(msgid, dest, id)
{
static team_select[] = "#Team_Select"
static menu_text_code[sizeof team_select]
get_msg_arg_string(4, menu_text_code,...
Forum:
Scripting Help
10-05-2010, 19:55
Replies:
12
Using get_user_team in a loop, returns (-1)
Views:
2,594
Posted By
Hx7r
Re: Using get_user_team in a loop, returns (-1)
Try get_user_team(iPlayers[i])
Forum:
Zombie Plague Mod
10-04-2010, 20:09
Replies:
28
Effect (Sprites)
Views:
5,750
Posted By
Hx7r
Re: Effect (Sprites)
#include <amxmodx>
#include <hamsandwich>
#include <zombieplague>
#include <fun>
new bool:g_p_alive[33]
new g_max_players
new g_heal_sprite
public plugin_precache()
Forum:
Zombie Plague Mod
10-01-2010, 21:46
Replies:
7
Human Class
Views:
2,437
Posted By
Hx7r
Re: Human Class
That is slowhack .
Isso é slowhack.
Try:
/*
Human Classes for zombie plague, menu for classes automatically invoked few secs after mode start
This plug is far from complete, please help...
Forum:
Zombie Plague Mod
10-01-2010, 17:17
Replies:
7
Human Class
Views:
2,437
Posted By
Hx7r
Re: Human Class
Tente:
code removed, large page
https://forums.alliedmods.net/showpost.php?p=1313472&postcount=7
Forum:
Scripting Help
08-18-2010, 16:24
Replies:
10
Detect player
Views:
2,698
Posted By
Hx7r
Re: Detect player
public eventRoundStart(){
new g_Maxplayers;
g_Maxplayers = get_maxplayers();
for(new i=1; i<=g_Maxplayers; i++){
if(cs_get_user_team(i)==CS_TEAM_T){
...
Forum:
Zombie Plague Mod
07-19-2010, 15:25
Replies:
29
[ZP] Zombie Class: Dog
Views:
18,732
Posted By
Hx7r
Re: [ZP] Zombie Class: Dog
This model is strange, his "eye" is inside the mouth
Forum:
Scripting Help
07-19-2010, 11:34
Replies:
4
Script problem
Views:
1,901
Posted By
Hx7r
Re: Script problem
in precache()
precache_model("models/player/admin_girl1/admin_girl1.mdl")
precache_model("models/player/admin_girl2/admin_girl2.mdl")
precache_model("models/player/admin_girl3/admin_girl3.mdl")...
Forum:
Scripting Help
05-22-2010, 19:59
Replies:
4
Error: Argument type mismatch (argument 1) on line 212
Views:
1,410
Posted By
Hx7r
Re: Error: Argument type mismatch (argument 1) on line 212
get_cvar_float *
Forum:
Scripting Help
05-21-2010, 15:12
Replies:
15
Problems with Random player
Views:
3,187
Posted By
Hx7r
Re: Problems with Random player
#include <amxmodx>
#include <fun>
public plugin_init()
{
register_plugin("Random Player", "0.1", "padilha007")
register_logevent("logRound_Start", 2, "1=Round_Start");
}
public...
Forum:
Scripting Help
05-21-2010, 10:48
Replies:
15
Problems with Random player
Views:
3,187
Posted By
Hx7r
Re: Problems with Random player
https://forums.alliedmods.net/showthread.php?t=92049
Forum:
Scripting Help
05-20-2010, 17:38
Replies:
4
[Help] HP + No Fall Damage Just for T
Views:
939
Posted By
Hx7r
Re: [Help] HP + No Fall Damage Just for T
set_user_health( id, get_pcvar_num( g_cHP );
->
set_user_health( id, get_pcvar_num( g_cHP ));
Forum:
Scripting Help
05-20-2010, 13:45
Replies:
15
Get random player?
Views:
3,033
Posted By
Hx7r
Re: Get random player?
http://forums.alliedmods.net/showthread.php?t=74666
Forum:
Scripting Help
05-20-2010, 13:08
Replies:
15
Get random player?
Views:
3,033
Posted By
Hx7r
Re: Get random player?
try
new g_MaxPlayers ;
new bool:g_isVip[33];
public plugin_init() {
register_logevent("eRound_Start", 2, "1=Round_Start");
g_MaxPlayers = get_maxplayers();
}
Forum:
Scripting Help
05-19-2010, 17:49
Replies:
4
[Solved]
Views:
1,221
Posted By
Hx7r
Re: Mix Maker v10.0 Bug...
public cmdNew(id,level,cid) {
if(!cmd_access(id,level,cid,1))
return PLUGIN_HANDLED
ScoreCT = 0
TotalCT = 0
ScoreT = 0
TotalT = 0
Half = false
Forum:
Scripting Help
05-19-2010, 17:36
Replies:
4
[Solved]
Views:
1,221
Posted By
Hx7r
Re: Mix Maker v10.0 Bug...
in..
public cmdNew(id,level,cid) {
...
return PLUGIN_CONTINUE
}
->
return PLUGIN_HANDLED;
Forum:
Scripting Help
05-18-2010, 14:51
Replies:
12
Weapon ammo HELP
Views:
2,775
Posted By
Hx7r
Re: Weapon ammo HELP
cs_set_*
Forum:
Scripting Help
05-17-2010, 15:52
Replies:
10
TeamScore Problem
Views:
3,147
Posted By
Hx7r
Re: TeamScore Problem
cs_set_team_score(1 ,TotalCT)
1 = team TR
2 = team CT
Forum:
Scripting Help
03-05-2010, 20:15
Replies:
7
Strip specific weapon
Views:
2,914
Posted By
Hx7r
Re: Strip specific weapon
https://forums.alliedmods.net/showthread.php?t=56377
Forum:
Suggestions / Requests
03-02-2010, 21:19
Replies:
5
[REQ] Admin Plugin FLAG B
Views:
1,629
Posted By
Hx7r
Re: [REQ] Admin Plugin FLAG B
ExecuteHamB(Ham_CS_RoundRespawn, id)
Forum:
Scripting Help
02-15-2010, 11:37
Replies:
2
How to select a random player?
Views:
1,023
Posted By
Hx7r
Re: How to select a random player?
http://forums.alliedmods.net/showthread.php?p=1038710
Forum:
Scripting Help
12-26-2009, 22:21
Replies:
5
Admin Models Dont Work =(
Views:
1,543
Posted By
Hx7r
Re: Admin Models Dont Work =(
precache_model("models/player/adminCT/adminCT.mdl")
precache_model("models/player/adminT/adminT.mdl")
Forum:
Suggestions / Requests
12-24-2009, 20:04
Replies:
1
UGRENT for Jailbreak for CS 1.6
Views:
1,673
Posted By
Hx7r
Re: UGRENT for Jailbreak for CS 1.6
click (https://forums.alliedmods.net/search.php)
Showing results 1 to 25 of 44
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