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Search: Posts Made By: Old.School
Forum: Scripting Help 07-22-2018, 03:46
Replies: 17
Views: 3,886
Posted By Old.School
Re: Hooking SV_ConnectClient on Reapi (rehlds)

https://github.com/FWGS/regamedll/blob/master/regamedll/extra/cssdk/engine/rehlds_api.h
Forum: Scripting Help 07-13-2018, 10:48
Replies: 17
Views: 3,886
Posted By Old.School
Re: Hooking SV_ConnectClient on Reapi (rehlds)

as i know its already exist..
Forum: Scripting Help 07-11-2018, 17:23
Replies: 17
Views: 3,886
Posted By Old.School
Forum: Scripting Help 07-11-2018, 15:22
Replies: 17
Views: 3,886
Posted By Old.School
Re: Hooking SV_ConnectClient on Reapi (rehlds)

i know.but u didn't understand me aswell clients reach SV_ConnectClient before sv is full kick thats why i wanna use it can u tell how to hook it and thnx so mush for the suggestion :)
Forum: Scripting Help 07-11-2018, 13:51
Replies: 17
Views: 3,886
Posted By Old.School
Re: Hooking SV_ConnectClient on Reapi (rehlds)

1. already said OK no prob...
2. no it works tested SV_ConnectClient method but using orpheu..
3. i need to make it auto (no website button or something like that)

i just asked for reapi...
Forum: Scripting Help 07-11-2018, 11:14
Replies: 17
Views: 3,886
Posted By Old.School
Re: Hooking SV_ConnectClient on Reapi (rehlds)

player will can't even join the server and there are some newbies doesn't know how to allow download




1. Default amxx Slot Reservation just reserve a slot means when server only 31/32 only...
Forum: Scripting Help 07-11-2018, 10:36
Replies: 17
Views: 3,886
Posted By Old.School
Re: Hooking SV_ConnectClient on Reapi (rehlds)

i wanna use it for admin slot reservation to make a random player kicked if any admin join (when server is full) and try to force cl_allowdownload 1 (i think its not slowhacking cause this command...
Forum: Scripting Help 07-11-2018, 10:17
Replies: 17
Views: 3,886
Posted By Old.School
Hooking SV_ConnectClient on Reapi (rehlds)

how to hook SV_ConnectClient using reapi and any one got link to reapi similar functions of orpheu ?
thnx anyway
Forum: New Plugin Submissions 06-11-2018, 10:51
Replies: 1,031
Views: 318,978
Posted By Old.School
Re: Galileo v5.8.1-918 (a feature rich map voting plugin) | Last Update: 2017-09-26

Server Crash Randomly At Map Change using the latest Version..Any Stable Version?
Forum: Suggestions / Requests 04-28-2018, 17:47
Replies: 58
Views: 9,182
Posted By Old.School
Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)

Bug Report : False Detection If The Player Shoot Than Run Away..
Forum: Suggestions / Requests 04-23-2018, 19:43
Replies: 58
Views: 9,182
Posted By Old.School
Forum: Suggestions / Requests 04-23-2018, 19:03
Replies: 58
Views: 9,182
Posted By Old.School
Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)

for example if the player disatance is away the needed time to get punished will be x2
understood or i need to explain more?
Forum: Suggestions / Requests 04-23-2018, 18:51
Replies: 58
Views: 9,182
Posted By Old.School
Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)

all what u need is to set automatique increase the time (task maybe) by the distance
-another false detection when the player is roloading..
Forum: Suggestions / Requests 04-20-2018, 19:48
Replies: 58
Views: 9,182
Posted By Old.School
Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)

no cause "if the player is walking" means player using SHIFT Button to stop making any voice to walk rear of the enemy than knife him or kill him with only one shot or some troll somethings like...
Forum: Suggestions / Requests 04-19-2018, 22:02
Replies: 58
Views: 9,182
Posted By Old.School
Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)

i guess yes and i think u should added check method if the player is walking so u can avoid player troll following kill false detection maybe
Forum: Suggestions / Requests 04-19-2018, 21:12
Replies: 58
Views: 9,182
Posted By Old.School
Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)

2 bug reports :
-false detect when player when round end with c4 for example and the player was looking /shooting the enemy than auto punish at round start...
-false detect when shooting by only...
Forum: Suggestions / Requests 04-13-2018, 14:46
Replies: 58
Views: 9,182
Posted By Old.School
Forum: Suggestions / Requests 11-16-2017, 10:51
Replies: 58
Views: 9,182
Posted By Old.School
Forum: Suggestions / Requests 11-12-2017, 16:43
Replies: 58
Views: 9,182
Posted By Old.School
Forum: Suggestions / Requests 11-09-2017, 15:37
Replies: 58
Views: 9,182
Posted By Old.School
Forum: Suggestions / Requests 11-01-2017, 19:24
Replies: 58
Views: 9,182
Posted By Old.School
Forum: Suggestions / Requests 10-21-2017, 16:38
Replies: 58
Views: 9,182
Posted By Old.School
Forum: Scripting Help 08-31-2017, 13:08
Replies: 12
Views: 3,895
Posted By Old.School
Re: Block spectator other view [Rehlds]

oh yeah i forget about it
Forum: Scripting Help 08-31-2017, 12:23
Replies: 12
Views: 3,895
Posted By Old.School
Re: Block spectator other view [Rehlds]

i got no module coding / metamod plugins coding experience but its looks a good idea
Forum: Scripting Help 08-30-2017, 20:09
Replies: 12
Views: 3,895
Posted By Old.School
Re: Block spectator other view [Rehlds]

but ReFreeLook just allows spectating admins to use any camera modes whatever mp_forcecamera or mp_forcechasecam value .
what we need is just to make specific players can't spectate the enemys team...
Showing results 1 to 25 of 336

 
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