Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 32
Search took
0.00
seconds.
Search:
Posts Made By:
SGG
Forum:
Plugins
07-19-2013, 22:20
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
Ok, new update:
0.7:
Now requires gamemodes.inc (https://forums.alliedmods.net/showthread.php?t=159784) to compile.
Support for different game modes:
Coop: each successfully completed...
Forum:
Extensions
07-11-2013, 19:18
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
860,375
Posted By
SGG
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Hopefully it is related to what Sev posted, but whenever Left4Downtown2 is running, my server crashes whenever I start the event on c2m2_fairgrounds (Dark Carnival map 2, the carousel). I've tried...
Forum:
Plugins
07-10-2013, 18:50
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
I have not played versus coop before, so I'm not sure how applicable this plugin would be to it. This plugin mainly looks at the difference between two teams scores and then applies changes to help...
Forum:
Plugins
05-08-2013, 02:56
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
The annoying thing about tank health is that, in versus, the game uses the cvar multiplied by 1.5, so the plugin is reporting the correct value of the cvar, but not the correct value of spawned...
Forum:
Plugins
05-05-2013, 21:41
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
I'm not sure what you mean by 1.5 times more dynamic, assuming you just want the changes to be higher.
If you want, you can set L4D2_VSHC_limit to 1.5, that will allow the change to reach 150% at...
Forum:
Plugins
05-05-2013, 08:20
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
2 SMX files? There is a .sp and a .smx. The .sp is the source code, while the .smx is the compiled plugin, I made a habit of also putting up a .smx as the web compiler didn't work when I was using...
Forum:
Plugins
05-05-2013, 01:20
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
L 05/04/2013 - 00:58:11: [SM] Error parsing gameconfig file "/usr/local/games/left4dead2/918638/178.32.28.187:27015/left4dead2/left4dead2/addons/sourcemod/gamedata/L4D2_Versus_Handicap_gamedata.txt":...
Forum:
Plugins
05-03-2013, 07:44
Replies:
67
[L4D & L4D2] Pipebomb Shove (1.16) [24-Nov-2023]
Views:
55,651
Posted By
SGG
Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
I made a change to the mod, you can now specify extra damage to the infected unlucky enough to be munching on the pipebomb.
It creates a new CVAR l4d_pipebomb_shove_target_damage to control the...
Forum:
Plugins
04-29-2013, 02:44
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
New update, didn't realize I was only using Left4Downtown2 for one thing, so I found that it could be done using a different (hopefully works for you) method. You don't need anything in server.cfg,...
Forum:
Plugins
04-27-2013, 03:58
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
Even more changes:
Added static handicaps, these are applied only above a specified score difference
To declare a buff as static, use the key value "KV_DynamicBuff" with the value "false"...
Forum:
Plugins
04-25-2013, 09:11
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus handicap/Aggressive Director
Well, I finally decided to do a bit more to it, mainly in regards to getting the information out to players, so they can get a good idea of what is going on.
Renamed from l4d2_vsbalancer to...
Forum:
General
01-24-2013, 05:50
Replies:
38
l4d2 crashes after steam update
Views:
13,476
Posted By
SGG
Re: l4d2 crashes after steam update
Check to see if c1m2_streets (dead centre map 2), is the map loaded in the server command line, if that's the case, then your server is still crashing, then restarting. So you'll have to see if any...
Forum:
General
01-21-2013, 07:42
Replies:
3
Add admin in game?
Views:
1,214
Posted By
SGG
Re: Add admin in game?
I am guessing that Clanforge simply edits the relative admins.cfg or admins_simple.ini file. If that is the case, using the sm_reloadadmins command after adding them through Clanforge should be...
Forum:
Plugins
07-08-2012, 20:51
Replies:
198
[L4D2] Vote Manager 3
Views:
137,051
Posted By
SGG
Re: [L4D2] Vote Manager 3
Get a friend to help you test? Give them the admin rights you want to test against and see what happens.
Forum:
Metamod:Source Plugins
05-27-2012, 21:28
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,284,262
Posted By
SGG
Re: Stripper:Source (Updated 2011-04-15)
I've never been able to spawn ammo piles, care to copy paste the stripper cfg or just that part of it? I want to add one to the low path I force on dead centre 3.
Forum:
SourceMod Anti-Cheat
05-22-2012, 08:08
Replies:
214
Aimbot module
Views:
81,301
Posted By
SGG
Re: Aimbot module
So I just had a false positive in L4D2, thought this was fixed a while ago, or just a freak accident? I mean, my friends and I get called hackers (love random spam through walls), but last time I...
Forum:
Plugins
05-13-2012, 17:46
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus balancer
The VSBalancer.cfg posted is the key values file that stores all the cvar change information, that goes into addons\sourcemod\cfg.
It also creates a cfg file in the normal left4dead2\cfg\sourcemod...
Forum:
Plugins
04-15-2012, 08:43
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,634
Posted By
SGG
Re: [L4D-L4D2] New custom commands v1.0.9
The is the inbuilt mute/gag (or silence which combines the two), and there is Vocalise fatigue (http://forums.alliedmods.net/showthread.php?t=150357) to control vocal spam.
Forum:
Plugins
04-06-2012, 23:50
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus balancer
I admit, I sort of expected this from the 0.4.4 update because I moved to always assuming the winning team went first. So I have now "borrowed" detection code from the score/team manager to see if...
Forum:
Plugins
04-06-2012, 09:15
Replies:
34
[L4D & L4D2] Engine Fix [27 December 2013]
Views:
47,880
Posted By
SGG
Re: [L4D & L4D2] Engine fix
Despite the fact that I often do the ladder thing myself. Love it, on my server :D
Forum:
Plugins
04-06-2012, 08:51
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus balancer
Well, after playing tonight, I noticed a few problems here and there, the main one was that for round 2, the buffs were not applied before infected were given ghosts, meaning they would get the...
Forum:
Plugins
04-04-2012, 03:49
Replies:
102
[L4D & L4D2] Climb Everywhere
Views:
101,933
Posted By
SGG
Re: [L4D & L4D2] Climb Everywhere
Here is my humble addition, the only change I have done is it changes what button is used for ghosts (now duck in midair, not use), and gives ghosts a custom hint message to jump and duck to engage...
Forum:
Plugins
03-28-2012, 02:30
Replies:
4
[L4D2] Ghost HP restore
Views:
9,430
Posted By
SGG
Re: [L4D2] Ghost HP restore
Yeah, I guess most of those come from what was (for me), a rush job of 20 mins.
All of your suggestions have been implemented (fixing the names, CaPitaLIzaTIOn, etc), and added in the l4d2 check...
Forum:
Plugins
03-26-2012, 07:43
Replies:
4
[L4D2] Ghost HP restore
Views:
9,430
Posted By
SGG
[L4D2] Ghost HP restore
After having a look for something to do this, I couldn't find one exactly like it, so found out how to build it myself.
Feature list:
On entering ghost mode, it sets SI health back to it's...
Forum:
Plugins
03-26-2012, 03:07
Replies:
34
[L4D2] Versus handicap/Aggressive Director
Views:
21,617
Posted By
SGG
Re: [L4D2] Versus balancer
Updated to 0.4.2, also, should I be bumping my mod like this, or is it frowned upon/disallowed?
Showing results 1 to 25 of 32
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
07:54
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode