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Posts Made By:
iamseph
Forum:
Plugins
06-21-2011, 19:21
Replies:
78
[Any (CSS/GO/DODS+others)] Kill Assist
Views:
61,129
Posted By
iamseph
Re: [CS:S] Kill Assist
Cool mod, but one major bug:
You get the bonus from hitting your own team members too.
Forum:
Plugins
06-19-2011, 12:28
Replies:
204
[CSS] Weapon Mod
Views:
149,820
Posted By
iamseph
Re: [CSS] Weapon Mod
I see you've added burstfire/autofire rate modifier since I last dropped by. Thanks!
Forum:
General
01-10-2011, 13:59
Replies:
11
Bloodlines!
Views:
2,988
Posted By
iamseph
Re: Bloodlines!
Yeah, I wasn't really expecting any response at all, since it's a minority game. Of course, if Troika hadn't been forced to release early to fit Valve's schedule, it might not of been as buggy in the...
Forum:
General
01-10-2011, 13:24
Replies:
11
Bloodlines!
Views:
2,988
Posted By
iamseph
Re: Bloodlines!
...
that I knew of :P
I'll come back one day if/when they decide on a final, never-to-be-changed-again binary for a final patch.
Forum:
General
01-10-2011, 13:10
Replies:
11
Bloodlines!
Views:
2,988
Posted By
iamseph
Re: Bloodlines!
No they're purely modifications to the maps, scripts and config files - no-one has managed to do anything with the binaries that I know of.
Forum:
General
01-10-2011, 12:49
Replies:
11
Bloodlines!
Views:
2,988
Posted By
iamseph
Re: Bloodlines!
Some people have managed to make the game start a multiplayer match and take connections, but the game isn't made for it, you can't hurt each other and the game crashes if you jump.
There are no...
Forum:
General
01-10-2011, 12:26
Replies:
11
Bloodlines!
Views:
2,988
Posted By
iamseph
Bloodlines!
Does anyone know if it's possible to get metamod/sourcemod to work with Vampire: The Masquerade Bloodlines? It's based on a (probably rather old) version of the source engine, and it would be so...
Forum:
Plugins
01-10-2011, 12:07
Replies:
204
[CSS] Weapon Mod
Views:
149,820
Posted By
iamseph
Re: [CSS] Weapon Mod
Fair enough, I had to hunt around to find the latest unstable/untested sourcemod/sdkhooks just to get this running with valve's latest screwjob, I couldn't wait for a stable version to come out to...
Forum:
Plugins
01-09-2011, 20:02
Replies:
204
[CSS] Weapon Mod
Views:
149,820
Posted By
iamseph
Re: [CSS] Weapon Mod
Excellent plug-in! Finally the Glock 18 fires like the real thing rather than a lame 3-round burst. Also the knifebackstab should be amusing, I'm yet to have a chance to use it but I've set it to...
Forum:
Plugins
01-09-2011, 17:41
Replies:
11
[CSS] Hostage Manager
Views:
32,256
Posted By
iamseph
Re: [CSS] Hostage Manager
Could this be modified so that a different set of models are selected for a specific map? So you have one default model set for any map which doesn't have it's own set, and you can set a given map...
Forum:
Plugin/Gameplay Ideas and Requests
01-09-2011, 16:17
Replies:
1
REQ: CSS Demand action from aggressors
Views:
773
Posted By
iamseph
REQ: CSS Demand action from aggressors
These are a couple of ideas I've had for counter-strike for years, but never thought would be possible (until I saw the cool stuff being done here!).
In a demolition scenario:
If the Ts drop the...
Showing results 1 to 11 of 11
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