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Search: Posts Made By: sinsic
Forum: Plugins 12-11-2016, 22:34
Replies: 92
Views: 51,376
Posted By sinsic
Re: [CS:S & CS:GO] Win or Die! (autoslay) (v1.2.8, 2014-07-29)

First I want to apologize. I haven't been coding for a long time. I haven't been playing cs:s or cs:go other than cs:go mm either.
During that time I closed my website which caused the updater...
Forum: Plugins 12-11-2016, 15:51
Replies: 643
Views: 396,789
Posted By sinsic
Re: Map Decals

I just tested fix for the sound problem:
write
md_decal_spraysound "items/spraycan_spray.wav"
in server.cfg, this fixes it.
He apparently also wrote wrong info at first page it is...
Forum: Plugins 12-10-2016, 18:09
Replies: 643
Views: 396,789
Posted By sinsic
Re: Map Decals

Apparently after sprays were introduced to CS:GO a while ago they deleted the previous spray sound which was located in vpk at
csgo/sound/player/sprayer.wav
and put new sounds...
Forum: Scripting 05-13-2015, 08:25
Replies: 6
Views: 2,615
Posted By sinsic
Re: [Solved]Failed to load sound "sinsic\getready.mp3", file probably missing from di

Also people who might stumble up on this thread. If the server is set to "sv_pure 2" or "sv_pure 1" and the file is not on whitelist, you see the same error.
Forum: Scripting 05-12-2015, 12:26
Replies: 6
Views: 2,615
Posted By sinsic
Re: Failed to load sound "sinsic\getready.mp3", file probably missing from disk/repos

I have no idea why but adding
#define Sound_GetReady "sinsic/getready.mp3"
to the start and using
EmitSoundToAll(Sound_GetReady);

it now works perfectly :S
Forum: Scripting 05-12-2015, 10:56
Replies: 6
Views: 2,615
Posted By sinsic
Re: Failed to load sound "sinsic\getready.mp3", file probably missing from disk/repos

Thanks for the reply, as I said at the first message I did try to precache the sound at OnConfigsExecuted(). Which was after AddFileToDownloadsTable. Same result.

When you say "Sounds need to be...
Forum: Scripting 05-12-2015, 10:51
Replies: 5
Views: 3,149
Posted By sinsic
Re: [CSS] How to get char on String array index

So you want to print the 4. character of string msg[10] which contains "abcdefghi"?
I don't know if there is a shorter way but this works.

new String:msg[10];
Format(msg, sizeof(msg),...
Forum: Scripting 05-12-2015, 10:18
Replies: 6
Views: 2,615
Posted By sinsic
Re: Failed to load sound "sinsic\getready.mp3", file probably missing from disk/repos

Sorry for not telling, it is for Counter Strike Source.
Forum: Scripting 05-12-2015, 10:04
Replies: 6
Views: 2,615
Posted By sinsic
[Solved]Failed to load sound "sinsic\getready.mp3", file probably missing from disk

Hi,
I feel dumb asking this but I did search and try everything I saw first. Couldn't get it working.

What I'm trying to do is simple, play a custom sound to all players.

Basically I check if...
Forum: Plugins 03-30-2015, 09:34
Replies: 92
Views: 51,376
Posted By sinsic
Re: [CS:S & CS:GO] Win or Die! (autoslay) (v1.2.8, 2014-07-29)

No, changing the map is enough.
check if sm_WoD_Enabled is 1 also if you gave admin immunity then it won't kill admins.
Forum: Plugins 01-04-2015, 14:11
Replies: 12
Views: 19,615
Posted By sinsic
Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28

To be honest I did try to make it compatible with CS:GO when I first made it, it has been 4 months so I don't remember clearly but if I'm not wrong there was a problem about sound file paths and...
Forum: Plugins 12-28-2014, 01:26
Replies: 12
Views: 19,615
Posted By sinsic
Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28

This plugin is for CS:S not CS:GO, that is why you hear different weapon sounds.
Forum: Plugins 12-14-2014, 01:05
Replies: 12
Views: 19,615
Posted By sinsic
Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28

"sounds of other players guns from server side."

Sadly, that is the case. If the client prediction is closed this does lower your own weapon sound too but it makes the game pretty much unplayable.
Forum: Plugins 09-18-2014, 20:29
Replies: 92
Views: 51,376
Posted By sinsic
Re: [CS:S & CS:GO] Win or Die! (autoslay) (v1.2.8, 2014-07-29)

It is not a bug, it is by design.
He both get +1 death and -1 kill.

Otherwise this plugin would have no real significance. People will just camp until the bomb explodes and try to get frags until...
Forum: Plugins 09-10-2014, 00:17
Replies: 17
Views: 46,199
Posted By sinsic
Re: [CS:S & CS:GO] Choose for me (team randomizer) (V1.5.3, 2014-07-29)

As versatile_bfg (https://forums.alliedmods.net/member.php?u=171777) pointed out, this is for warmod which has an option to lock the teams.

If you are not using WarMod but still need to lock the...
Forum: Plugins 08-29-2014, 05:34
Replies: 17
Views: 46,199
Posted By sinsic
Re: [CS:S & CS:GO] Choose for me (team randomizer) (V1.5.3, 2014-07-29)

No problem, hope that plugin is what you are looking for.
Forum: Plugins 08-28-2014, 22:45
Replies: 17
Views: 46,199
Posted By sinsic
Re: [CS:S & CS:GO] Choose for me (team randomizer) (V1.5.3, 2014-07-29)

Hi,
I don't see what this plugin has to do with dead people. It's main use is to choose teams from players on the server for warmod servers.

If you are looking for a plugin for changing teams of...
Forum: Scripting 07-29-2014, 01:17
Replies: 7
Views: 2,747
Posted By sinsic
Re: [CSGO]EmitToSoundAll is not working

He says you should use a different channel when emitting the sound
enum {
SNDCHAN_REPLACE = -1, /**< Unknown */
SNDCHAN_AUTO = 0, /**< Auto */
SNDCHAN_WEAPON = 1, ...
Forum: Scripting 07-29-2014, 01:07
Replies: 5
Views: 1,299
Posted By sinsic
Re: Delayed "pause" on competitive

Maybe something like this?
I'm very sleepy so there might be typos but search for "g_bLetItPause" to see what I changed.
#include <sourcemod>
#include <sdktools>
#include <tf2>
#include...
Forum: Plugins 07-28-2014, 21:11
Replies: 92
Views: 51,376
Posted By sinsic
Re: [CS:S & CS:GO] Win or Die! (autoslay) (v1.2.8, 2014-07-29)

Hope this fixes the updater errors.
You need a manual update , I guess the problem was related to dropbox which was my old host for updates.
Forum: Plugins 07-28-2014, 08:52
Replies: 12
Views: 19,615
Posted By sinsic
Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28

Interesting comment. The freedom here is that you can choose to use this plugin, not use this plugin or wrote a plugin that better suits your needs.

A plugin that works with client prefs. could...
Forum: Plugins 07-28-2014, 00:44
Replies: 92
Views: 51,376
Posted By sinsic
Re: [CS:S & CS:GO] Win or Die! (autoslay) (v1.2.7, 2014-07-05)

Hi,
sorry for late reply, I'm not getting the same error but I still checked the files and couldn't find where the problem could be.
I asked God-Tony at updater thread to check what is wrong with...
Forum: Plugins 07-27-2014, 22:07
Replies: 12
Views: 19,615
Posted By sinsic
Re: [CS:S] Sound Volume Control (Map music and weapon) v1.0.1, 2014-07-28

Changelog

v1.0.1, 2014-07-28

Fixed the problems with guns volumes



Hope it will be useful..
Live long and prosper!
Forum: Plugins 07-27-2014, 12:28
Replies: 641
Views: 555,646
Posted By sinsic
Re: Updater

Hi,
if you have time can you check https://forums.alliedmods.net/showthread.php?t=194066
I'm getting
L 07/27/2014 - 05:40:01: SMC parsing error on line 2
L 07/27/2014 - 05:40:01: [0] URL:...
Forum: Scripting 07-26-2014, 22:51
Replies: 7
Views: 2,747
Posted By sinsic
Re: [CSGO]EmitToSoundAll is not working

Its EmitSoundToAll()


/**
* Wrapper to emit sound to all clients.
*
* @param sample Sound file name relative to the "sounds" folder.
* @param entity Entity to emit from.
*...
Showing results 1 to 25 of 139

 
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