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G-Dog
Forum:
Zombie Plague Mod
11-13-2009, 01:15
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.3
set both zp_fire_grenades and zp_frost_grenades to 0 in zombieplague.cfg to disable the special nades
Forum:
Zombie Plague Mod
12-02-2008, 15:37
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.1
I believe he wants a certain zombie class to be available only to admins, might be able to make a class that forces the class to change if it isn't an admin, but the better way to do what he wants is...
Forum:
Zombie Plague Mod
11-26-2008, 17:56
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.1
and your not just setting "zp_plague_enabled" cvar to 0 to disable plague mode because?
Forum:
Zombie Plague Mod
11-24-2008, 15:40
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.1
don't use online compiler, instead compile locally(talked about in the faq). Make sure that you put the zombieplague.inc file in your scripting/include folder.
Forum:
Zombie Plague Mod
11-24-2008, 03:34
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.1
no you don't, but if you didn't edit the model's used by the regular zombies then its still looking for that model. For zombie model you need to open the zp_zclasses40.sma and any other custom...
Forum:
Zombie Plague Mod
10-28-2008, 11:11
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.1
that equates to the bitwise equation ( 1 & 2 ) which since there are no common bits returns 0, so same exact thing.
Forum:
Zombie Plague Mod
10-28-2008, 07:07
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.1
just pass 0 for the team to register for both.
Forum:
Zombie Plague Mod
10-17-2008, 18:29
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.07
wrong, he's asking if you can have 2 separate plugin's which register classes run at the same time(server management), i.e. the default plugin(zp_zclasses40) and say... your long jump zombie plugin. ...
Forum:
Zombie Plague Mod
10-09-2008, 15:20
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.07
meh can always use the one I made for our server
Forum:
Zombie Plague Mod
10-09-2008, 01:43
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.07
only problem with your fix is that it will charge people an ammo pack for each weapon they hold both primary and secondary. I would use a boolean in this case public clcmd_buyammo(id)
{
// Not...
Forum:
Zombie Plague Mod
10-05-2008, 11:40
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
G-Dog
Re: Zombie Plague Mod 4.07
no it only buffers it for the map duration, it never saves to a file
Showing results 1 to 11 of 11
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