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Search: Posts Made By: Thrawn2
Forum: TF2Items 10-30-2011, 10:35
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

Hmm, is it possible to make this forum show here (http://forums.alliedmods.net/forumdisplay.php?f=52). Since i'm not doing any amxmod stuff, this is my entry point to this forum.
Forum: TF2Items 06-26-2011, 12:46
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

btw, debug messages still enabled:
>> CTF2ItemsLocalizationProvider::Find(#TF_Weapon_Shovel)
Forum: TF2Items 06-12-2011, 05:53
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

uh, didn't notice until i got hinted (http://forums.alliedmods.net/showpost.php?p=1485735&postcount=83) at it yesterday.
Forum: TF2Items 06-11-2011, 11:09
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

since the last update this seems to be broken:
#pragma semicolon 1
#include <sourcemod>
#include <tf2items>
#include <sdktools>

public Action:TF2Items_OnGiveNamedItem(iClient,...
Forum: TF2Items 05-30-2011, 02:48
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

coloring hats without paint. valve won't like it. they will make tf2items useless and then you won't even be able to modify weapon attributes (which you can't normally, even with money).
basically:...
Forum: TF2Items 01-28-2011, 13:05
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

:oops: i should have thought of that - i mean when happens what. thanks for the info.

nice, looking forward to it. it's going to be ridiculously useful i'm sure.

Just took a look at that, i...
Forum: TF2Items 01-28-2011, 08:33
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

I'd like to use your UnlockBlock method in my tUnlockReplace plugin, so i've started investigating whether one could patch this into the tf2items extension and was wondering:
a) Would changing...
Forum: TF2Items 10-30-2010, 09:12
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

i've made a perl script making neat stocks from the items_game.txt
feel free to use them.

stock bool:IsPrimaryWeapon(iItemDefinitionIndex) {
switch(iItemDefinitionIndex) {
case 9: return...
Forum: TF2Items 10-01-2010, 05:57
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

dont implement weapon renaming pls.
it would encourage valve to block this extension since you can rename your items with microtransactions...
Forum: TF2Items 09-13-2010, 11:56
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

Well, you cant change the model - so it will never be an entirely new weapon.
If you want to know how you can change the attribute of a weapon a client is getting - read the first few pages of this...
Forum: TF2Items 07-14-2010, 13:02
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: TF2Items - Items with custom attributes.

linked in the first post... items_game.txt (http://tracker.limetech.org/projects/tf2items/repository/entry/support/items_game.txt)
Forum: TF2Items 02-14-2010, 07:35
Replies: 1,524
Views: 877,899
Posted By Thrawn2
Re: [EXTENSION] TF2Items

tracker down?
Forum: TF2Items 01-10-2010, 07:57
Replies: 1,524
Views: 877,899
Posted By Thrawn2
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