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Posts Made By:
TFN|Nick
Forum:
Plugins
08-24-2008, 12:37
Replies:
13
Client Cvar Spy
Views:
14,874
Posted By
TFN|Nick
Re: Client Cvar Spy
I believe there is a way to do it... from memory FakeClientCommand(). But the issue becomes, as devicenull said, knowing better than an player.
If you were going to do something like that, you...
Forum:
Plugins
07-26-2008, 12:17
Replies:
445
Model Menu
Views:
359,297
Posted By
TFN|Nick
Re: Model Menu
Tried it again... fresh from a server restart. I got the 'Ts' 'CTs' bit, then no more, which is the same error I had with the last version. I'm running 1.0.2, and theres no errors being reported by...
Forum:
Plugins
07-25-2008, 17:59
Replies:
445
Model Menu
Views:
359,297
Posted By
TFN|Nick
Re: Model Menu
Okay, done some more testing... worked out what the problem is!
The path "data/playermodels.ini" is used to store who has used what models. The problem is that when you run the /models command it...
Forum:
Plugins
07-25-2008, 14:21
Replies:
445
Model Menu
Views:
359,297
Posted By
TFN|Nick
Re: Model Menu
f64 has some valid points... been using this tonight and found the same bugs as reported in his post.
Also, looking through the code, the BuildPath() keeps on looking to the data folder for KV's,...
Forum:
General
06-25-2008, 15:50
Replies:
2
Strange MapChooser Error
Views:
940
Posted By
TFN|Nick
Re: Strange MapChooser Error
I have no idea what I just did but the server seems to have decided to work for me... I have no idea why it wasn't but there you go :?
Forum:
General
06-25-2008, 15:31
Replies:
2
Strange MapChooser Error
Views:
940
Posted By
TFN|Nick
Strange MapChooser Error
Hi Guys,
I am having a with seemingly random events with MapChooser... for instance, we could be playing a round on our server with 45 minutes on the clock.
Then we have this happen:
This...
Forum:
Plugins
06-18-2008, 17:10
Replies:
20
Reserved Spectators/Teams (Inc TF2) V1.5 [21 Jun 08]
Views:
20,839
Posted By
TFN|Nick
Re: Reserved Spectators/Teams V1.0 [18 Jun 08]
Nice plugin, answers quite a few requests I think... +karma :D
Forum:
Plugin/Gameplay Ideas and Requests
05-26-2008, 10:13
Replies:
5
See who Spectate you
Views:
3,133
Posted By
TFN|Nick
Re: See who Spectate you
its possible that a plugin could be made that could do that... certianly the Virtual Functions exists to do it (307 CBasePlayer::GetObserverTarget()) and then setup a timer method to print out a...
Forum:
Scripting
05-26-2008, 06:06
Replies:
0
Question on reading data from files...
Views:
802
Posted By
TFN|Nick
Question on reading data from files...
I've never read data out of a file before, so sorry if this sounds kind of stupid, but how would I go about it?
I want to read the whole file into a buffer to be added into a network string table...
Forum:
Snippets and Tutorials
05-25-2008, 18:24
Replies:
5
[UTIL] Network String Table Viewer
Views:
5,127
Posted By
TFN|Nick
[UTIL] Network String Table Viewer
NSTViewer 1.0
Hi Guys,
Thought I'd post this as I know there are a few projects out there that could benefit from this kind of data. I made this as an experiment as I am staring work on a...
Forum:
Unapproved Plugins
04-22-2008, 16:42
Replies:
57
Warmup
Views:
35,647
Posted By
TFN|Nick
Re: Warmup
This is a unapproved plugin due to the author being awol... hence all of the errors asking for a fix. Someone maybe working towards fixing it but there were problems in its functionality which were...
Forum:
Unapproved Plugins
04-14-2008, 14:55
Replies:
421
SM Super Menu
Views:
270,288
Posted By
TFN|Nick
Re: SM Super Menu
lol... it depends on the command. If you have a command like sm_play it'd be sm_play #1 #2 where one is the player list and two is the sound name.
Thats the best way to think about it...
Forum:
Unapproved Plugins
04-14-2008, 08:42
Replies:
421
SM Super Menu
Views:
270,288
Posted By
TFN|Nick
Re: SM Super Menu
you need to build your list properly. the 'cmd' 'sm_admin_sounds' needs to have command perameters for a list type to work.
for instance, say I wanted to msay 'hello' from the menu
"Menu Say"...
Forum:
Unapproved Plugins
04-04-2008, 12:59
Replies:
680
Quake Sounds
Views:
633,461
Posted By
TFN|Nick
Re: Quake Sounds
tbh... id doubt that the plugin would cause a server crash because of it not being able to parse the translation. The fact that sourcemod has an error log says that it shutdown the process before it...
Forum:
SourceBans / SourceBans++
04-02-2008, 18:02
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
1,986,590
Posted By
TFN|Nick
Re: SourceBans (1.0.0 RC1d)
rehash not working??
Forum:
Scripting
04-02-2008, 16:21
Replies:
8
Need some more help!
Views:
2,086
Posted By
TFN|Nick
Re: Need some more help!
Just remove the new Handle:kill = from that line and it should be fine.
Forum:
Scripting
04-02-2008, 14:02
Replies:
8
Need some more help!
Views:
2,086
Posted By
TFN|Nick
Re: Need some more help!
No... when a client executes the "say" command it goes through the full procedure. If the string "!kill" is found then you will execute the command.
The only possible reason for having the handle...
Forum:
SourceBans / SourceBans++
04-02-2008, 06:30
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
1,986,590
Posted By
TFN|Nick
Re: SourceBans (1.0.0 RC1d)
I have sometimes got this error myself... I've usually just restarted the server and everything works fine again! Failing that, i know sometimes it relates to problems with my server host.
Forum:
News
04-02-2008, 06:24
Replies:
200
Pawn Studio 0.8.3 is out!
Views:
236,805
Posted By
TFN|Nick
Re: Pawn Studio 0.8.3 is out!
I know the bug Hoboman is talking about... i've had this as well. It only seems to happen when the compiler is loaded in the settings though- i run a copy at work without the SourceMod .inc files or...
Forum:
Scripting
04-01-2008, 12:22
Replies:
8
Need some more help!
Views:
2,086
Posted By
TFN|Nick
Re: Need some more help!
I'd move the SetFailState() to after OnPluginStart()- maybe OnConfigsExecuted()...
EDIT: What i meant to say was this... but i was rushed :P
#include <sourcemod>
#define PLUGIN_VERSION "1"...
Forum:
Scripting
03-12-2008, 17:17
Replies:
2
Problems with BreakString()
Views:
2,218
Posted By
TFN|Nick
Re: Problems with BreakString()
Thanks Bailopan :D Thats worked now!
Forum:
Scripting
03-12-2008, 08:28
Replies:
2
Problems with BreakString()
Views:
2,218
Posted By
TFN|Nick
Problems with BreakString()
Hi Guys,
I am working on a plugin that will allow users to report players they believe to be cheating. I have gone through many ideas and attempts but I have finally got one that should work,...
Forum:
Plugins
01-15-2008, 06:56
Replies:
20
Server Startup Configuration
Views:
34,257
Posted By
TFN|Nick
Re: Server Startup Configuration
Hi doa,
As far as i am aware there should be no problems with this. You have essentially swapped server.cfg for myconfig.cfg. The only thing i can think of is that you have a longer file path for...
Forum:
Plugins
01-14-2008, 13:47
Replies:
20
Server Startup Configuration
Views:
34,257
Posted By
TFN|Nick
Re: Server Startup Configuration
I haven't had this issue (as i do it the second way) but i'll take a look for you and see :D
Forum:
Unapproved Plugins
01-13-2008, 17:33
Replies:
688
Official HLstatsX Ingame Plugin
Views:
493,956
Posted By
TFN|Nick
Re: Official HLstatsX Ingame Plugin
I have had this is as well... could it be to do with bots?? Thats the only time i get the error...
Showing results 1 to 25 of 134
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