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Posts Made By:
Negratius
Forum:
Plugins
02-04-2016, 11:43
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Hey!
Thanks for the tips
I've tried using that one on github buy i got a weird error, so i got the one on the zip file on the first post and it worked
apparently it was because of this (the...
Forum:
Plugins
02-03-2016, 14:20
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Hey ClassicGuzzi!
Just annoying you again :bacon:
Since the last update it seems that SteamTools broke, and this plugin uses it
Can you change it to use SteamWorks instead? As far as I know it's...
Forum:
Plugins
11-01-2015, 11:17
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Is there a way to make the last speed and reflect count to be shown on chat?
Many players on my server are asking this because they want to seee how many reflects/speed they hit
Thanks in advance!
Forum:
Plugins
07-20-2015, 12:57
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Hey!
I've reinstalled Metamod, Sourcemod, TF2Items and this plugin itself and....
IT'S WORKING!
HAH
Thanks ;)
:bacon!::bacon!:
Forum:
Plugins
07-10-2015, 07:59
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Same thing here, i've also tried removing all the other plugins.. Still crashed
:down::cry:
Forum:
Plugins
07-09-2015, 14:10
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Hmmm good to know it's working on other servers
Gonna try reinstalling those and I'll let you know how it went
Forum:
Plugins
07-09-2015, 12:15
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Any ideia on when it's going to be back up working maybe?
Or, anyone else got it to work after these last updates?
Thanks again for all your work and effort
:bacon!::bacon!::bacon!:
Forum:
Plugins
04-03-2015, 14:41
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
One little request:
Would it be possible to convert the speed on the HUD from HM/s to Km/h ?
Thanks! (again!)
Forum:
Plugins
04-03-2015, 13:43
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
The tf2item's were already up to date
just installed another version of SM and it worked
sourcemod-1.7.1-git5156
(sourcemod-1.7.1-git5171 won't work)
Forum:
Plugins
04-02-2015, 22:08
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Just did
Still crashing
D=
Forum:
Plugins
03-31-2015, 18:51
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Hey!
Just updated my sourcemod to 1.7.1-git5171
And this plugin to the latest version (from OP link)
But, after the last TF2 update (today), my server is crashing with no error logs or...
Forum:
Plugins
01-03-2015, 06:42
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Was about to report those bugs!
With those fixes i think this plugin is VERY close to perfection (to my taste hehehe)
Thanks a lot!
Forum:
Plugins
12-28-2014, 12:44
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux - Updated 2014-12-04
Hey!
Installed your plugin and so far is working perfectly
I have only 2 requests atm:
- Could you make the info that shows on hud to display on the right side of the screen?
It's...
Forum:
Plugins
11-27-2014, 05:51
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux
That healthpack plugin would be cool also on some dodgeball maps too, making players fight for it if they're hit by a rocket that is set not to insta-kill!
Forum:
Plugins
11-24-2014, 19:13
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux
That option for not removing the weps would be awesome
The people that plays on my servers like that it's currently counting kills and reflects
idk nothing about the taunt kill =/
Good luck on...
Forum:
Plugins
11-24-2014, 11:31
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
108,001
Posted By
Negratius
Re: [TF2] Dodgeball Redux
Haven't had time to test it but:
Will it count kills and projectiles reflected on strange flame throwers?
Showing results 1 to 16 of 16
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