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Search: Posts Made By: Monster
Forum: Plugins 06-09-2008, 17:16
Replies: 705
Views: 350,753
Posted By Monster
Re: H-Reserved (Advanced Reserved Slots)

Does anyone have issues with this mod on sm 1.0.2
hreservedslots.phrases.txt is in addons/sourcemod/translations
hreserved_slots.smx is happy in addons/sourcemod/plugins
hreserved_slots.cfg is all...
Forum: Plugins 06-06-2008, 04:11
Replies: 459
Views: 328,587
Posted By Monster
Re: TF2 Class limit

Has it been recompiled with the updates? Need urgently to stop demospam.

Nothing in update history for ages so presuming not :(
Forum: Plugins 06-04-2008, 14:33
Replies: 459
Views: 328,587
Posted By Monster
Re: TF2 Class limit

how are the current modifications looking on this one? Demo spamtastic players have become enough of an issue to now need this - will it work seamlessly (:D) with sm 1.0.2?
Forum: Plugins 06-04-2008, 08:20
Replies: 2,224
Views: 1,705,170
Posted By Monster
Re: Advertisements 0.5.5 (Updated 05/26/08)

I am getting no errors when loading the plugin but none of the {COLOURS} are doing anything and all text is white and '{BLUE}' is showing in the message.

example being
{
"type" ...
Forum: Trash 06-04-2008, 06:31
Replies: 633
Views: 241,061
Posted By Monster
Re: mapvote

Another TF2 server owner with timer issues. Yes you can easily force an sm_mapvote and it will go off and do its happy thing - but won't automatically.
Forum: News 05-23-2008, 05:55
Replies: 9
Views: 8,566
Posted By Monster
Re: SourceMod 1.0.1 Released

Cheers for all the work lads - number of small issues with pre-update version so will be nice to sit back and not firefight mapvote :D

Will get it on later today.
Forum: News 02-24-2008, 14:37
Replies: 111
Views: 43,265
Posted By Monster
Re: What do you want to see next?

Not to sound big headed Bailopan but to TF2 people this change would be make a HUGE difference and is a big picture idea as it would allow a fundamental change to map loading in tf2. With a recent...
Forum: Trash 02-23-2008, 18:06
Replies: 633
Views: 241,061
Posted By Monster
Re: mapvote - abandoned

Can we get this re-activated/fixed. It works perfectly for us but needs the plugin to be able to use mp_maxrounds as a variable to know when to run the vote before end of the map. Last steam patch...
Forum: Plugin/Gameplay Ideas and Requests 01-16-2008, 15:07
Replies: 11
Views: 5,117
Posted By Monster
Re: [REQ] able to remove crits in tf2

Indeed, just had the shittiest game for ages because random shotgun crits from a different server (might be a slight exaggeration there) killed me randomly every fecking time. Any news oh coding...
Forum: General 01-16-2008, 13:17
Replies: 134
Views: 51,098
Posted By Monster
Re: MapChooser Beta

Bugger, it reloads whatever the file is set in the cfg file = ie maps.ini again and again, not the file we change the cvar to be.... Any luck on why changing the cvar in console and reloading is not...
Forum: General 01-14-2008, 16:03
Replies: 134
Views: 51,098
Posted By Monster
Re: MapChooser Beta

Wooo hoo

Cheers bud - muchos grassy-arse.
Forum: General 01-10-2008, 18:01
Replies: 134
Views: 51,098
Posted By Monster
Re: MapChooser Beta

Evening, we want to run different ini files for use at different times of the day. However merely setting cronjobs to change the sm_mapvote_file cvar had not changed the allowable voting maps...
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