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Posts Made By:
Monster
Forum:
Plugins
06-09-2008, 17:16
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
350,753
Posted By
Monster
Re: H-Reserved (Advanced Reserved Slots)
Does anyone have issues with this mod on sm 1.0.2
hreservedslots.phrases.txt is in addons/sourcemod/translations
hreserved_slots.smx is happy in addons/sourcemod/plugins
hreserved_slots.cfg is all...
Forum:
Plugins
06-06-2008, 04:11
Replies:
459
TF2 Class limit
Views:
328,587
Posted By
Monster
Re: TF2 Class limit
Has it been recompiled with the updates? Need urgently to stop demospam.
Nothing in update history for ages so presuming not :(
Forum:
Plugins
06-04-2008, 14:33
Replies:
459
TF2 Class limit
Views:
328,587
Posted By
Monster
Re: TF2 Class limit
how are the current modifications looking on this one? Demo spamtastic players have become enough of an issue to now need this - will it work seamlessly (:D) with sm 1.0.2?
Forum:
Plugins
06-04-2008, 08:20
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,705,170
Posted By
Monster
Re: Advertisements 0.5.5 (Updated 05/26/08)
I am getting no errors when loading the plugin but none of the {COLOURS} are doing anything and all text is white and '{BLUE}' is showing in the message.
example being
{
"type" ...
Forum:
Trash
06-04-2008, 06:31
Replies:
633
mapvote
Views:
241,061
Posted By
Monster
Re: mapvote
Another TF2 server owner with timer issues. Yes you can easily force an sm_mapvote and it will go off and do its happy thing - but won't automatically.
Forum:
News
05-23-2008, 05:55
Replies:
9
SourceMod 1.0.1 Released
Views:
8,566
Posted By
Monster
Re: SourceMod 1.0.1 Released
Cheers for all the work lads - number of small issues with pre-update version so will be nice to sit back and not firefight mapvote :D
Will get it on later today.
Forum:
News
02-24-2008, 14:37
Replies:
111
Poll:
What do you want to see next?
Views:
43,265
Posted By
Monster
Re: What do you want to see next?
Not to sound big headed Bailopan but to TF2 people this change would be make a HUGE difference and is a big picture idea as it would allow a fundamental change to map loading in tf2. With a recent...
Forum:
Trash
02-23-2008, 18:06
Replies:
633
mapvote
Views:
241,061
Posted By
Monster
Re: mapvote - abandoned
Can we get this re-activated/fixed. It works perfectly for us but needs the plugin to be able to use mp_maxrounds as a variable to know when to run the vote before end of the map. Last steam patch...
Forum:
Plugin/Gameplay Ideas and Requests
01-16-2008, 15:07
Replies:
11
[REQ] able to remove crits in tf2
Views:
5,117
Posted By
Monster
Re: [REQ] able to remove crits in tf2
Indeed, just had the shittiest game for ages because random shotgun crits from a different server (might be a slight exaggeration there) killed me randomly every fecking time. Any news oh coding...
Forum:
General
01-16-2008, 13:17
Replies:
134
MapChooser Beta
Views:
51,098
Posted By
Monster
Re: MapChooser Beta
Bugger, it reloads whatever the file is set in the cfg file = ie maps.ini again and again, not the file we change the cvar to be.... Any luck on why changing the cvar in console and reloading is not...
Forum:
General
01-14-2008, 16:03
Replies:
134
MapChooser Beta
Views:
51,098
Posted By
Monster
Re: MapChooser Beta
Wooo hoo
Cheers bud - muchos grassy-arse.
Forum:
General
01-10-2008, 18:01
Replies:
134
MapChooser Beta
Views:
51,098
Posted By
Monster
Re: MapChooser Beta
Evening, we want to run different ini files for use at different times of the day. However merely setting cronjobs to change the sm_mapvote_file cvar had not changed the allowable voting maps...
Showing results 1 to 12 of 12
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