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Search: Posts Made By: Nero-sama
Forum: Code Snippets/Tutorials 05-28-2017, 18:02
Replies: 19
Views: 8,563
Posted By Nero-sama
Re: Sven Co-op 5.0 gamedata thread

Yeah, it used to be in svencoop\dlls\server.so, but now it's gone. Unless I've missed something o.O
edit: oh, seems they removed it from clients, only way to get it is via the linux dedi

Can't...
Forum: Code Snippets/Tutorials 05-02-2017, 06:08
Replies: 19
Views: 8,563
Posted By Nero-sama
Re: Sven Co-op 5.0 gamedata thread

Thankss, only problem now is that the linux server.so is no longer available so I'm completely fucked.
They sure do hate metamod/amxx....
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Forum: Code Snippets/Tutorials 05-01-2017, 16:22
Replies: 19
Views: 8,563
Posted By Nero-sama
Re: Sven Co-op 5.0 gamedata thread

Hey, could you please tell me how to do that?
The updates these days keep breaking one of my plugins that use m_hActiveItem :[
Forum: Scripting Help 04-15-2017, 21:02
Replies: 7
Views: 1,478
Posted By Nero-sama
Forum: Scripting Help 04-15-2017, 19:42
Replies: 7
Views: 1,478
Posted By Nero-sama
Re: [Sven Co-op 5.11] m_pActiveItem crashes the game

Aight thanks <3
Oh, the linux one :D
yee lemme try to find it

edit: https://www.dropbox.com/s/u1xgk4qn7g8pjks/server.rar?dl=0
There we are :3
Forum: Scripting Help 04-15-2017, 17:15
Replies: 7
Views: 1,478
Posted By Nero-sama
Re: [Sven Co-op 5.11] m_pActiveItem crashes the game

error 017: undefined symbol "get_pdata_ehandle"
D:

edit: nvm, I need the latest devbuild of amxmodx (I'm running 1.8.2 as well as the servers I'm admining)
fml
Forum: Scripting Help 04-15-2017, 17:13
Replies: 7
Views: 1,478
Posted By Nero-sama
Re: [Sven Co-op 5.11] m_pActiveItem crashes the game

Oooooh, didn't even consider that there were other get_pdata O_O
https://www.dropbox.com/s/ywhdh4f9uwynedv/server-dll.rar?dl=0

Thanks :O
Forum: Scripting Help 04-15-2017, 16:39
Replies: 7
Views: 1,478
Posted By Nero-sama
[Sven Co-op 5.11] m_pActiveItem crashes the game

So since they removed m_pActiveItem and changed it to m_hActiveItem that also changed the offset
const m_pActiveItem = 492
new const item = get_pdata_cbase( i, m_pActiveItem, 4 );

What is the...
Forum: Scripting Help 01-12-2017, 20:18
Replies: 0
Views: 542
Posted By Nero-sama
Ammo regen read from a file?

I'm trying to modify the ammo regen of SCXPM to allow me to put the weapons and the ammo that should be given in a file, but I can't figure it out. :[

Something like this:
weapon_weapon...
Forum: Scripting Help 07-25-2016, 16:59
Replies: 1
Views: 1,816
Posted By Nero-sama
[Linux] Load fails: Plugin uses an unknown function (name "get_pdata_cbase")

Aight so I'm working on a version of scxpm (Sven Co-op XP Mod) for a group of servers I'm an admin on, and I just added some stuff that requires hamsandwich.

Everything works fine on my own...
Forum: Scripting Help 07-25-2016, 16:44
Replies: 18
Views: 2,656
Posted By Nero-sama
Forum: Scripting Help 07-25-2016, 09:30
Replies: 18
Views: 2,656
Posted By Nero-sama
Re: [SC] Getting the names of currently wielded custom weapons?

Ran into another problem, I can't get the ammo D:
The custom weapons are using vanilla ammo, so

get_user_ammo(i,7,clip,ammo) (7 being the shotgun, so buckshot)

should get the amount of...
Forum: Scripting Help 07-21-2016, 08:19
Replies: 18
Views: 2,656
Posted By Nero-sama
Re: [SC] Getting the names of currently wielded custom weapons?

That would be highly appreciated :o
All I could find was
m_iId 8237
m_pActiveItem 8659

But if I used those as a #define the game locked up, and if I used them as const nothing happened...
Forum: Scripting Help 07-21-2016, 00:17
Replies: 18
Views: 2,656
Posted By Nero-sama
Re: [SC] Getting the names of custom weapons?

But I'd need some way of getting that pev from the currently wielded weapon, and I can't do that :[




No I need the classname of the weapon currently wielded, the id is always 31 for the first...
Forum: Scripting Help 07-20-2016, 10:16
Replies: 18
Views: 2,656
Posted By Nero-sama
Re: [SC] Getting the names of custom weapons?

Thanks :3

After looking around a little I found
#define m_iId 43
#define m_pActiveItem 373

That doesn't work though, weaponent never goes over 0

I'll keep looking :3
Forum: Scripting Help 07-20-2016, 01:36
Replies: 18
Views: 2,656
Posted By Nero-sama
[SC] Getting the names of currently wielded custom weapons?

In Sven Co-op you can create your own weapons using Angelscript, what I need is for amxmodx to get the names of the custom weapon that the player is currently wielding (for xpmod) but the index stops...
Forum: Approved Plugins 06-06-2016, 16:42
Replies: 1,188
Views: 737,023
Posted By Nero-sama
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I just noticed something: When using .wav files for the triggers, this warning shows up:

S_LoadSound: Couldn't load /sound/FolderWhereSoundResidesIn/_period.wav

(also some .wavs throw this:...
Forum: Approved Plugins 06-05-2016, 08:45
Replies: 15
Views: 19,747
Posted By Nero-sama
Re: Easy Speech Reborn

Hey, any chance this will be updated into the 20th century? ^^

A command to play any sound from any folder would be nice (that works like sv ss sb etc.)
Like
sa "scientist/seencup(e69)...
Forum: Scripting Help 05-27-2016, 11:34
Replies: 5
Views: 901
Posted By Nero-sama
Forum: Scripting Help 05-27-2016, 10:43
Replies: 5
Views: 901
Posted By Nero-sama
RegisterHam on several entity classes?

I'm making a plugin for Sven Co-op that increases damage done to monsters.
RegisterHam( Ham_TakeDamage, "*", "hook_TakeDamage" );

Doesn't work.
Looping it through all monster classes would work,...
Forum: Off-Topic 05-27-2016, 09:26
Replies: 7
Views: 1,797
Posted By Nero-sama
Download links broken

http://www.amxmodx.org/dl.php?filename=amxmodx-1.8.2-base-windows.zip

The only link that works is the Russian one. :[
Forum: Approved Plugins 05-23-2016, 20:44
Replies: 1,188
Views: 737,023
Posted By Nero-sama
Re: Sank Sounds (Luke Sankey) (v1.8.4)

aight, will try it out. Thanks :3
EDIT: I probably could have figured that out on my own, but I'm not a programmer so I'm afraid I'll just break it, and the amxmodx language is visual aids to me ;_;...
Forum: Approved Plugins 05-22-2016, 18:37
Replies: 1,188
Views: 737,023
Posted By Nero-sama
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Any chance you could make it so that amx_sound_add automatically adds the quotes?

Also (this is for Sven Co-op btw) the plugin is looking for sounds only in the main folder, but with the addition...
Forum: Approved Plugins 05-22-2016, 17:43
Replies: 1,188
Views: 737,023
Posted By Nero-sama
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Oooh, thanks! :O

Yeah the config file does not have the quotes, however I do not currently have access to edit it (it's for a server I'm an admin on) so when using amx_sound_write it gets added...
Forum: Approved Plugins 05-21-2016, 17:48
Replies: 1,188
Views: 737,023
Posted By Nero-sama
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Hey! Excellent plugin!
I just figured out how to add spliced words to keywords (making vox,barney,scientist, etc say whatever you want) eg: amx_sound_add banana "bust(e25) canal(s10e50)...
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