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Search: Posts Made By: xXDeathreusXx
Forum: Plugins 10-27-2019, 14:22
Replies: 8
Views: 1,217
Posted By xXDeathreusXx
Re: [TF2] Move Speed Unlocker

Did you install it on a Windows machine by chance, it's possible (while not too likely) that gamedata needs an update
Forum: Plugins 08-27-2019, 19:05
Replies: 163
Views: 59,599
Posted By xXDeathreusXx
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

There's a compat plugin that allows any plugin that uses TF2ItemsInfo to use this with wrappers that Sarge made, off the top of my head there's Bot Weapon Randomizer

There's not many things that...
Forum: Plugins 08-26-2019, 14:56
Replies: 163
Views: 59,599
Posted By xXDeathreusXx
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

Run the build/updater script
Forum: Snippets and Tutorials 08-21-2019, 22:32
Replies: 3
Views: 1,198
Posted By xXDeathreusXx
Re: [INC] Client Preferences Stocks

Updated to add a couple helpers

IsValid property
HasValue method
SetCookieMenuPrefab wrapper




You can also find an experiment to create a cookie value out of an array of values, I...
Forum: Snippets and Tutorials 07-30-2019, 02:55
Replies: 1
Views: 1,251
Posted By xXDeathreusXx
[TF2] FaN Patch

Use the following gamedata to make FaN always apply self force when firing it, the results when mixed with some attributes and infinite ammo are most fun
"Addresses"
{
// Assignment of a bool...
Forum: Plugins 07-22-2019, 15:10
Replies: 87
Views: 24,529
Posted By xXDeathreusXx
Re: Edict Overflow Prevention v2.9 (18/12/15)

That is a different problem to what this is for
Forum: Plugins 07-19-2019, 04:47
Replies: 8
Views: 1,217
Posted By xXDeathreusXx
Re: [TF2] Move Speed Unlocker

The command isn't perfect, but that isn't the point of the plugin
Forum: Plugins 07-18-2019, 00:34
Replies: 8
Views: 1,217
Posted By xXDeathreusXx
[TF2] Move Speed Unlocker

Requires DHooks 2.2.0 Detour (https://forums.alliedmods.net/showpost.php?p=2588686&postcount=589)

Simply put, set "sm_tf2_maxspeed" to whatever value you want (within reason) and that will be the...
Forum: Extensions 07-08-2019, 16:27
Replies: 720
Views: 315,560
Posted By xXDeathreusXx
Re: DHooks (Dynamic Hooks - Dev Preview)

Hook post too, just incase
Forum: Plugins 06-20-2019, 15:29
Replies: 5
Views: 974
Posted By xXDeathreusXx
Forum: Snippets and Tutorials 04-15-2019, 04:36
Replies: 6
Views: 1,302
Posted By xXDeathreusXx
Re: [INC] Vector helpers

Just copy pasted what was in mathlib, only thing I wrote myself which could be completely wrong is VectorRotateOnAxis
Forum: Plugins 12-14-2018, 17:35
Replies: 62
Views: 19,942
Posted By xXDeathreusXx
Re: [TF2] BeTheGiant

Big update: I've actually had this on the back burner for a long time, it's a huge improvement in functionality.

Sounds for rocket launcher and grenade launcher!
Explosion sounds!
Flamethrower...
Forum: VSH / Freak Fortress 10-22-2018, 02:31
Replies: 317
Views: 81,274
Posted By xXDeathreusXx
Re: Koishi's Bosses [BeepMan Updated!]

That's a good way to leak handles if it's not getting deleted anywhere else
Forum: Snippets and Tutorials 08-24-2018, 21:08
Replies: 6
Views: 1,302
Posted By xXDeathreusXx
Re: [INC] Vector helpers

New file uploaded, added:
VectorsEqual
VectorIsZero
VectorRotateOnAxis
VectorMatrix
MatrixVectors
MatrixAngles
Forum: Plugins 08-24-2018, 20:26
Replies: 15
Views: 2,376
Posted By xXDeathreusXx
Re: [ANY] Source Chatter

This is pretty tight, ngl

Nice job!
Forum: Plugin/Gameplay Ideas and Requests 08-05-2018, 02:10
Replies: 2
Views: 318
Posted By xXDeathreusXx
Re: Help with a code.

You did what with your kit kat?
Forum: Snippets and Tutorials 05-29-2018, 21:03
Replies: 6
Views: 1,302
Posted By xXDeathreusXx
[INC] Vector helpers

Extends functionality of SourceMod vectors so you don't have to iterate through array blocks every time you want to do a simple operation on a vector. More or less self explanatory what each of them...
Forum: Scripting 05-02-2018, 23:21
Replies: 2
Views: 627
Posted By xXDeathreusXx
Re: [Request] Global Static Constant Declaration

The static context is the same for SourceMod as it is AMXMod and that thread is more or less up to date as nothing has changed. "static" in a global scope in a plugin would more or less be useless...
Forum: Snippets and Tutorials 04-25-2018, 17:16
Replies: 4
Views: 848
Posted By xXDeathreusXx
Forum: Snippets and Tutorials 04-07-2018, 16:34
Replies: 3
Views: 1,198
Posted By xXDeathreusXx
[INC] Client Preferences Stocks

A simple little include that extends functionality of the cookie system with stocks that set or get specific data types from a cookie's string value. Also includes a Cookie methodmap for you object...
Forum: Plugins 01-26-2018, 20:25
Replies: 2
Views: 2,013
Posted By xXDeathreusXx
Re: [TF2]Invisible Weapon Fixer

I was about to comment on this being illegal until I looked at the source code and realized what you meant by fixing invisible weapons
Forum: Plugins 03-01-2017, 21:58
Replies: 93
Views: 41,155
Posted By xXDeathreusXx
Re: [TF2-For now] Auto Aimer

I accidentally left in a check that would always return false, redownload for a fixed version
Forum: Plugins 02-27-2017, 14:01
Replies: 93
Views: 41,155
Posted By xXDeathreusXx
Re: [TF2-For now] Auto Aimer

I tried it against bots and it lined up dead on, so I guess you mean other players will make it tricky

Either way, new version, gonna call it 2.0. Instead of cvars, there's now commands for each...
Forum: VSH / Freak Fortress 02-27-2017, 13:48
Replies: 3,005
Views: 505,119
Posted By xXDeathreusXx
Re: Freak Fortress 2 1.10.14 Released

You aren't gonna get very far here if you don't provide any details like what is and isn't loaded on the server
Forum: VSH / Freak Fortress 02-27-2017, 13:45
Replies: 3,005
Views: 505,119
Posted By xXDeathreusXx
Re: Freak Fortress 2 1.10.14 Released

Hey now, I'm the smart ass around these parts, mister, and smart ass approves
Showing results 1 to 25 of 500

 
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