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Search: Posts Made By: Trotim
Forum: Scripting 08-29-2014, 07:58
Replies: 1
Views: 827
Posted By Trotim
[TF2] Soundhook Won't Override

There are some sounds I want to override so first I've been testing random blatant replacements. None of them seem to work though:

public Action:SoundHook(clients[64], &numClients,...
Forum: Plugins 07-17-2014, 11:37
Replies: 312
Views: 132,358
Posted By Trotim
Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)

Can the Gunslinger "hold M2, then hit a teammate twice -> next melee hit crits" exploit be fixed?

Much less major issue - Huo-Long Heater creates rings of fire underwater. Dunno if there's an easy...
Forum: Scripting 06-24-2014, 07:43
Replies: 0
Views: 657
Posted By Trotim
[TF2] Get Entity (Stickybomb) Lifetime?

Is there an easier way to get the amount of time an entity has existed than manually assigning it a value on spawn? And is there an easier way to do that than to have a giant array?
Forum: Source Servers (SRCDS) 06-16-2013, 05:40
Replies: 3
Views: 1,096
Posted By Trotim
Re: SRCDS won't start after update (14-6-2013)

What do you mean "clicking on the update"
Forum: Plugin/Gameplay Ideas and Requests 04-28-2013, 10:39
Replies: 0
Views: 568
Posted By Trotim
[TF2] Wrangler shield resistance amount

Is there a variable for how high a wrangled Sentry's damage resistance is? If so how would one go about changing it (fine if globally/permanently for all players)?
Forum: Extensions 03-05-2013, 09:54
Replies: 161
Views: 119,908
Posted By Trotim
Re: CollisionHook

Does this still work? Or is there a better way to do this by now?
Forum: Scripting 02-13-2013, 12:12
Replies: 5
Views: 1,605
Posted By Trotim
Re: [TF2] Check if building redeployed or newly built?

Thank you, both of you! m_bCarryDeploy is exactly what I needed, it works now.
Forum: Scripting 02-12-2013, 14:54
Replies: 5
Views: 1,605
Posted By Trotim
[TF2] Check if building redeployed or newly built?

How would I best keep track of whether an Engineer's building has just been built, or if it's a finished building that has just been redeployed?

Using dtwatchent I see that m_bPlacing and...
Forum: Plugin/Gameplay Ideas and Requests 02-02-2013, 12:19
Replies: 0
Views: 583
Posted By Trotim
[TF2] Reflected sticky bombs need arm time again

Currently when a Demoman shoots a sticky bomb it takes a while to arm before it can be detonated. If a Pyro airblasts/reflects it it's only moved around and can still be detonated.

I'd like a...
Forum: Plugin/Gameplay Ideas and Requests 01-22-2013, 11:01
Replies: 0
Views: 524
Posted By Trotim
Have Minisentry not start at full health

So so far using SDKHooks I hooked "player_builtobject" and can check if the built building is a Sentry and if it has m_bMiniBuilding=1 which means it is a Minisentry. I also managed to successfully...
Forum: Plugin/Gameplay Ideas and Requests 01-30-2012, 08:46
Replies: 1
Views: 4,082
Posted By Trotim
[TF2] Blacklist weapons without "mp_tournament 1"

I have been looking around for TF2 SM plugins that apply a weapon whitelist for public servers. The whitelist in the game by default only activates when mp_tournament is set to 1 which is (likely on...
Forum: Unapproved Plugins 03-14-2011, 17:12
Replies: 7
Views: 5,197
Posted By Trotim
Re: [TF2] tNoSelfSandvich v0.0.2 (2011-03-13)

Works great!

If you wanted to expand this a bit, something people suggested was to refill the meter and remove the sandvich again if the original thrower walks over it, instead of him just...
Forum: Unapproved Plugins 03-13-2011, 09:46
Replies: 7
Views: 5,197
Posted By Trotim
Re: [TF2] tNoSelfSandvich v0.0.1 (2011-03-12)

Very nice, thanks a lot already. There seems to be a bug (maybe involving the new iOwner) with it though - when the original thrower moves over it, no other player can pick it up afterward anymore...
Forum: Plugin/Gameplay Ideas and Requests 03-12-2011, 09:12
Replies: 2
Views: 1,624
Posted By Trotim
[TF2] Disable Heavy picking up own Sandvich

I'd like to know if there's a simple way to disable Heavies from picking up their own thrown Sandvich/Steak.

All I know is that M2 throws a medium health kit entity, but is there an easy way to...
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