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Posts Made By:
Trotim
Forum:
Scripting
08-29-2014, 07:58
Replies:
1
[TF2] Soundhook Won't Override
Views:
827
Posted By
Trotim
[TF2] Soundhook Won't Override
There are some sounds I want to override so first I've been testing random blatant replacements. None of them seem to work though:
public Action:SoundHook(clients[64], &numClients,...
Forum:
Plugins
07-17-2014, 11:37
Replies:
312
[TF2] TF2Fix (1.4.8_01, June 20 2014)
Views:
132,358
Posted By
Trotim
Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Can the Gunslinger "hold M2, then hit a teammate twice -> next melee hit crits" exploit be fixed?
Much less major issue - Huo-Long Heater creates rings of fire underwater. Dunno if there's an easy...
Forum:
Scripting
06-24-2014, 07:43
Replies:
0
[TF2] Get Entity (Stickybomb) Lifetime?
Views:
657
Posted By
Trotim
[TF2] Get Entity (Stickybomb) Lifetime?
Is there an easier way to get the amount of time an entity has existed than manually assigning it a value on spawn? And is there an easier way to do that than to have a giant array?
Forum:
Source Servers (SRCDS)
06-16-2013, 05:40
Replies:
3
SRCDS won't start after update (14-6-2013)
Views:
1,096
Posted By
Trotim
Re: SRCDS won't start after update (14-6-2013)
What do you mean "clicking on the update"
Forum:
Plugin/Gameplay Ideas and Requests
04-28-2013, 10:39
Replies:
0
[TF2] Wrangler shield resistance amount
Views:
568
Posted By
Trotim
[TF2] Wrangler shield resistance amount
Is there a variable for how high a wrangled Sentry's damage resistance is? If so how would one go about changing it (fine if globally/permanently for all players)?
Forum:
Extensions
03-05-2013, 09:54
Replies:
161
CollisionHook
Views:
119,908
Posted By
Trotim
Re: CollisionHook
Does this still work? Or is there a better way to do this by now?
Forum:
Scripting
02-13-2013, 12:12
Replies:
5
[TF2] Check if building redeployed or newly built?
Views:
1,605
Posted By
Trotim
Re: [TF2] Check if building redeployed or newly built?
Thank you, both of you! m_bCarryDeploy is exactly what I needed, it works now.
Forum:
Scripting
02-12-2013, 14:54
Replies:
5
[TF2] Check if building redeployed or newly built?
Views:
1,605
Posted By
Trotim
[TF2] Check if building redeployed or newly built?
How would I best keep track of whether an Engineer's building has just been built, or if it's a finished building that has just been redeployed?
Using dtwatchent I see that m_bPlacing and...
Forum:
Plugin/Gameplay Ideas and Requests
02-02-2013, 12:19
Replies:
0
[TF2] Reflected sticky bombs need arm time again
Views:
583
Posted By
Trotim
[TF2] Reflected sticky bombs need arm time again
Currently when a Demoman shoots a sticky bomb it takes a while to arm before it can be detonated. If a Pyro airblasts/reflects it it's only moved around and can still be detonated.
I'd like a...
Forum:
Plugin/Gameplay Ideas and Requests
01-22-2013, 11:01
Replies:
0
Have Minisentry not start at full health
Views:
524
Posted By
Trotim
Have Minisentry not start at full health
So so far using SDKHooks I hooked "player_builtobject" and can check if the built building is a Sentry and if it has m_bMiniBuilding=1 which means it is a Minisentry. I also managed to successfully...
Forum:
Plugin/Gameplay Ideas and Requests
01-30-2012, 08:46
Replies:
1
[TF2] Blacklist weapons without "mp_tournament 1"
Views:
4,082
Posted By
Trotim
[TF2] Blacklist weapons without "mp_tournament 1"
I have been looking around for TF2 SM plugins that apply a weapon whitelist for public servers. The whitelist in the game by default only activates when mp_tournament is set to 1 which is (likely on...
Forum:
Unapproved Plugins
03-14-2011, 17:12
Replies:
7
[TF2] tNoSelfSandvich v0.0.3 (2011-03-15)
Views:
5,197
Posted By
Trotim
Re: [TF2] tNoSelfSandvich v0.0.2 (2011-03-13)
Works great!
If you wanted to expand this a bit, something people suggested was to refill the meter and remove the sandvich again if the original thrower walks over it, instead of him just...
Forum:
Unapproved Plugins
03-13-2011, 09:46
Replies:
7
[TF2] tNoSelfSandvich v0.0.3 (2011-03-15)
Views:
5,197
Posted By
Trotim
Re: [TF2] tNoSelfSandvich v0.0.1 (2011-03-12)
Very nice, thanks a lot already. There seems to be a bug (maybe involving the new iOwner) with it though - when the original thrower moves over it, no other player can pick it up afterward anymore...
Forum:
Plugin/Gameplay Ideas and Requests
03-12-2011, 09:12
Replies:
2
[TF2] Disable Heavy picking up own Sandvich
Views:
1,624
Posted By
Trotim
[TF2] Disable Heavy picking up own Sandvich
I'd like to know if there's a simple way to disable Heavies from picking up their own thrown Sandvich/Steak.
All I know is that M2 throws a medium health kit entity, but is there an easy way to...
Showing results 1 to 14 of 14
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