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Posts Made By:
JackieChan
Forum:
General
03-03-2018, 01:07
Replies:
1
[L4D2]Stripper Source
Views:
1,858
Posted By
JackieChan
Re: [L4D2]Stripper Source
Try:
filter:
{
"classname" "weapon_adrenaline_spawn"
}
Forum:
Plugins
04-03-2014, 01:27
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,118,670
Posted By
JackieChan
Re: [L4D(2)] SuperVersus [1.5.4]
People are probably updating it themselves.
Forum:
Extensions
01-28-2014, 15:21
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,942
Posted By
JackieChan
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Get the playerslots version?
Forum:
Extensions
12-04-2013, 20:00
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,942
Posted By
JackieChan
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
No-Steam, No-Support.
Forum:
Plugins
09-16-2013, 18:09
Replies:
42
[L4D2] Protect the President/Escort the VIP v1.0.4
Views:
42,267
Posted By
JackieChan
Re: [L4D2] Protect the President/Escort the VIP v1.0.4
You could just delete everything in the source regarding the sdkhooks stuff then there wouldn't be any weapon restriction.
Forum:
Scripting
09-14-2013, 01:40
Replies:
13
L4D2 How to add hint text
Views:
4,185
Posted By
JackieChan
Re: L4D2 How to add hint text
Try some of these:
stock bool:IsPlayerTank(client)
{
if (client > 0 && IsClientInGame(client) && GetClientTeam(client) == 3 && IsPlayerAlive(client)) //We do these checks just in case the...
Forum:
Scripting
09-09-2013, 22:32
Replies:
11
[L4D2] Help! How to execute my code when a zombie is entering ghost mode
Views:
2,921
Posted By
JackieChan
Re: [L4D2] Help! How to execute my code when a zombie is entering ghost mode
Those are the wrong convars by the way.
z_versus_boomer_limit
z_versus_charger_limit
z_versus_hunter_limit
z_versus_jockey_limit
z_versus_smoker_limit
z_versus_spitter_limit
Those will do...
Forum:
Scripting
09-05-2013, 01:38
Replies:
5
[solved] Tank same coordinate
Views:
1,800
Posted By
JackieChan
Re: [L4D2] Tank same coordinate
Yeah. I use that variable set at 0 and I never notice any difference in flow distance for Tank spawns.
Forum:
Scripting
09-05-2013, 00:39
Replies:
5
[solved] Tank same coordinate
Views:
1,800
Posted By
JackieChan
Re: [L4D2] Tank same coordinate
Have you tried using "versus_tank_flow_team_variation"?
Forum:
Plugins
08-24-2013, 03:19
Replies:
143
[L4D2] Player Switch Menu and Team Panel v1.2.1
Views:
129,558
Posted By
JackieChan
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1
The gamedata is outdated. Use this one.
Forum:
Extensions
07-29-2013, 02:54
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,942
Posted By
JackieChan
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Use this gamedata for l4d2_scores.
Forum:
Plugins
07-24-2013, 12:19
Replies:
635
[L4D2] Score/Team Manager 1.3.0
Views:
288,831
Posted By
JackieChan
Re: [L4D2] Score/Team Manager 1.3.0
"Addresses"
{
"CDirector"
{
"windows"
{
"signature" "DirectorMusicBanks_OnRoundStart"
...
Forum:
Scripting
05-25-2013, 02:57
Replies:
4
Random chance
Views:
1,886
Posted By
JackieChan
Re: Random chance
new random = GetRandomInt(1,10);
switch(random)
{
case 1:
{
//DO STUFF
}
}
Forum:
Extensions
02-26-2013, 23:42
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,942
Posted By
JackieChan
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Keyword is "plugin".
Forum:
General
01-02-2013, 14:08
Replies:
12
Why doesn't my plugins work?
Views:
1,617
Posted By
JackieChan
Re: Why doesn't my plugins work?
You install Metamod too?
Forum:
Scripting
12-02-2012, 00:48
Replies:
2
+4 Players Help
Views:
906
Posted By
JackieChan
Re: +4 Players Help
"g_Module_Teams_SpectatorSlots" isn't associated with a convar.
You don't need to include sdkhooks, adminmenu, or sdktools since you never use them.
Forum:
Plugins
11-20-2012, 18:46
Replies:
128
[L4D2] Bile the World
Views:
116,207
Posted By
JackieChan
Re: [L4D2] Bile the World
You have to compile it yourself since it uses a gamedata file.
Forum:
Plugins
10-29-2012, 13:50
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,447
Posted By
JackieChan
Re: [L4D-L4D2] New custom commands v1.0.9
You can try changing that signature to this:
"CTerrorPlayer_OnRevived"
{
"library" "server"
"linux" "@_ZN13CTerrorPlayer9OnRevivedEv"
"windows" ...
Forum:
Extensions
10-28-2012, 16:15
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,942
Posted By
JackieChan
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
For some reason the new version is breaking plugins that use a gamedata file. For example with the Meds Munch (https://forums.alliedmods.net/showthread.php?p=993920) plugin:
L 10/28/2012 -...
Forum:
Plugins
10-20-2012, 18:09
Replies:
259
[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!
Views:
195,915
Posted By
JackieChan
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
You're changing this line to match how many campaigns you have, right?
#define NUMBER_OF_CAMPAIGNS 9 /* CHANGE TO MATCH THE TOTAL NUMBER OF CAMPAIGNS */If you haven't, you have...
Forum:
Plugins
10-17-2012, 12:25
Replies:
259
[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!
Views:
195,915
Posted By
JackieChan
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
The numbers in the [brackets] have to start at 0.
Forum:
Source Servers (SRCDS)
10-10-2012, 17:52
Replies:
9
L4D2 Server Crashing
Views:
2,450
Posted By
JackieChan
Re: L4D2 Server Crashing
sm plugins list?
meta list?
Also, try running it bare bones with what you need to make it 8+.
Forum:
Source Servers (SRCDS)
10-10-2012, 17:01
Replies:
9
L4D2 Server Crashing
Views:
2,450
Posted By
JackieChan
Re: L4D2 Server Crashing
The one you linked is the one my server is using and it works just fine.
What about your "left4downtown.l4d2.txt" gamedata?
Forum:
Source Servers (SRCDS)
10-10-2012, 16:32
Replies:
9
L4D2 Server Crashing
Views:
2,450
Posted By
JackieChan
Re: L4D2 Server Crashing
Are you making sure all your gamedata files are periodically up to date?
Forum:
Scripting
09-22-2012, 22:12
Replies:
6
return Plugin_Stop?
Views:
4,448
Posted By
JackieChan
Re: return Plugin_Stop?
The timers will still get created. Only "public Action:Timer_Repeat" will be effected by the "return Plugin_Stop".
*edit
Damn, I'm slow, lol.
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