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Posts Made By:
independent
Forum:
Approved Plugins
01-18-2011, 11:58
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: some assistance ???
I'm sorry but i'm not active at this forum...
Anyway, use the plugin which i'm uploaded to this post.
Use: amx_permanent_message_location "2" ;)
If you have problems, don't worry to write me to my...
Forum:
Approved Plugins
11-08-2009, 04:38
Replies:
21
Auto Restart In X Round
Views:
31,233
Posted By
independent
Re: Auto Restart In X Round
I do it now.
For s33k:
Find in source code:
public hudTimer() {
if(get_playersnum(1) == 0)
return PLUGIN_HANDLED
counter++
new hud[190], rounds[10], seconds[10], red,...
Forum:
Approved Plugins
11-07-2009, 02:12
Replies:
21
Auto Restart In X Round
Views:
31,233
Posted By
independent
Re: Auto Restart In X Round
What optimizations?
Sorry, but i don't understand you what you want. Exemple?
Forum:
Approved Plugins
09-24-2009, 10:21
Replies:
21
Auto Restart In X Round
Views:
31,233
Posted By
independent
Re: Auto Restart In X Round
amx_restart_round <round>
amx_restart_time "0.1"
And the game will restart when the round starts...
Forum:
Approved Plugins
09-22-2009, 23:00
Replies:
21
Auto Restart In X Round
Views:
31,233
Posted By
independent
Re: Auto Restart In X Round
That's the reason, i create the time cvar. :)
Forum:
Approved Plugins
09-22-2009, 02:58
Replies:
21
Auto Restart In X Round
Views:
31,233
Posted By
independent
Re: Auto Restart In X Round
New version! :)
Forum:
Approved Plugins
09-21-2009, 10:29
Replies:
21
Auto Restart In X Round
Views:
31,233
Posted By
independent
Re: Auto Restart In X Round
I'm not good at the events and i don't want to. For some seconds is not a big problem. ;[
And why not using the colorchat?
Forum:
Approved Plugins
09-21-2009, 06:24
Replies:
21
Auto Restart In X Round
Views:
31,233
Posted By
independent
Auto Restart In X Round
Description: restarts the game in round, out by cvar(after map changing/server start)
Servers, using the plugin: click here...
Forum:
Approved Plugins
08-19-2009, 02:02
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message
New version. :)
Forum:
Approved Plugins
08-15-2009, 06:58
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message
Just make new permanent message(edit the cvars) and put other location...
Forum:
Approved Plugins
08-11-2009, 15:00
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message
To shows random message in every x seconds?
Forum:
Approved Plugins
08-09-2009, 12:44
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3a
Updated. :)
Forum:
Scripting Help
08-09-2009, 07:00
Replies:
1
hudmessage location to be in one cvar?
Views:
929
Posted By
independent
Re: hudmessage location to be in one cvar?
Someone help?
Forum:
Scripting Help
08-08-2009, 14:37
Replies:
1
hudmessage location to be in one cvar?
Views:
929
Posted By
independent
hudmessage location to be in one cvar?
Hello! How i can to put one cvar for the location in hudmessage instead 2 in the attached file?
Like for the color cvar.
I tried with str_to_float instead str_to_num, but...
(I'm updating...
Forum:
Approved Plugins
04-30-2009, 02:14
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3a
Definitely NOT!
One hudmessage will not cause lag or bugs...
PS: I have problems with PC and did't make the new version.
Forum:
Approved Plugins
04-24-2009, 01:50
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3a
@Nashot (http://forums.alliedmods.net/member.php?u=49539), server.cfg is exec on server startup, if the cvars are there. I tried now and the cvars works.
Soon i will make new version with set_task...
Forum:
Approved Plugins
04-23-2009, 17:27
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3a
No. It's Pernament message, no image. ;)
PS: I can't make updates this and other week, because i'm busy.
I login only for reply on simple questions, like this before me.
Forum:
Approved Plugins
04-08-2009, 03:14
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3
Just i want to explanation what is better.
@anakin_cstrike, no thanks, i know how to make to use RGB in cvar, but...
I don't like this way. ;)
Forum:
Approved Plugins
04-07-2009, 03:32
Replies:
13
Double The Kills (0.1)
Views:
9,582
Posted By
independent
Re: Double The Kills (0.1)
Hook the event = same work.
My opinion...
Forum:
Approved Plugins
04-06-2009, 14:54
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3a
@anakin_cstrike, i tried, but with no result.
Look the attach file.
amx_permanent_message_color?
Forum:
Approved Plugins
04-06-2009, 12:38
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3
@xPaw, thank you for the explanation.
New version.
Forum:
Approved Plugins
04-06-2009, 12:05
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3
Opps.
Thanks!
Updated.
Forum:
Approved Plugins
04-06-2009, 03:21
Replies:
86
Round Restart v2.2
Views:
81,069
Posted By
independent
Re: Round Restart v1.2
[bg]
RR_MSG = !y[AMXX] Dobre doshul v !t%s!
RR_MSG2 = !y[AMXX] Zarejda sreda za karta !t%s!
RR_MSG3 = !y[AMXX] Podgotvq otborite za igra!
RR_MSG4 = !y[AMXX] ...:: !gGL & HF ! !y ::...)
GJ
Forum:
Approved Plugins
04-06-2009, 03:12
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3
doubt...
Read the post by @Connor!
Forum:
Approved Plugins
04-05-2009, 17:49
Replies:
66
Permanent message
Views:
85,721
Posted By
independent
Re: Permanent message 0.3
http://forums.alliedmods.net/showthread.php?t=89124
Happy?
WTF? :D
Showing results 1 to 25 of 35
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