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Forum: Scripting Help 02-14-2020, 13:00
Replies: 5
Views: 179
Posted By Shooting King
Re: [H3LP] StartObserver with Orpheu

Yes just replace a Vector with 3x Float (for 3D Vecs and 2x Float in 2D Vecs). HL1 Vectors are different from C++ vectors, These are simply 3 Floats tied to some methods. (3D Vecs and 2D Vects,...
Forum: Module Coding 01-26-2020, 05:12
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

In that thread it says Plugin Author is Inline. I have not seen what changes he did in the original FSQ, so its better to contact him.

Also, i think its not appropriate to link other forums on...
Forum: Module Coding 01-23-2020, 06:55
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

Return PLUGIN_HANDLED in Server_SendTo() based on Header, there will be a specific header for Players query.

Ps: i dunno if i should reply to that CentOS query after much time :mrgreen:
Forum: Module Coding 01-07-2020, 17:17
Replies: 66
Views: 16,729
Posted By Shooting King
Re: Module: Threaded Sockets

Somemore details maybe ? Like what distro of linux are you using. Amxx version ? Amxx modules ? What does the the console say ?

The release version and debug were compiled on the same platform +...
Forum: Module Coding 12-28-2019, 13:49
Replies: 5
Views: 1,659
Posted By Shooting King
Re: Module: GoldSrc REST In Pawn (gRIP)

I am confused :(
There are two types of sockets, IIRC, Blocking and non-blocking.

If this module is using non-blocking sockets, how it different from many already existing non-blocking modules...
Forum: Module Coding 05-11-2019, 11:04
Replies: 66
Views: 16,729
Posted By Shooting King
Re: Module: Threaded Sockets

Seems like the module could not find the Public CallbackHandler "Open_Socket". Trying keeping the CallbackHandler name same.

Also to confirm the same try logging out the return value of...
Forum: Module Coding 05-19-2017, 02:59
Replies: 66
Views: 16,729
Posted By Shooting King
Re: Module: Threaded Sockets

The Forward is called after (https://github.com/ShootingKing-AM/ThreadedSockets/blob/master/CThreadedSockets.cpp#L77-L78) sending data through the socket.



This is a generic Threaded Sockets...
Forum: Module Coding 05-17-2017, 13:19
Replies: 66
Views: 16,729
Posted By Shooting King
Re: Module: Threaded Sockets

In pawn it's not \r\n but it's ^r^n. Try it and let me know
.
Forum: Module Coding 05-12-2017, 04:48
Replies: 3
Views: 742
Posted By Shooting King
Re: How to fix this ?

@OP, Yes you will definitely need the SKD(s) !!
Forum: Off-Topic 04-20-2017, 14:07
Replies: 4
Views: 665
Posted By Shooting King
Re: Paypal Donate Button

Oh !



Any suggestions for paypal alternatives ?
Forum: Off-Topic 04-19-2017, 15:07
Replies: 4
Views: 665
Posted By Shooting King
Paypal Donate Button

Hello AM,

I want to make a Donate Button/Page from Paypal for my freelancing work. I don't have that much knowledge on Economics/Accounting and Paypal account setup is kinda confusing (had gone...
Forum: Module Coding 03-17-2017, 09:12
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

Which version of HLDS are you using ? How can i reproduce the issue ?
Forum: Module Coding 01-20-2017, 05:31
Replies: 10
Views: 2,242
Posted By Shooting King
Re: Writing an module.

What ? C# and Java ? When the original application i.e game engine is restricted to desktop environment, whats the use ? Unless for more overhead ?
Forum: Module Coding 01-09-2017, 14:49
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

Tell if its the culprit or not, we can eliminate the use of bot_played_time altogether
Forum: Module Coding 01-09-2017, 11:25
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

Still works... Try on a fresh install... Especially not with Bot Played Time module.
Forum: Module Coding 01-08-2017, 13:22
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

@Firewall_

Did you try it on a fresh installation ? Its hard for me to try all combinations.
Forum: Module Coding 01-04-2017, 03:45
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

Works fine with ReHlds too..

version
Protocol version 48
Exe version 1.1.2.7 (cstrike)
Exe build: 18:25:31 Nov 1 2016 (934)
ReHLDS API version 2.13
...
Forum: Module Coding 01-02-2017, 04:09
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

Unfortunately, I don't know about ReHLDS, or more specifically what kind of queries does it send... FQ Supports Steam HLDS for now. Will look into ReHLDS...
Forum: Module Coding 01-01-2017, 12:38
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

I don't have any such problems... What code are you using ? Get me the outputs of the following commands, "version", "status", "meta list", "amxx plugins" and "amxx modules".
...
Forum: Module Coding 01-01-2017, 06:26
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

Oops ! There was a bug in the code, actually i didn't write something (https://github.com/ShootingKing-AM/FakeServerQueries/blob/04229b9d62f6f64fddeb785b7f896177014399d5/main.cpp#L112-L115) which is...
Forum: Module Coding 12-31-2016, 11:40
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

how can i show countbot "0" at hlsw ? ( my server have got 5 bots )


/*
Set Hostname on Sendto Quries
If iBotsNum is less than 0 i.e a negative number
Original botsnum will be set.
...
Forum: Module Coding 12-21-2016, 05:12
Replies: 66
Views: 16,729
Posted By Shooting King
Re: Module: Threaded Sockets

Code for what you had done till now ?
Forum: Module Coding 12-16-2016, 06:41
Replies: 66
Views: 16,729
Posted By Shooting King
Re: Module: Threaded Sockets

Can you explain more on this topic
Forum: Module Coding 12-11-2016, 03:26
Replies: 66
Views: 16,729
Posted By Shooting King
Re: Module: Threaded Sockets

Omg Are you trying to Dos your own server ?? XD That was just an example showing how to use some functions of the module, What do you want to accomplish actually ?
Forum: Module Coding 09-09-2016, 11:32
Replies: 152
Views: 37,493
Posted By Shooting King
Re: Module: Fake Server Queries

What do you mean by "Not working"
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