Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 45
Search took 0.01 seconds.
Search: Posts Made By: Powerlord
Forum: Extensions 04-30-2019, 13:07
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

You forgot to mention that you only need one extension recompiled (DHooks itself) when you change to newer versions of SourceMod rather than recompiling all of them.
Forum: Extensions 07-01-2016, 20:16
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

#include literally inserts the source of the included file unless the preprocessor runs into an #endinput directive inside the included file.

Meaning that your #pragma blocks affects any code...
Forum: Extensions 02-15-2016, 20:49
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

I haven't worked on DHooks in a while, but I thought one of the changes I made for DHooks 2 was to make it fail to load instead of crash when its dependencies weren't present.

I mean, looking at...
Forum: Extensions 01-21-2016, 16:12
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

SourceMod's PrecacheModel is just a wrapper around the Engine's PrecacheModel function.

As far as I'm aware, there are no plans to change this.
Forum: Extensions 11-10-2015, 09:17
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Actually, that reminds me... there's still an open pull request (https://bitbucket.org/Drifter321/dhooks2/pull-requests/5/update-ambuildscript-to-build-against/diff) to fix building DHooks2 against...
Forum: Extensions 07-06-2015, 10:43
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Out of curiosity, are there any plans to add support for signatures using DHooks or is that impossible?

I haven't glanced at the code lately to see how it works.
Forum: Extensions 06-08-2015, 12:14
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Fun fact: In TF2, if you attempt to change the classname of a weapon (https://forums.alliedmods.net/showthread.php?t=227831) in GiveNamedItem (like TF2Items does), the game will reject that change...
Forum: Extensions 06-04-2015, 12:34
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

If you're dealing with GiveNamedItem, you might have issues if the game is CS:GO or TF2 as they have a bunch of special things in the CEconItemView object (third arg)... including the Item Definition...
Forum: Extensions 05-21-2015, 11:59
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

1.0.14 should work. If you can find downloads for it.

Having said that, I did backport a few of the crash fixes I did back when 2.0 was still in development.

This version...
Forum: Extensions 05-20-2015, 18:17
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks 2.0.x is SourceMod 1.7.0 or newer only.
Forum: Extensions 05-14-2015, 14:41
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Here's a new AMBuilldScript file that compiles on both SM 1.7 and SM 1.8.

I should do a pull request on this, but I haven't had a chance.

Edit: Filed a pull request...
Forum: Extensions 05-14-2015, 10:25
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Actually, there are a number of other build problem building on SM 1.8.

The first four can just be tossed into the existing AMBuildScript. Specifically:

os.path.join(self.sm_root,...
Forum: Extensions 05-13-2015, 15:27
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Yes. In fact, I went back and did a new clone with the recursive option set just to make sure.

There are 6 files and 10 8 subdirectories in the sourcemod\sourcepawn directory.
Forum: Extensions 05-13-2015, 15:09
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Just an FYI, if you try to build this against SourceMod 1.8 (the current master branch) on Windows, it will error out with this message:

c:\Projects\SourceMod\dev\sourcemod\public\IShareSys.h(40)...
Forum: Extensions 05-13-2015, 09:51
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Shouldn't the third param be a HookParamType_ObjectPtr since it's a CEconItemView*?

Not sure if that would make a difference though.

Also, a stack trace would be handy as it'd tell us where the...
Forum: Extensions 04-12-2015, 11:37
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

SDKCall can call functions, but can't hook/override them.
Forum: Extensions 01-18-2015, 22:57
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

SDKHooks already hooks OnTakeDamage in all versions and OnTakeDamage_Alive in SM 1.7.
Forum: Extensions 12-12-2014, 10:16
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

If you're trying to compile against DHooks using a recent SM 1.7 compiler, you may have noticed that it tosses compile errors in dhooks.inc.

This is because "this" is now a keyword in SourceMod...
Forum: Extensions 11-17-2014, 13:29
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Dumb question, what happens if I have two plugins that both hook the same thing and both try to do MRES_ChangedHandled?
Forum: Extensions 09-22-2014, 17:35
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Oh yeah, I never did rebuild DHooks 1.9 (aka 2.0 pre-1.7) with the CS:GO -lstdc++ fix. Whoops, here you go.

The CS:GO version is larger than before because it now relies on CS:GO's stdc++...
Forum: Extensions 09-12-2014, 17:28
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

Probably because it's missing that stdc++ linkage... I'm about to leave work so I'll have to fix it in a bit.
Forum: Extensions 09-12-2014, 15:50
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

It should work, let me know if it doesn't as I'm not sure if it needs the new -Llibc++ thing I saw in the SourceMod compile stuff.
Forum: Extensions 09-12-2014, 11:37
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

As far as I know, we never backported the last few crash fixes to 1.0.x. I didn't think you were maintaining 1.0.x any more.
Forum: Extensions 09-12-2014, 10:10
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

I've recompiled the DHooks2 source from before it was made SM 1.7 only... as posted on a previous page, it's using version number 1.9 to distinguish it from Drifter's ongoing work on DHooks2.

I...
Forum: Extensions 08-19-2014, 15:46
Replies: 883
Views: 699,086
Posted By Powerlord
Re: DHooks (Dynamic Hooks - Dev Preview)

While I'd generally be all for not needing SDK specific builds, I don't like using snapshots of future "major"* SourceMod builds, especially one that is still in what I'd call "extreme alpha" stage...
Showing results 1 to 25 of 45

 
Forum Jump

All times are GMT -4. The time now is 03:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode