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Search: Posts Made By: Shadowysn
Forum: Extensions 10-24-2020, 12:57
Replies: 883
Views: 701,560
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

Whenever I try to compile, I get these errors from the .inc file.

// C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\addons\sourcemod\scripting\include\dhooks.inc(414)...
Forum: Extensions 01-16-2020, 09:41
Replies: 883
Views: 701,560
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

How do you dhook an address in the original creator's version of DHooks though? That is never explained as far as I could find in the internet.
Forum: Extensions 06-14-2019, 09:07
Replies: 883
Views: 701,560
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

Welp, didn't succeed. All I did was find another way to crash the game with a ragdoll signature.
Here's the dhook:

public MRESReturn OnTakeDamage(client, Handle hReturn, Handle hParams)
{...
Forum: Extensions 06-12-2019, 11:23
Replies: 883
Views: 701,560
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

Oh lord, I'm working with that stuff for the first time. I'm a bit lost.
Forum: Extensions 06-12-2019, 05:11
Replies: 883
Views: 701,560
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

So coming from the [L4D2] cs ragdoll usage? (https://forums.alliedmods.net/showthread.php?t=316614) thread, is it possible to create a CTakeDamageInfo object? If so, how?

I'd also like to know how...
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