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Search: Posts Made By: Elusive138
Forum: Scripting Help 01-17-2012, 03:30
Replies: 2
Views: 976
Posted By Elusive138
Re: Voice chat control

Bump - Anyone?

A plugin by shadow.hk, which uses the same general method (also from Exolent), did not work either.
Forum: Scripting Help 12-06-2011, 06:58
Replies: 2
Views: 976
Posted By Elusive138
Forum: Scripting Help 11-13-2011, 02:15
Replies: 2
Views: 976
Posted By Elusive138
Voice chat control

I have the following code (yes, this is for a jailbreak mod), based on something Exolent posted (https://forums.alliedmods.net/showpost.php?p=760466&postcount=2):


// Thanks Exolent >...
Forum: Scripting Help 10-28-2011, 01:54
Replies: 12
Views: 2,727
Posted By Elusive138
Re: Get when user is aiming at SOLID_TRIGGER

Thanks for all the suggestions, though I think I'll stick with my previous one, with a radius of.. say.. 5, and see how that goes. If it's too slow I'll increase it. There aren't going to be that...
Forum: Scripting Help 10-28-2011, 01:48
Replies: 3
Views: 1,095
Posted By Elusive138
Re: get_pcvar_num returning different number?

Thanks! It seemed I'll probably get the value and cache it during plugin_cfg() or something.



Thanks for the additional insight into the problem. I had considered using letter flags, as it...
Forum: Scripting Help 10-27-2011, 06:49
Replies: 12
Views: 2,727
Posted By Elusive138
Re: Get when user is aiming at SOLID_TRIGGER

Thanks a bunch, that works very well. I also used some code from Exolent when he was helping someone else get origins along a player's aim.


Before using it on a server with players, I was...
Forum: Scripting Help 10-27-2011, 03:53
Replies: 12
Views: 2,727
Posted By Elusive138
Re: Get when user is aiming at SOLID_TRIGGER

Do custom entities (mines) send StatusValue? It looks like it's just for players and hostages, where the hp and name info comes up on the screen.
Forum: Scripting Help 10-27-2011, 03:37
Replies: 3
Views: 1,095
Posted By Elusive138
get_pcvar_num returning different number?

I needed a way to detect when people are armed. To do this, and have a cvar for easier customisation, I used a sum of bits shifted using CSW_* constants. For some reason, this doesn't work for HE...
Forum: Scripting Help 10-27-2011, 03:08
Replies: 12
Views: 2,727
Posted By Elusive138
Re: Get when user is aiming at SOLID_TRIGGER

Could you please elaborate on how I could use that? I want to show the name of the owner of a mine, and there could be any number of different people who plant mines on top of each other. The aimed...
Forum: Scripting Help 10-22-2011, 23:23
Replies: 12
Views: 2,727
Posted By Elusive138
Get when user is aiming at SOLID_TRIGGER

We have this plugin where some players can plant mines. In an attempt to prevent abuse (i.e. allow admins to see who planted a mine in a prohibited location), we have this function:
public...
Forum: Scripting Help 09-30-2011, 09:45
Replies: 8
Views: 1,701
Posted By Elusive138
Re: [Help] Need script

Ah... probably not a good thing I never noticed. Thanks for the tip, luckily I haven't used that on anything too important yet... I hope. *goes to check*
Forum: Scripting Help 09-30-2011, 07:58
Replies: 8
Views: 1,701
Posted By Elusive138
Re: [Help] Need script

This was a stock I wrote some time ago

stock get_player_team_count(&ctnum, &tnum) {
ctnum = 0;
tnum = 0;
new maxplayers = get_maxplayers();
for (new i = 1; i <= maxplayers;...
Forum: Scripting Help 09-30-2011, 05:01
Replies: 14
Views: 2,579
Posted By Elusive138
Re: How to make code shorter?

If you have a lot of mapnames, maybe use a Trie? Could be faster and makes it easier to read a file for a list of maps.
Forum: Scripting Help 09-30-2011, 03:53
Replies: 2
Views: 904
Posted By Elusive138
menu_destroy doesn't clear the variable?

new menu = menu_create(title, handler) // menu == new menu id
menu_destroy(menu) // menu == old, invalid menu idIs there any particular reason menu_destroy doesn't set the variable to 0, like...
Forum: Zombie Plague Mod 09-20-2011, 04:35
Replies: 827
Views: 507,018
Posted By Elusive138
Re: Zombie Plague 5.0 Beta 3

Well, I happen to have the same problem, and I have the thing running on a mostly clean server (clean amxmodx, some zombie maps).

To clarify:

When zp_respawn_after_last_human 0, zombies die....
Forum: Scripting Help 05-22-2011, 03:16
Replies: 5
Views: 1,950
Posted By Elusive138
Re: Reset rank - client side?

The default CS ranking plugin will actually put a KDR of 0 in or near the middle. In general, if the player has more kills than deaths, then they are above a new player, and vice versa. So, if your...
Forum: Scripting Help 05-07-2011, 07:40
Replies: 13
Views: 1,875
Posted By Elusive138
Re: Float problem

There might be an easier way, but for rounding to a number of decimal places, you can always do
fNum = floatround(fNum*10) / 10.0stock Float:floatround_dp(Float:num, dp)
{
new Float:mult =...
Forum: Scripting Help 04-28-2011, 19:58
Replies: 14
Views: 3,428
Posted By Elusive138
Re: Connect Separate Plugins?

Well, firstly, if it's register_library("bazookamod"), then you should be using #pragma reqlib "bazookamod". This way the plugin will at least load. Maybe reread the tutorial carefully?

Secondly,...
Forum: Scripting Help 04-28-2011, 10:33
Replies: 12
Views: 2,707
Posted By Elusive138
Re: if (!cvar_g && !cvar_g) Help.

Just wanted to mention that you are working with plugin variables. Those are not cvars. Cvars are... kind of public variables that exist for the whole server instance and can be accessed (read/set)...
Forum: Scripting Help 04-20-2011, 03:01
Replies: 4
Views: 1,527
Posted By Elusive138
Re: force round end question

Try Arkshine's Round Terminator (http://forums.alliedmods.net/showthread.php?p=1122356).

If you want something simpler, this might work too.set_cvar_num("sv_restartround", 1);
Forum: Scripting Help 04-19-2011, 04:15
Replies: 1
Views: 967
Posted By Elusive138
Forum: Scripting Help 04-07-2011, 22:15
Replies: 6
Views: 1,424
Posted By Elusive138
Re: Commands for Ts are executed on CTs

Well, firstly, use is_user_connected() or is_user_alive(), otherwise it'll error on the first non-existent id.

Also, since you're checking the team of all 'user's, set_user_maxspeed(id,320)...
Forum: Scripting Help 04-06-2011, 21:35
Replies: 9
Views: 1,846
Posted By Elusive138
Re: Loop wont run more than 4 times

Also, client_print(0, print_chat, "[Debug] loop is running %d", player) would only print the player id that the current iteration is using. Use client_print(0, print_chat, "[Debug] loop is running...
Forum: Scripting Help 04-05-2011, 06:38
Replies: 1
Views: 967
Posted By Elusive138
Stack Error

L 04/05/2011 - 17:37:19: [AMXX] Run time error 3: stack error


The line number varies, but it's often in the colorchat.inc, when declaring the new 256 cell message string. Other times, it's on a...
Forum: Scripting Help 04-03-2011, 10:11
Replies: 4
Views: 2,675
Posted By Elusive138
Re: Error on get_user_weapon

Might be better to do an is_user_alive(Killer) if you're going to be getting the current weapon..
Showing results 1 to 25 of 233

 
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