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Search: Posts Made By: Alienmario
Forum: Extensions 08-22-2020, 05:49
Replies: 793
Views: 404,613
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

I really would love it if dhooks-detours made it into main SM release. That'd be one less dependency for instructing end users (it's also the only extension a project I work on depends on).
And yes,...
Forum: Extensions 08-12-2020, 06:37
Replies: 354
Views: 138,647
Posted By Alienmario
Re: Accelerator - Crash Reporting That Doesn't Suck

Can accelerator report the number of players at the time of crash? That would be useful.
Forum: General 07-25-2020, 14:03
Replies: 77
Views: 58,615
Posted By Alienmario
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

I also have a 4k monitor. I got around the small text by changing font size in settings.
I have also set this in windows properties:

This has fixed the application looking blurry, but also...
Forum: Metamod:Source Plugins 05-30-2020, 12:38
Replies: 1,729
Views: 870,957
Posted By Alienmario
Re: Stripper:Source (Updated 2011-04-15)

"spawnflags" is the property. You can get the value to set from hammer after you turn smart edit off.
Forum: Extensions 05-30-2020, 10:55
Replies: 793
Views: 404,613
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

That fixed it, thanks again.
Forum: Metamod:Source Questions 05-30-2020, 10:38
Replies: 4
Views: 3,001
Posted By Alienmario
Re: Metamod for Black Mesa not working

In my case metamod still works.
on linux using latest dev build (1.11.0-dev+1130)
on windows using latest stable build (1.10.7-dev+971)
Did you try without sourcemod?
Forum: Extensions 05-29-2020, 17:36
Replies: 793
Views: 404,613
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

Looking at the code, seems like it will only parse the first flag, in my case byval. I think you might want to remove the "elses" too :) Thanks.
Forum: Extensions 05-28-2020, 12:39
Replies: 793
Views: 404,613
Posted By Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)

Could anyone help with CBaseEntity::AcceptInput hook as in the example?
It works correctly on windows but on linux the fourth parameter (variant_t) gives gibberish - both in the fieldtype (object...
Forum: Snippets and Tutorials 04-13-2020, 18:41
Replies: 19
Views: 4,262
Posted By Alienmario
Re: logdebug.inc - Simple debug logging

I've improved upon the original include.

- Added cvar [basename]_parts which controls additional information that will be printed. Time, line, and tick count can be printed. Unfurtunately, I don't...
Forum: Scripting 04-10-2020, 05:53
Replies: 20
Views: 3,239
Posted By Alienmario
Re: Restoring entities from invalid single-player global states

That also applies to anyone who's knowledgeable with entities in source. Converting maps for multiplayer can be tedious process and having more hands would definitely help bring this project (which...
Forum: Scripting 04-06-2020, 08:00
Replies: 4
Views: 9,013
Posted By Alienmario
Re: Sublime Text 3 for sourcepawn (2019-Jan-25)

Are methodmaps still not supported? Thanks
Forum: Snippets and Tutorials 03-29-2020, 09:46
Replies: 39
Views: 20,103
Posted By Alienmario
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Some information on string tables would be useful, perhaps include how to dump info from here https://forums.alliedmods.net/showthread.php?t=250804
Forum: General 03-26-2020, 18:08
Replies: 15
Views: 2,387
Posted By Alienmario
Re: Black Mesa gamedata needs to be updated

Thanks for getting it fixed..
While we're at it, can anyone confirm that EmitGameSound* natives cause a crash and it's not just me?
Forum: Plugins 03-16-2020, 11:27
Replies: 14
Views: 2,218
Posted By Alienmario
Forum: News 03-16-2020, 09:59
Replies: 18
Views: 22,344
Posted By Alienmario
Re: SourceMod 1.10 Now Stable!

I think I may have found a bug.

Gives compiler error 159 on the line where method starts: brackets after variable name indicate a fixed-size array, but size could not be determined - either...
Forum: General 03-13-2020, 09:10
Replies: 77
Views: 58,615
Posted By Alienmario
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

For the brackets, it's quite simple. For example
public void OnPluginStart()
{
// comments and string literals bug this
char a = 'a';
}
Remove method contents and position yourself on { or }...
Forum: General 03-11-2020, 13:38
Replies: 77
Views: 58,615
Posted By Alienmario
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Very happy with this editor, imo just needs some user experience improvements and maybe a fix for consistently highlighting brackets. Scrolling performance could also use a boost for large (or rather...
Forum: General 03-09-2020, 17:32
Replies: 15
Views: 2,387
Posted By Alienmario
Re: Black Mesa gamedata needs to be updated

I've added offsets for sdkhooks that were completely missing before (CanBeAutobalanced, GetMaxHealth, GroundEntChanged, Reload, Use) . Would you mind adding that that too? Thanks
Forum: General 03-07-2020, 07:21
Replies: 15
Views: 2,387
Posted By Alienmario
Re: Black Mesa gamedata needs to be updated

I did a quick test on windows and they seemed to work, which is great! Didn't expect it so fast.
The next thing to fix are the offsets for getting entity properties, which I'd guess are inside...
Forum: General 03-06-2020, 16:27
Replies: 15
Views: 2,387
Posted By Alienmario
Re: Black Mesa gamedata needs to be updated

So, the game just left early access, and I'm wondering if we're going to get full scripting support again - for example datamaps access. :)
Forum: Scripting 01-14-2020, 15:26
Replies: 20
Views: 3,239
Posted By Alienmario
Re: Restoring entities from invalid single-player global states

I'd be willing to help with the campaign configs. Hit me up on steam. I think SM has to update its gamedata first before anything, with the server update now released.
Forum: Scripting 01-01-2020, 13:33
Replies: 20
Views: 3,239
Posted By Alienmario
Re: Restoring entities from invalid single-player global states

Hi. Has there been any progress on this mod?
I've been looking into a simplistic approach using Stripper:Source configs. Due to many unsupported functions with the latest game branch, I haven't been...
Forum: Plugins 12-02-2018, 12:01
Replies: 130
Views: 45,249
Posted By Alienmario
Re: [ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )

Alright, turns out you just need that part which reloads the page, then it works, strangely. I've updated the main post. Thanks.
Forum: Plugins 11-09-2018, 14:20
Replies: 130
Views: 45,249
Posted By Alienmario
Re: [ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )

I've tried that, didn't work in game. Did you test in-game?
Forum: Plugins 10-24-2018, 14:43
Replies: 130
Views: 45,249
Posted By Alienmario
Re: [ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )

I've tried to fix this, but it seems like the ingame browser has had audio/video autoplay disabled, just like the recent chrome updates. Unfurtunately, there doesn't seem to be any way around it.
Showing results 1 to 25 of 159

 
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