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Posts Made By:
Des12
Forum:
Scripting Help
12-01-2007, 20:09
Replies:
6
SQLx doesnt load after server totally rebooted
Views:
1,903
Posted By
Des12
Re: SQLx doesnt load after server totally rebooted
Yea, just use SQL_ReadResult
Forum:
Scripting Help
11-18-2007, 02:31
Replies:
2
Debugging Crashes
Views:
1,818
Posted By
Des12
Re: Debugging Crashes
Revive as I would be very interested in anything anyone has to say.
Would changing metamod versions work? Is there a "better" metamod version for The Specialists as I have sometimes heard?
Forum:
Scripting Help
11-11-2007, 14:51
Replies:
6
set user maxspeed [Solved]
Views:
2,060
Posted By
Des12
Re: set user maxspeed
#include <amxmodx>
#include <fun>
#define PLUGIN "New Plugin"
#define VERSION "1.0"
#define AUTHOR "Author"
new speed_cvar
public plugin_init() {
Forum:
Scripting Help
11-11-2007, 14:34
Replies:
2
Debugging Crashes
Views:
1,818
Posted By
Des12
Debugging Crashes
Hello everyone, I run a server on the Specialists with a ton of mods and MYSQL data being retrieved and sent constantly.
I have serverdoc so the server restarts after every crash, but the crashes...
Forum:
Scripting Help
11-10-2007, 10:14
Replies:
6
Hud message showing aprox. 0.2 secs. then dissapearing
Views:
1,772
Posted By
Des12
Re: Hud message showing aprox. 0.2 secs. then dissapearing
If -1 is any open channel, then will it display for 7 seconds no matter which other hud messages are called?
Forum:
Scripting Help
09-27-2007, 20:18
Replies:
5
Blocking input while dead
Views:
1,461
Posted By
Des12
Re: Blocking input while dead
Bump, well is it possible to hook a respawn message and block it? How do you block messages?
Forum:
Scripting Help
09-10-2007, 18:21
Replies:
5
How to fake a player touch a door ?
Views:
3,329
Posted By
Des12
Re: How to fake a player touch a door ?
fake_touch
force_use
Forum:
Scripting Help
09-10-2007, 18:07
Replies:
5
Blocking input while dead
Views:
1,461
Posted By
Des12
Blocking input while dead
Hello everyone, I'm once again coding for The Specialists, and in The Specialists, once a player dies he must press +attack to respawn.
Blocking IN_ATTACK works perfectly when the player is alive,...
Forum:
Scripting Help
03-18-2007, 02:39
Replies:
7
ent solid problems
Views:
1,997
Posted By
Des12
Re: ent solid problems
General Tip:
If it doesn't work with fakemeta, try using engine and vise versa.
Forum:
Scripting Help
03-16-2007, 18:42
Replies:
5
Team scores
Views:
2,206
Posted By
Des12
Re: Team scores
You need to loop through all the players individually.
Forum:
Scripting Help
03-11-2007, 17:21
Replies:
9
client cmds
Views:
2,974
Posted By
Des12
Re: client cmds
new bContinueExec[32];
public client_putinserver(id) {
bContinueExec[id] = 1;
set_task(60.0,"doExec",id);
return PLUGIN_CONTINUE;
}
public client_disconnect(id) {
...
Forum:
Scripting Help
03-09-2007, 23:43
Replies:
8
Starting out with plugin development
Views:
1,527
Posted By
Des12
Re: Starting out with plugin development
#pragma semicolon 1
should do it
Forum:
Scripting Help
08-16-2006, 00:25
Replies:
3
Map Chooser - sayNextMap()
Views:
1,398
Posted By
Des12
Re: Map Chooster - sayNextMap()
client_print(0, print_chat, "%L %s %s", LANG_PLAYER, "NEXT_MAP", name)
Not exactly sure, but looks like you need 1 more '%s' for "name"
Forum:
Scripting Help
08-16-2006, 00:22
Replies:
3
is it possible to call other script functions from inside a script
Views:
1,760
Posted By
Des12
Re: is it possible to call other script functions from inside a script
server_cmd
as long as the amx_rocket is a register_concmd
Forum:
Scripting Help
08-14-2006, 22:19
Replies:
19
2 Questions
Views:
3,863
Posted By
Des12
Re: 2 Questions
new sOrigin[3];
get_user_origin(id, sOrigin);
new Float:pOrigin[3];
IVecFVec(sOrigin, Float:pOrigin);
entity_set_origin(ent[id],pOrigin);
You need to set the origin of the entity to...
Forum:
Scripting Help
08-14-2006, 17:39
Replies:
4
Getting around built-in restriction
Views:
1,781
Posted By
Des12
Re: Getting around built-in restriction
Ok, work fully now. Thanks!
Forum:
Scripting Help
08-13-2006, 14:20
Replies:
8
Create entity only one player can see?
Views:
1,838
Posted By
Des12
Re: Create entity only one player can see?
I think I know what you are talking about, as in if an entity is behind a wall your game does not render it, but once you move into view your game renders it.
Forum:
Scripting Help
08-13-2006, 14:18
Replies:
4
Getting around built-in restriction
Views:
1,781
Posted By
Des12
Re: Getting around built-in restriction
Nothing happened.
Forum:
Scripting Help
08-13-2006, 13:02
Replies:
8
Create entity only one player can see?
Views:
1,838
Posted By
Des12
Re: Create entity only one player can see?
How would you send MSG_ONE to a non-temporary entity? This even possible?
Forum:
Scripting Help
08-13-2006, 00:41
Replies:
4
Getting around built-in restriction
Views:
1,781
Posted By
Des12
Getting around built-in restriction
Mod: The Specialists
Objective: To let players use flashlights when in kung fu mode
In this mod, guns have attachments on them. One gun might have a flashlight you can use. You can also use...
Forum:
Scripting Help
08-13-2006, 00:31
Replies:
8
Create entity only one player can see?
Views:
1,838
Posted By
Des12
Create entity only one player can see?
I know this is possible with temporary entities/messages, however what about creating a tree, wall, or gun only one player could see?
Forum:
Scripting Help
08-10-2006, 11:50
Replies:
5
Show Text From File
Views:
1,621
Posted By
Des12
Re: Show Text From File
You forgot to put {} in your while loop, should work better now.
Forum:
Scripting Help
08-10-2006, 01:13
Replies:
2
Why do I get this error?
Views:
1,011
Posted By
Des12
Re: Why do I get this error?
client_print(0, print_chat, "[AMXX] - [Cal Config] LIVE ON 3!")
set_task(1.0, "fastscrim", id)
client_print(0, print_chat, "[AMXX] - [Cal Config] LIVE ON 2!")
server_cmd("sv_restart 1")...
Forum:
Trash
08-05-2006, 15:00
Replies:
12
Admin/User Tagger
Views:
3,331
Posted By
Des12
Re: Admin/User Tagger
I modified your plugin to stop people from changing their names, and it also correctly format's a non-admins name now
/* Changelog
v1.1 -> Dest added forcenames, and now plugin correctly
...
Forum:
Scripting Help
08-05-2006, 13:55
Replies:
16
server ip's
Views:
3,440
Posted By
Des12
Re: server ip's
Can't you just change your options to assign yourself a static ip? There are tutorials out there on how to do it.
Showing results 1 to 25 of 405
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