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Search: Posts Made By: Des12
Forum: Scripting Help 12-01-2007, 20:09
Replies: 6
Views: 1,903
Posted By Des12
Forum: Scripting Help 11-18-2007, 02:31
Replies: 2
Views: 1,818
Posted By Des12
Re: Debugging Crashes

Revive as I would be very interested in anything anyone has to say.

Would changing metamod versions work? Is there a "better" metamod version for The Specialists as I have sometimes heard?
Forum: Scripting Help 11-11-2007, 14:51
Replies: 6
Views: 2,060
Posted By Des12
Re: set user maxspeed

#include <amxmodx>
#include <fun>

#define PLUGIN "New Plugin"
#define VERSION "1.0"
#define AUTHOR "Author"

new speed_cvar

public plugin_init() {
Forum: Scripting Help 11-11-2007, 14:34
Replies: 2
Views: 1,818
Posted By Des12
Debugging Crashes

Hello everyone, I run a server on the Specialists with a ton of mods and MYSQL data being retrieved and sent constantly.

I have serverdoc so the server restarts after every crash, but the crashes...
Forum: Scripting Help 11-10-2007, 10:14
Replies: 6
Views: 1,772
Posted By Des12
Re: Hud message showing aprox. 0.2 secs. then dissapearing

If -1 is any open channel, then will it display for 7 seconds no matter which other hud messages are called?
Forum: Scripting Help 09-27-2007, 20:18
Replies: 5
Views: 1,461
Posted By Des12
Re: Blocking input while dead

Bump, well is it possible to hook a respawn message and block it? How do you block messages?
Forum: Scripting Help 09-10-2007, 18:21
Replies: 5
Views: 3,329
Posted By Des12
Forum: Scripting Help 09-10-2007, 18:07
Replies: 5
Views: 1,461
Posted By Des12
Blocking input while dead

Hello everyone, I'm once again coding for The Specialists, and in The Specialists, once a player dies he must press +attack to respawn.

Blocking IN_ATTACK works perfectly when the player is alive,...
Forum: Scripting Help 03-18-2007, 02:39
Replies: 7
Views: 1,997
Posted By Des12
Re: ent solid problems

General Tip:

If it doesn't work with fakemeta, try using engine and vise versa.
Forum: Scripting Help 03-16-2007, 18:42
Replies: 5
Views: 2,206
Posted By Des12
Re: Team scores

You need to loop through all the players individually.
Forum: Scripting Help 03-11-2007, 17:21
Replies: 9
Views: 2,974
Posted By Des12
Re: client cmds

new bContinueExec[32];

public client_putinserver(id) {
bContinueExec[id] = 1;
set_task(60.0,"doExec",id);
return PLUGIN_CONTINUE;
}

public client_disconnect(id) {
...
Forum: Scripting Help 03-09-2007, 23:43
Replies: 8
Views: 1,527
Posted By Des12
Re: Starting out with plugin development

#pragma semicolon 1


should do it
Forum: Scripting Help 08-16-2006, 00:25
Replies: 3
Views: 1,398
Posted By Des12
Re: Map Chooster - sayNextMap()

client_print(0, print_chat, "%L %s %s", LANG_PLAYER, "NEXT_MAP", name)

Not exactly sure, but looks like you need 1 more '%s' for "name"
Forum: Scripting Help 08-16-2006, 00:22
Replies: 3
Views: 1,760
Posted By Des12
Re: is it possible to call other script functions from inside a script

server_cmd

as long as the amx_rocket is a register_concmd
Forum: Scripting Help 08-14-2006, 22:19
Replies: 19
Views: 3,863
Posted By Des12
Re: 2 Questions

new sOrigin[3];
get_user_origin(id, sOrigin);

new Float:pOrigin[3];
IVecFVec(sOrigin, Float:pOrigin);

entity_set_origin(ent[id],pOrigin);


You need to set the origin of the entity to...
Forum: Scripting Help 08-14-2006, 17:39
Replies: 4
Views: 1,781
Posted By Des12
Re: Getting around built-in restriction

Ok, work fully now. Thanks!
Forum: Scripting Help 08-13-2006, 14:20
Replies: 8
Views: 1,838
Posted By Des12
Re: Create entity only one player can see?

I think I know what you are talking about, as in if an entity is behind a wall your game does not render it, but once you move into view your game renders it.
Forum: Scripting Help 08-13-2006, 14:18
Replies: 4
Views: 1,781
Posted By Des12
Forum: Scripting Help 08-13-2006, 13:02
Replies: 8
Views: 1,838
Posted By Des12
Re: Create entity only one player can see?

How would you send MSG_ONE to a non-temporary entity? This even possible?
Forum: Scripting Help 08-13-2006, 00:41
Replies: 4
Views: 1,781
Posted By Des12
Getting around built-in restriction

Mod: The Specialists
Objective: To let players use flashlights when in kung fu mode

In this mod, guns have attachments on them. One gun might have a flashlight you can use. You can also use...
Forum: Scripting Help 08-13-2006, 00:31
Replies: 8
Views: 1,838
Posted By Des12
Create entity only one player can see?

I know this is possible with temporary entities/messages, however what about creating a tree, wall, or gun only one player could see?
Forum: Scripting Help 08-10-2006, 11:50
Replies: 5
Views: 1,621
Posted By Des12
Re: Show Text From File

You forgot to put {} in your while loop, should work better now.
Forum: Scripting Help 08-10-2006, 01:13
Replies: 2
Views: 1,011
Posted By Des12
Re: Why do I get this error?

client_print(0, print_chat, "[AMXX] - [Cal Config] LIVE ON 3!")
set_task(1.0, "fastscrim", id)
client_print(0, print_chat, "[AMXX] - [Cal Config] LIVE ON 2!")
server_cmd("sv_restart 1")...
Forum: Trash 08-05-2006, 15:00
Replies: 12
Views: 3,331
Posted By Des12
Re: Admin/User Tagger

I modified your plugin to stop people from changing their names, and it also correctly format's a non-admins name now


/* Changelog
v1.1 -> Dest added forcenames, and now plugin correctly
...
Forum: Scripting Help 08-05-2006, 13:55
Replies: 16
Views: 3,440
Posted By Des12
Re: server ip's

Can't you just change your options to assign yourself a static ip? There are tutorials out there on how to do it.
Showing results 1 to 25 of 405

 
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