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Search: Posts Made By: claudiuhks
Forum: Approved Plugins 12-19-2023, 18:26
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

OK. Type amxx version, meta version and version in your HLDS's console. Tell me the versions. Also, tell me if you're using ReHLDS, ReGameDLL or ReAPI. Tell me what game you're using: CS, CZ, DOD, HL...
Forum: Approved Plugins 12-19-2023, 08:45
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT HUDMSG =
HEADSHOT ON TEAM KILL = 0

Are these 4 variables like this into your AQS.ini file? If not, give me yours.

Also,...
Forum: Approved Plugins 12-19-2023, 00:39
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Half-Life?



AQS.ini file.

Lines such:


QS_PHR_STATUS_TYPE = \x01>> QUAKE SOUNDS %c%s\x01. TYPE '%c%s\x01' TO %c%s\x01.
Forum: Approved Plugins 12-05-2023, 20:54
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Do you see any error logs? Check the /addons/amxmodx/logs/ directory.

Make sure file /addons/amxmodx/configs/AQS.ini exists.
Make sure folder /valve/sound/AQS/ exists and it's filled up with WAV...
Forum: Approved Plugins 12-02-2023, 13:53
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

The Double Kill bug was fixed months ago, I agree, it existed (at least one past version was affected).
0.1 is by default. You can change to 0.000001 if you want.

That archive is not uploaded by...
Forum: Approved Plugins 11-30-2023, 20:48
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

The Last Man Standing/ Flawless Victory are now CT/ TE based.
Team Kill message will overwrite a Knife/ Grenade kill message. However both messages are visible for at least 0.45 s.
May not add more...
Forum: Approved Plugins 11-24-2023, 19:31
Replies: 283
Views: 379,826
Posted By claudiuhks
Forum: Approved Plugins 07-08-2023, 19:13
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Good catch! I'll add this into the next release.
:bacon!:
Forum: Approved Plugins 07-02-2023, 08:18
Replies: 283
Views: 379,826
Posted By claudiuhks
Forum: Approved Plugins 07-01-2023, 21:32
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

I agree, within the next weeks or months.



Thanks!



I don't know what to say, I like the original sound. When I created AQS I was thinking to add stuff to the game not replace.
Forum: Approved Plugins 06-29-2023, 06:01
Replies: 283
Views: 379,826
Posted By claudiuhks
Forum: Approved Plugins 06-18-2023, 17:56
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Download the AQS.sma file and try to compile it by using the compile.exe file, in your PC.
If it won't work, download the latest AMX Mod X edition by visiting...
Forum: Approved Plugins 04-02-2022, 09:28
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

When this error is triggered, your game server is running a map that has lots of model, sprite & sound files, running plugins that add model, sprite & sound files as well, so adding AQS too, as is,...
Forum: Approved Plugins 01-29-2022, 06:31
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Good idea. Yes, into the next update, I will introduce this option.
For now, just replace 7 with 1.
Forum: Approved Plugins 01-06-2022, 10:21
Replies: 283
Views: 379,826
Posted By claudiuhks
Forum: Approved Plugins 04-02-2020, 11:07
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

No, just increase the required number of kills for the sound that is played too often, so it will play less often. Adding delays between A.Q.S. events will still make the gameplay be annoying. Adding...
Forum: Approved Plugins 07-25-2019, 15:47
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Sven Co-op "DeathMsg" Issue @ 69515 (https://forums.alliedmods.net/showthread.php?t=69515), try this one:

[WARNING!] DO NOT TRY IT ON A NON SVEN CO-OP GAME SERVER!
Forum: Approved Plugins 03-20-2019, 17:40
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack

Is it not working on Sven Co-op?

Have you tried The Latest Version [File #171560] (http://www.amxmodx.org/plcompiler_vb.cgi?file_id=171560) as well?

Are you getting any error messages or error...
Forum: Approved Plugins 01-16-2016, 10:55
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack

Cafumbira, please upload QuakeSounds.ini contents on www.pastebin.com & post the link below!
With much thanks.
Forum: Approved Plugins 09-13-2015, 16:42
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack

Well. If you want to disable an event (a feature) of the plug-in, just set 0 (disabled). Do not remove the messages or the sounds to be precached (in the INI file).



Well, sometimes we can...
Forum: Approved Plugins 04-21-2015, 00:14
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack

Powi,

Headshot message (String), will be displayed to everyone if set (not NULL).
If HEADSHOT_ONLY_KILLER is 1, the sound is only sent to the killer. If 0, the sound is sent to everyone.

*...
Forum: Approved Plugins 04-03-2015, 05:00
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack

So we can figure it out, I need you to post your QuakeSounds.ini file in [ code ] [ / code ] (no spaces).
Also, tell me which mod is your server running. CS, CS:CZ, DoD, TFC?
Forum: Approved Plugins 03-08-2015, 08:02
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds 6 [ALL GAMES] & Optional Sounds Pack

Updated to version 5, and I guess the last one for these months.
Please read the change log in the first message to understand what has been changed.

I am really sorry for the people that tried...
Forum: Approved Plugins 03-05-2015, 00:57
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds 5 [ALL GAMES] + Optional Sounds Pack (Version 6 in 2015)

Updated to version 5, sorry for the delay, the problem was that it was created 4 years ago and the entire code must have been edited and possibly rewritten.

Added chat command called sounds or...
Forum: Approved Plugins 04-08-2014, 20:13
Replies: 283
Views: 379,826
Posted By claudiuhks
Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2

AFAIK, both Quake and Unreal Tournament are not registered trademarks. If they are, the publishers have the rights for their games. This plugin is provided with source code and it's name ("Advanced...
Showing results 1 to 25 of 42

 
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