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Search: Posts Made By: kaddar
Forum: Trash 11-17-2004, 08:25
Replies: 165
Views: 88,557
Posted By kaddar
Schoolwork is preventing me from having time for...

Schoolwork is preventing me from having time for continued counter strike runemod developement.

If there's a way, I will be making a runemod for for cs:source, though.
Forum: Trash 11-07-2004, 14:36
Replies: 165
Views: 88,557
Posted By kaddar
2.0 is going to be a bit different than planned,...

2.0 is going to be a bit different than planned, however, if all goes as planned, it's going to be an important update.



As far as conflicts with wcft, I can't really help you there, you'd have...
Forum: Trash 10-18-2004, 10:15
Replies: 165
Views: 88,557
Posted By kaddar
what link?

what link?
Forum: Trash 10-11-2004, 15:38
Replies: 165
Views: 88,557
Posted By kaddar
using .16 version, correct? If so, make sure all...

using .16 version, correct? If so, make sure all the files are properly included as specified.
Forum: Trash 09-26-2004, 22:41
Replies: 165
Views: 88,557
Posted By kaddar
Work on runemod will resume as soon as amxx .20...

Work on runemod will resume as soon as amxx .20 is out. I've been really busy with school, and I am definately not wasting time working on "release candidates" versions of amxx.
Forum: Trash 09-19-2004, 17:24
Replies: 165
Views: 88,557
Posted By kaddar
Try messing with the comments so that it...

Try messing with the comments so that it generates the rune list automatically, I left comments for the old rune list in there. (comment out the new rune list function and decomment the old one).
Forum: Off-Topic 09-18-2004, 13:21
Replies: 12
Views: 2,354
Posted By kaddar
is pointcontents in .20? I think someone...

is pointcontents in .20? I think someone mentioned to me that it wasn't, but I hadn't tested that.
Forum: Trash 09-09-2004, 01:01
Replies: 165
Views: 88,557
Posted By kaddar
Umm, look at the two item drop generators of the...

Umm, look at the two item drop generators of the code (one in dropitem function, one in the item spawning function) to have add frames, I'm not really sure, but EV_INT_sequence for the rune when it...
Forum: Approved Plugins 09-08-2004, 00:43
Replies: 511
Views: 226,084
Posted By kaddar
Picking up a rune uses pfn_touch, try turning...

Picking up a rune uses pfn_touch, try turning auto rune pickup on, server admins, and if it doesn't force pick up the rune, then most likely something is causing pfn_touch to not be sent to runemod.
Forum: Trash 09-05-2004, 14:57
Replies: 165
Views: 88,557
Posted By kaddar
I still haven't witnessed your problem, however I...

I still haven't witnessed your problem, however I do think it is probably some kind of conflict with another mod. If it's flickering, it probably means something else is continuously turning invis...
Forum: Trash 09-05-2004, 11:30
Replies: 165
Views: 88,557
Posted By kaddar
By the way, I finally added a german translation...

By the way, I finally added a german translation that was sent to me by Arnold a while ago.

Enjoy.
Forum: Trash 09-02-2004, 22:45
Replies: 165
Views: 88,557
Posted By kaddar
If it does not work for .20, I will work on a .20...

If it does not work for .20, I will work on a .20 version as soon as the final version of .20, with webcompiler, is released.
Forum: Trash 09-01-2004, 08:38
Replies: 165
Views: 88,557
Posted By kaddar
what kinds of problems are you having exactly...

what kinds of problems are you having exactly with invisibility? I've played custom maps and it's worked fine on them. Are you sure you're using it correctly?
Forum: Unapproved/Old Plugins 08-31-2004, 12:36
Replies: 26
Views: 12,331
Posted By kaddar
to make the two people have god mode give them...

to make the two people have god mode give them 356 life, and every time they take damage, check to see if the id of the damager is = to their duel opponent, if not, add back that life, if life goes...
Forum: Off-Topic 08-28-2004, 03:24
Replies: 11
Views: 4,475
Posted By kaddar
Although the idea of having levels for each rune,...

Although the idea of having levels for each rune, and having different power for each rune being based on current level is interesting, I don't think it fits for runemod, because the idea is...
Forum: Trash 08-26-2004, 18:34
Replies: 165
Views: 88,557
Posted By kaddar
Just a note, 2.0 won't be released until .20 is...

Just a note, 2.0 won't be released until .20 is released, as it uses a feature that only .20 can allow.
Forum: Trash 08-25-2004, 03:08
Replies: 165
Views: 88,557
Posted By kaddar
I have a rune similar to this coming in a future...

I have a rune similar to this coming in a future version, but it is not exactly as you've stated. Wait and see.

Two runes have already been programmed for version 2.0, there are 10 left.
Forum: Scripting Help 08-24-2004, 18:14
Replies: 0
Views: 843
Posted By kaddar
floatasin

Has anyone used this function? I'm getting some odd errors with it. Does anyone know of any scripts that use it?
Forum: Trash 08-23-2004, 23:49
Replies: 165
Views: 88,557
Posted By kaddar
I'd love for people to send me their own runes,...

I'd love for people to send me their own runes, though I'd frown upon someone publiclly releasing RuneModDX while I'm still working on RuneMod, there is not an easy way of adding your own, like...
Forum: Trash 08-23-2004, 23:07
Replies: 165
Views: 88,557
Posted By kaddar
Runes are unique items, there can never be...

Runes are unique items, there can never be repeats of the same rune for various reasons, I had decided at the beginning never to support allowing more than one of the same rune. Reasons:

A)...
Forum: Scripting Help 08-23-2004, 22:23
Replies: 0
Views: 750
Posted By kaddar
Detecting if the axe was used (even if nobody was hit)

I'm told curweapon doesn't activate on axe use (as no ammo change occurs), so I was wondering how you'd go about detecting it? Are there any mods that do this?

My theory was, and I haven't tested...
Forum: Trash 08-23-2004, 22:19
Replies: 165
Views: 88,557
Posted By kaddar
The most runes you can have on a server is 14,...

The most runes you can have on a server is 14, after enabling soul (sv_Soul "1")

Once players pick up runes, they can no longer be spawned until that player drops it. If you set sv_resetrunes to...
Forum: German 08-20-2004, 14:15
Replies: 0
Views: 1,021
Posted By kaddar
Need german translation

Hi, I don't speak german, but I was wondering if anyone could translate this page: http://www.drigon.com/~ta/runemod/Runes.htm to german, for my mod....
Forum: Trash 08-19-2004, 04:12
Replies: 165
Views: 88,557
Posted By kaddar
I added the french and dutch translations to the...

I added the french and dutch translations to the help page, just say help in game to find them. I also fixed the hunter rune death message.

If anyone is interested in making their own runes and...
Forum: Trash 08-17-2004, 02:05
Replies: 165
Views: 88,557
Posted By kaddar
ok, 167 is out, I tested it, and it works, it...

ok, 167 is out, I tested it, and it works, it generates runes using a slightly better system, and is a recommended update if you were having problems prior with server data corruption.

Sorry about...
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