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Search: Posts Made By: Benoist3012
Forum: Trash 09-22-2019, 13:25
Replies: 7
Views: 3,217
Posted By Benoist3012
Re: no more

I didn't ask you to remove it, it's nice you have compiled a version for others to use.
However, your message was very vindictive towards me. I wasn't gonna sit here and let myself be shamed because...
Forum: Trash 09-22-2019, 11:28
Replies: 7
Views: 3,217
Posted By Benoist3012
Re: Slender Fortress New Versions 1.5.0

Sounds like you were butthurt because I didn't put any smx file on the repo :bacon:
But it seems you also missed the banner:
https://i.imgur.com/lBf23qH.png

Keep in mind this plugin, just like...
Forum: Snippets and Tutorials 04-02-2019, 12:14
Replies: 13
Views: 3,671
Posted By Benoist3012
Re: [ANY] How to properly switch team

Again, your snippet, while it might work for this particular use case, just remains a workaround the many hidden rules one game might have when using TF2_ChangeClientTeam or TF2_RespawnPlayer

Here...
Forum: Plugins 03-17-2019, 08:10
Replies: 26
Views: 10,344
Posted By Benoist3012
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo)

Amazing! :bacon!:

I started something similar as a SM extension but with your plugin out, I've no need to work on that :bacon:

Only thing to worry about is the gamedata, but I don't think the...
Forum: Plugin/Gameplay Ideas and Requests 02-17-2019, 08:35
Replies: 1
Views: 883
Posted By Benoist3012
Re: [TF2] Class restriction plugin with 'Max #' displayed in menu?

None that I'm aware, but if you know how to use pawn script.
You can use SendConVarValue (https://sm.alliedmods.net/new-api/convars/SendConVarValue) to fake mp_tournament on 1.
And then you can use...
Forum: Snippets and Tutorials 02-15-2019, 20:58
Replies: 13
Views: 3,671
Posted By Benoist3012
Re: [ANY] How to properly switch team

Oh I just took this code part https://github.com/alliedmodders/hl2sdk/blob/0ef5d3d482157bc0bb3aafd37c08961373f87bfd/game/server/player.cpp#L7505#L7515
to be frank. :bee:

And yeah that's fine,...
Forum: Snippets and Tutorials 02-14-2019, 05:32
Replies: 13
Views: 3,671
Posted By Benoist3012
Re: [ANY] How to properly switch team

Staying polite, and fully reading what the snippet is about would show you why I made this snippet.
It's aimed at people who can't use ChangeClientTeam due to undesired side effects. Force death is...
Forum: Snippets and Tutorials 02-14-2019, 05:25
Replies: 13
Views: 3,671
Posted By Benoist3012
Re: [ANY] How to properly switch team

You're very much welcome.:bacon!:
Forum: Snippets and Tutorials 02-13-2019, 03:55
Replies: 13
Views: 3,671
Posted By Benoist3012
Re: [ANY] How to properly switch team

Edit:
code reference #1 (https://github.com/NicknineTheEagle/TF2-Base/blob/4977917e6123a1ba0f6ef6ceae400b3eed6840bd/src/game/server/tf/tf_player.cpp#L1468)
code reference #2...
Forum: Scripting 02-11-2019, 17:00
Replies: 7
Views: 1,852
Posted By Benoist3012
Re: [TF2] How to get HUD meters to display for other classes

They're not networked I believe so too, for instance the string attribute defining pipe bomb models for the iron bomber or quickie bomb launchers is only read on the client's end. Despite changing it...
Forum: Snippets and Tutorials 02-11-2019, 03:26
Replies: 13
Views: 3,671
Posted By Benoist3012
[ANY] How to properly switch team

Introduction:
This snippet is aimed at those not willing to use ChangeClientTeam (https://sm.alliedmods.net/new-api/clients/ChangeClientTeam) due to undesired side effects, but still wish to change...
Forum: Plugins 11-23-2018, 05:15
Replies: 604
Views: 339,710
Posted By Benoist3012
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Compile the plugin on GitHub, the plugin attached to this thread has an outdated hardcoded offset.
Forum: Scripting 11-09-2018, 04:27
Replies: 9
Views: 1,229
Posted By Benoist3012
Re: Crash on DHook detouring (dhooks.ext.dll + 0xc3e0)

"Games"
{
"nmrih"
{
"Addresses"
{
"CEventQueue::Clear"
{
"windows"
{
Forum: Scripting 11-07-2018, 11:52
Replies: 4
Views: 645
Posted By Benoist3012
Re: [TF2] Another way to destroy engineer buildings ?

SDKHooks_TakeDamage(iSentry, 0, 0, 99999.0);
Forum: Scripting 09-08-2018, 16:27
Replies: 4
Views: 836
Posted By Benoist3012
Re: [TF2] Cannot mute minigun sounds...

I remember while digging through disassembled code that the minigun sounds with giant & mvm checks was under a shared function so the sounds are server sided and client sided, there's no real way of...
Forum: Plugins 08-10-2018, 14:06
Replies: 16
Views: 6,037
Posted By Benoist3012
Re: [TF2] Thermal Thruster Crash Fix

Yeah you're right, I didn't forget to upload it on the repo https://github.com/Benoist3012/JetPack_Fix/tree/master/addons/sourcemod/extensions (see 2 days ago), but not on the thread. Correcting that...
Forum: Plugins 08-10-2018, 06:52
Replies: 16
Views: 6,037
Posted By Benoist3012
Re: [TF2] Thermal Thruster Crash Fix

Yes you need autoload that's why you still crash.
Forum: Extensions 08-09-2018, 02:22
Replies: 4
Views: 2,715
Posted By Benoist3012
Re: CStudioHdr::GetSharedPoseParameter Fix

Yeah I wasn't sure if it would have been fine well then I can still move it.
Forum: Plugins 08-08-2018, 11:20
Replies: 16
Views: 6,037
Posted By Benoist3012
Re: [TF2] Thermal Thruster Crash Fix

Alright guys so in order to fix the problem once and for all I made an extension fixing valve function:
https://forums.alliedmods.net/showthread.php?p=2609110#post2609110
Forum: Extensions 08-08-2018, 11:16
Replies: 4
Views: 2,715
Posted By Benoist3012
CStudioHdr::GetSharedPoseParameter Fix

Fixes CStudioHdr::GetSharedPoseParameter (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/studio.cpp#L1027) to avoid out of bound array crash.
Before:

int...
Forum: Plugins 08-07-2018, 17:03
Replies: 16
Views: 6,037
Posted By Benoist3012
Re: [TF2] Thermal Thruster Crash Fix

I've seen and been told that there's one case issue where the crash may get through. I'll be fixing that tomorrow.
Forum: Plugins 08-01-2018, 17:23
Replies: 16
Views: 6,037
Posted By Benoist3012
Re: [TF2] Thermal Thruster Crash Fix

Update
- Alright so this new version just block the function from executing and returns 0. Much easier fix :3

Edit: For those thinking this is a "lazy" fix, I've tried something deeper...
Forum: Plugins 08-01-2018, 15:00
Replies: 16
Views: 6,037
Posted By Benoist3012
Re: [TF2] Thermal Thruster Crash Fix

Yeah I got reports that this crash also seems to happen with other sort of weapons, like "The Bread Bite" for heavy. I'll try to get build with a more general fix than just a test case for thermal...
Forum: Plugins 07-29-2018, 12:08
Replies: 16
Views: 6,037
Posted By Benoist3012
Re: [TF2] Thermal Thruster Crash Fix

Yeah and I say in my post this requires as external dependencies dhooks.



I think you overlooked the github link.
Forum: Plugins 07-29-2018, 11:54
Replies: 16
Views: 6,037
Posted By Benoist3012
[TF2] Thermal Thruster Crash Fix

Fixes CStudioHdr::GetSharedPoseParameter (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/studio.cpp#L1027) to avoid out of bound array crash.
Before:

int...
Showing results 1 to 25 of 500

 
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