Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 500
Search took 0.04 seconds.
Search: Posts Made By: DeMNiX
Forum: New Plugin Submissions 11-20-2023, 01:48
Replies: 6
Views: 2,292
Posted By DeMNiX
Re: [VWS] Virtual Weapon Slots - (ie. Multiple AKs at same time)

by this way harder to save some data from custom weapons
better to "play" with custom var_classnames or like medusa's molotov example try to use rg_defaultdeploy & ham_item_deploy hooks from devcs :...
Forum: Scripting Help 10-13-2023, 05:42
Replies: 21
Views: 1,988
Posted By DeMNiX
Re: Correct safety remove entity

>is not important how do you call next think
its true, but interesting


seems like on the end of the server frame ent removes


#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
Forum: Scripting Help 10-13-2023, 05:42
Replies: 21
Views: 1,988
Posted By DeMNiX
Re: Correct safety remove entity

unexpected result


#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <reapi>

new g_iFrame;
Forum: Scripting Help 10-13-2023, 04:53
Replies: 21
Views: 1,988
Posted By DeMNiX
Re: Correct safety remove entity

Nope. FL_KILLME will remove object on next server tick.
On current server tick we just forcing to call Think function by DLLFunc_Think
Forum: Scripting Help 09-20-2023, 05:07
Replies: 2
Views: 741
Posted By DeMNiX
Forum: Scripting Help 05-05-2023, 04:57
Replies: 9
Views: 1,343
Posted By DeMNiX
Re: Generate prefap in the map with AMXX

talking about that?
dev-cs . ru /threads/14936/

not an ad, just require thread, remove link if its restricted
Forum: Scripting Help 12-30-2022, 05:32
Replies: 11
Views: 1,343
Posted By DeMNiX
Re: MSG_ONE vs MSG_ONE_UNRELIABLE

Reliable channel have limited queue's size, u just can crash server (or got endless loop,when server will try to resend rel.data to client)
Forum: Scripting Help 12-05-2022, 23:47
Replies: 1
Views: 546
Posted By DeMNiX
Re: zpclass

just remove it
it's dublicates in cssdk_const.inc
Forum: General 12-05-2022, 23:26
Replies: 2
Views: 887
Posted By DeMNiX
Re: The best classname for an NPC?

Not sure that problem in this plugin
show me debug.log
Forum: Scripting Help 09-06-2022, 02:46
Replies: 2
Views: 707
Posted By DeMNiX
Re: How to play muzzleflash on a player weapon?

no way

try to use custom env_sprite entity
https://github.com/YoshiokaHaruki/AMXX-API-Muzzle-Flash
Forum: Scripting Help 06-21-2022, 21:22
Replies: 3
Views: 641
Posted By DeMNiX
Re: Opening doors AMXX 1.9

your event has already been called, because is in the post = true state.
Accordingly, you do not need to call the button press again.

For a place to search by origin, it's better to do a search...
Forum: Scripting Help 06-21-2022, 04:59
Replies: 3
Views: 641
Posted By DeMNiX
Re: Opening doors AMXX 1.9

iEnt != g_iButtons[i]

Are u trying to use object that already used?
what are u try to achive?
Forum: New Plugin Submissions 05-04-2022, 05:11
Replies: 20
Views: 5,401
Posted By DeMNiX
Re: Navigation System (Pathfinding,waypoint)

awesome stuff!

Is there any solution to create DIY navigation with faster methods?
It takes a little over an hour to create a cube with 1000-3000 units of navigation.
Path auto-generation...
Forum: Scripting Help 08-23-2021, 01:50
Replies: 5
Views: 1,600
Posted By DeMNiX
Re: Entity moving in front of player

new Float:flOrigin[3], Float:flAngles[3], Float:flVec[3];

get_entvar(id, var_origin, flOrigin);
get_entvar(id, var_v_angle, flAngles);

angle_vector(flAngles, ANGLEVECTOR_FORWARD,...
Forum: Scripting Help 08-18-2021, 04:20
Replies: 4
Views: 837
Posted By DeMNiX
Re: [ precaching ] from model to generic

Nope
u can use generic only with files that not spawns in the "world"
Forum: Scripting Help 07-13-2021, 21:39
Replies: 5
Views: 1,269
Posted By DeMNiX
Re: How to make an npc more alive?

better to make move animations for the model than sets some properties
Forum: Scripting Help 06-09-2021, 22:16
Replies: 9
Views: 1,179
Posted By DeMNiX
Re: Set player view to specified trigger_camera ent?

what is g_ent's value? i think its equal zero when u call /cam
Forum: Scripting Help 06-04-2021, 00:00
Replies: 2
Views: 790
Posted By DeMNiX
Re: Attack in straight line with traceline

// now its just a vector
vecEnd[0] = vecEnd[0] + float(TENTACLE_DISTANCE) * vecForward[0]
vecEnd[1] = vecEnd[1] + float(TENTACLE_DISTANCE) * vecForward[1]
vecEnd[2] = vecEnd[2] +...
Forum: Scripting Help 06-03-2021, 22:33
Replies: 7
Views: 1,950
Posted By DeMNiX
Re: Using model skins

u can change bodygroups for v_ models with hacky method, but it limited by number 255(1Byte).
Forum: Scripting Help 05-12-2021, 23:23
Replies: 16
Views: 1,743
Posted By DeMNiX
Re: Entity solidity specified

U need to investigate why should collide are not calling
Or avoid solidity and use trigger
Forum: Scripting Help 05-12-2021, 00:18
Replies: 16
Views: 1,743
Posted By DeMNiX
Re: Entity solidity specified

it must be called..
related? https://dev-cs.ru/threads/1323/

or try this one
https://github.com/ddenzer/addtofullpack_manager

it works with collides for [player<->ent]
but i dont know works...
Forum: Scripting Help 05-10-2021, 00:21
Replies: 16
Views: 1,743
Posted By DeMNiX
Re: Entity solidity specified

FM_ShouldCollide ?
Forum: Zombie Plague Mod 05-05-2021, 00:52
Replies: 5
Views: 3,409
Posted By DeMNiX
Re: bots zmt bots zombie plague (ZP)

bad solution, i guess

1) this bots can be used only for local testing, no more
u cant place waypoints without setting metamodule inside client folder, because only who can call waypoint's menu is...
Forum: Zombie Plague Mod 04-29-2021, 01:57
Replies: 5
Views: 3,409
Posted By DeMNiX
Re: bots zmt bots zombie plague (ZP)

Last time when my friend bought this module, it was no support linux os
did u make it?
Forum: Scripting Help 02-28-2021, 20:23
Replies: 17
Views: 1,813
Posted By DeMNiX
Re: trying to decrease "client_preThink" CPU usage

this code uses amxmod module that checks client's pressed buttons
if some current bitsums changed from prev. frame's bitsum, module will force event call once per change

add*
oh, i see. This way...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 12:08.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode