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Forum: Plugins 03-17-2024, 13:56
Replies: 92
Views: 81,332
Posted By 49459317
Re: [L4D & L4D2] Weapon Spawn (1.14) [25-May-2023]

It's obvious that you don't even know how to use it
Forum: Plugins 03-06-2024, 04:42
Replies: 1,106
Views: 437,899
Posted By 49459317
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

This update is exactly what I need, thank you very much!
Forum: Plugins 03-01-2024, 13:23
Replies: 4
Views: 924
Posted By 49459317
Forum: Plugins 03-01-2024, 00:20
Replies: 2
Views: 813
Posted By 49459317
Forum: Plugins 02-26-2024, 13:36
Replies: 65
Views: 31,745
Posted By 49459317
Re: [L4D & L4D2] Anti Rush (1.21) [28-Jan-2024]

913 line variable g_fCvarRangeLead written incorrectly. It should be changed to g_fCvarRangeLast. Additionally, can you write a function in left4dhooks that triggers survivors to press the elevator...
Forum: Plugins 05-26-2023, 15:52
Replies: 1,106
Views: 437,899
Posted By 49459317
Re: [L4D & L4D2] Left 4 DHooks Direct (1.132) [25-May-2023]

Thank you very much Silvers,It's running normally!
Forum: Plugins 05-14-2023, 14:21
Replies: 2
Views: 1,564
Posted By 49459317
Forum: Plugins 04-16-2023, 19:53
Replies: 1,106
Views: 437,899
Posted By 49459317
Forum: Plugins 04-12-2023, 11:00
Replies: 1,106
Views: 437,899
Posted By 49459317
Re: [L4D & L4D2] Left 4 DHooks Direct (1.129) [31-Mar-2023]

L4D_WarpToValidPositionIfStuck
Very useful, can you also provide one for an infected person to use?Thank you.
:)
Forum: Plugin/Gameplay Ideas and Requests 02-23-2023, 10:43
Replies: 13
Views: 3,786
Posted By 49459317
Re: [L4D2] Remove bile effect if Vomit jar out of map (NAV)

public Action OnUpdate( BehaviorAction chaseVictim, int actor, float interval, ActionResult result )
public Action OnUpdatePost( BehaviorAction chaseVictim, int actor, float interval, ActionResult...
Forum: Plugins 02-22-2023, 13:21
Replies: 8
Views: 10,028
Posted By 49459317
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