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Search: Posts Made By: Ilusion9
Forum: Scripting 04-10-2021, 10:08
Replies: 4
Views: 488
Posted By Ilusion9
Re: Vecmins and vecmaxs based on angular rotation

no, it didn't
childrens have same vecmins vecmaxs when parents are moving, only the origin is not the same (tested with trigger_hurt, physboxes are just fine, their mins and maxs are updated every...
Forum: Plugin/Gameplay Ideas and Requests 04-08-2021, 13:21
Replies: 3
Views: 127
Posted By Ilusion9
Re: CSGO:How can I remove location from team chat & voice chat

#include <sourcemod>
#include <sdktools>

public void OnPluginStart()
{
UserMsg sayText = GetUserMessageId("SayText2");
if (sayText)
{
HookUserMessage(sayText, UserMessage_SayText2,...
Forum: Plugins 04-03-2021, 04:19
Replies: 26
Views: 4,868
Posted By Ilusion9
Re: [CS:GO] Molotov Friendly Fire

Do you have the latest stable sourcemod and metamod versions?
Do you have any errors in logs?
Forum: Plugins 03-28-2021, 17:13
Replies: 6
Views: 642
Posted By Ilusion9
Re: [CS:GO][Untested] Jump Shot icon in Kill Feed

No, if they use the Post method (instead of Pre)
And if they use the Pre method, they already get the old weapon name. If you create another method, they will get 2 events (old and new name)....
Forum: Plugins 03-28-2021, 06:32
Replies: 6
Views: 642
Posted By Ilusion9
Re: [CS:GO][Untested] Jump Shot icon in Kill Feed

public void Event_player_death(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if (!client)
{
return;
}

int attacker =...
Forum: Scripting 03-23-2021, 12:01
Replies: 16
Views: 2,146
Posted By Ilusion9
Re: Hooking player actions (+reload, +attack2, etc)

public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2])
{...
Forum: Plugin/Gameplay Ideas and Requests 03-12-2021, 06:45
Replies: 2
Views: 213
Posted By Ilusion9
Re: [CSGO] Throwing a weapon deals damage

For grenades or any weapon?
Forum: Plugin/Gameplay Ideas and Requests 03-12-2021, 06:44
Replies: 2
Views: 225
Posted By Ilusion9
Re: CS:GO Retake Site Under Radar

Table: m_RetakeRules (offset 11692) (type DT_RetakeGameRules)
Member: m_nMatchSeed (offset 248) (type integer) (bits 32) ()
Member: m_bBlockersPresent (offset 252) (type integer) (bits 1)...
Forum: Plugins 03-12-2021, 03:38
Replies: 55
Views: 19,339
Posted By Ilusion9
Re: [CSGO] Panorama Map Crash Fix (v1.4.0 30/03/2019)

Try this: https://github.com/Ilusion9/csgo-fix-mapchange-crash-sm
Forum: Source Servers (SRCDS) 03-09-2021, 12:39
Replies: 4
Views: 325
Posted By Ilusion9
Re: So valve mute players if they are toxic.

sm_cvar sv_mute_players_with_social_penalties 0
Forum: Scripting 03-07-2021, 11:57
Replies: 8
Views: 451
Posted By Ilusion9
Re: Work with ConVars

g_Cvar1.IntValue is already stored in memory. IntValue is a class member (just an integer variable), not a function (method). g_Cvar1.IntValue is changed automatically when the convar changes.
Forum: Scripting 03-07-2021, 10:08
Replies: 8
Views: 451
Posted By Ilusion9
Re: Work with ConVars

You dont have to store the convar value in another variable, just use g_Cvar1.IntValue
Also, you dont have to use the same function for HookConVarChange



public OnPluginStart()
{
g_Cvar1...
Forum: General 02-27-2021, 10:03
Replies: 4
Views: 316
Posted By Ilusion9
Re: Problems guns in map

those are props. when you touch them, you receive weapons through game_player_equip entities.
Forum: Plugins 02-26-2021, 04:49
Replies: 26
Views: 4,868
Posted By Ilusion9
Re: [CS:GO] Molotov Friendly Fire

Does friendlyfire works without this plugin?



mp_friendlyfire 1
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0
ff_damage_reduction_other 0
ff_damage_reduction_grenade_self 1
Forum: Scripting 02-23-2021, 14:33
Replies: 4
Views: 345
Posted By Ilusion9
Re: Trying to detour IsSpawnPointValid in CSGO

AddCommandListener(CommandListener_JoinTeam, "jointeam");

public Action CommandListener_JoinTeam(int client, const char[] command, int args)
{
if (!IsEntityClient(client) ||...
Forum: Source Servers (SRCDS) 02-23-2021, 13:02
Replies: 8
Views: 1,644
Posted By Ilusion9
Re: [CS:GO] Server Crash (new exploit?)

still receiving this crash
https://crash.limetech.org/v7rcvsv7h6n7

***** OUT OF MEMORY! attempted allocation size: 1048718 ****
Forum: Scripting 02-23-2021, 05:35
Replies: 4
Views: 345
Posted By Ilusion9
Re: Trying to detour IsSpawnPointValid in CSGO

From what I know, mp_solid_teammates 0 or 2 will spawn players in the same spawnpoint if none available.
What are you trying to accomplish?
Forum: Source Servers (SRCDS) 02-23-2021, 05:12
Replies: 5
Views: 410
Posted By Ilusion9
Re: [CSGO] Is there any easy way to get the winner of a match?

#include <sourcemod>
#include <cstrike>

public void OnPluginStart()
{
HookEvent("game_end", Event_GameEnd);
}

public void Event_GameEnd(Event event, const char[] name, bool dontBroadcast) ...
Forum: Scripting 02-22-2021, 15:35
Replies: 2
Views: 317
Posted By Ilusion9
Re: Dynamic size enum structs

enum struct ZoneInfo
{
float vecOrigin[3];
float vecMins[3];
float vecMaxs[3];
}

// arraylist
ArrayList g_List_SolidZones = new ArrayList(sizeof(ZoneInfo));
Forum: Plugins 02-21-2021, 08:48
Replies: 31
Views: 6,448
Posted By Ilusion9
Re: [CS:GO] Fix Competitive Warmup

Updated.
The warmup scripts will be ignored completely. The radar is no longer hidden in warmup.
Forum: Plugins 02-21-2021, 05:11
Replies: 14
Views: 2,243
Posted By Ilusion9
Re: [CS:GO] Bot Quota Fix

retakes are based on rounds, so they will leave on round start if more players joins the server. but you can use "fill" mode, bots will leave exactly when players joins.
Forum: Plugins 02-20-2021, 16:50
Replies: 14
Views: 2,243
Posted By Ilusion9
Re: [CS:GO] Bot Quota Fix

Yes, "round" type should do the trick.
Forum: Scripting 02-15-2021, 06:20
Replies: 28
Views: 832
Posted By Ilusion9
Re: Crash with CS_OnCSWeaponDrop

you cannot see the difference between the two codes, it's not like players drop their weapons every frame.
and even if you do things every frame, in some cases you cannot see the difference.
Forum: Scripting 02-14-2021, 05:12
Replies: 28
Views: 832
Posted By Ilusion9
Re: Crash with CS_OnCSWeaponDrop

There's also a SDK_Hook function for weapon drop:



public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_WeaponDropPost, SDK_OnWeaponDrop_Post);
}

public void...
Forum: General 02-12-2021, 14:39
Replies: 4
Views: 377
Posted By Ilusion9
Re: How to remove the message of money Compensation

put all money cvars on 0, do you need money in retakes mod?
Showing results 1 to 25 of 500

 
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