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Search: Posts Made By: Cruze
Forum: Plugins 04-07-2021, 12:03
Replies: 2
Views: 475
Posted By Cruze
Re: [CSGO] Bhop direction arrows

Should work, unsure.
Forum: Plugins 04-07-2021, 10:50
Replies: 0
Views: 212
Posted By Cruze
[CSGO/ANY?] Body Damage

This is a really old and basic plugin I made long ago! Tested and works well with CSGO.

Video Demonstration (https://www.youtube.com/watch?v=XkaQ5nTgb08)

Cvars:

sm_bodydmg_xcord [X...
Forum: Scripting 04-02-2021, 09:31
Replies: 18
Views: 4,779
Posted By Cruze
Re: getting grenade count in csgo

Tested and working for CSGO

#include <sourcemod>
#include <sdktools>

#define HEGRENADE_OFFSET 14
#define FLASHBANG_OFFSET 15
#define SMOKE_OFFSET 16
#define MOLOTOV_OFFSET 17
#define...
Forum: Scripting 04-02-2021, 08:36
Replies: 5
Views: 230
Posted By Cruze
Re: Compile Errors

I don't anything about L4D1 and its plugins sadly D:
Forum: Scripting 04-01-2021, 01:31
Replies: 5
Views: 267
Posted By Cruze
Re: First time creating natives

public any Native_FlagHelper(Handle plugin, int numParams)
{
int client = GetNativeCell(1);
char flag[5];
GetNativeString(2, flag, 5);
return(CheckCommandAccess(client, "",...
Forum: Scripting 04-01-2021, 01:23
Replies: 5
Views: 230
Posted By Cruze
Re: Compile Errors

Can compile now
Forum: Plugins 04-01-2021, 01:15
Replies: 3
Views: 379
Posted By Cruze
Re: [CS:GO] Disable end match nextmap vote

TF, I didn't even that existed. Thanks man <3 :bacon!:
Forum: Plugins 04-01-2021, 01:14
Replies: 1,904
Views: 734,056
Posted By Cruze
Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]

Hi, may I get some help? I know probably it has already been solved somewhere but there are 190 pages so u know...

How to define VIP items in the shop? There is no info on github. There is a flag...
Forum: Scripting 03-31-2021, 03:23
Replies: 1
Views: 157
Posted By Cruze
Re: NEED Grenades GET plugin !molotov !he !grenade !decoy

https://forums.alliedmods.net/showthread.php?t=280959
Forum: Plugins 03-31-2021, 03:15
Replies: 3
Views: 379
Posted By Cruze
Re: [CS:GO] Disable end match nextmap vote

Pog! :bacon!:
Is there a way to reduce next level time too? "mp_endmatch_votenextleveltime" doesn't work properly :/ I have set its value to "3" but we still have to wait for 20 seconds.
Forum: Plugins 03-29-2021, 01:04
Replies: 381
Views: 218,318
Posted By Cruze
Forum: Plugin/Gameplay Ideas and Requests 03-26-2021, 05:09
Replies: 1
Views: 210
Posted By Cruze
Re: [REQ] Disable AWP for 2 rounds

Untested.


#include <sourcemod>
#include <sdktools>
#include <cstrike>

#pragma semicolon 1
#pragma newdecls required
Forum: Plugin/Gameplay Ideas and Requests 02-01-2021, 12:00
Replies: 4
Views: 918
Posted By Cruze
Re: Need help DoubleJump

// http://forums.alliedmods.net/showthread.php?p=895212

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#define PLUGIN_VERSION "1.31OPRC"

new g_iJumps[MAXPLAYERS+1]
new ...
Forum: Plugin/Gameplay Ideas and Requests 01-02-2021, 07:27
Replies: 2
Views: 491
Posted By Cruze
Re: [REQ][CS;GO] Add timelimit to the top

by increasing mp_roundtime?
Forum: Plugin/Gameplay Ideas and Requests 01-02-2021, 07:25
Replies: 2
Views: 403
Posted By Cruze
Re: How to set custom model on player spawn?

Try setting model after a frame or timer.

RequestFrame(Frame_PlayerSpawn, client);
OR
CreateTimer(0.1, Timer_PlayerSpawn, client);
Forum: Plugin/Gameplay Ideas and Requests 01-02-2021, 07:18
Replies: 1
Views: 411
Posted By Cruze
Re: [CSGO]HUD join message

sm_scm_left_enable 0
Forum: Scripting 01-02-2021, 02:15
Replies: 4
Views: 812
Posted By Cruze
Re: Is that possible to change a warmup message on CS:GO

It doesn't go off on it's own so just create timer everytime you want it off. Calling this function with `funfact_token` blank after given duration would make it disappear.
Forum: Plugin/Gameplay Ideas and Requests 12-04-2020, 12:39
Replies: 3
Views: 504
Posted By Cruze
Re: Problem with compilation zephyrus store

It will only compile with SM 1.9 or below
Forum: General 12-04-2020, 12:16
Replies: 4
Views: 536
Posted By Cruze
Re: Remove restriction pistol

if above doesn't work ->

public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
{
RequestFrame(Frame_PlayerSpawn, event.GetInt("userid"));
}

void...
Forum: General 12-01-2020, 08:15
Replies: 4
Views: 536
Posted By Cruze
Re: Remove restriction pistol

Some maps strips pistols in round start
Forum: Scripting 10-13-2020, 03:58
Replies: 2
Views: 509
Posted By Cruze
Re: [CSGO] Turning Thrown Grenades Into Footballs

public void OnEntityCreated(int entity, const char[] classname)
{
if(StrContains(classname, "_projectile") != -1) SDKHook(entity, SDKHook_SpawnPost, Grenade_SpawnPost);
if(StrContains(classname,...
Forum: Zombie:Reloaded 10-13-2020, 03:51
Replies: 4
Views: 2,115
Posted By Cruze
Re: Any zombie reloaded servers existing anymore?

You should mention game name too!
Forum: Plugin/Gameplay Ideas and Requests 09-22-2020, 05:33
Replies: 1
Views: 222
Posted By Cruze
Re: rounds to minutes plugin

mp_maxrounds 0
mp_timelimit 25
Forum: Scripting 09-21-2020, 01:25
Replies: 5
Views: 520
Posted By Cruze
Re: [HELP] EmitSoundToClient issue

public Action Command_ToggleSound(int client, int args)
{
HearSound[client] = !HearSound[client];
ReplyToCommand(client, "Sounds %s", HearSound[client] ? "disabled" : "enabled");
...
Forum: Plugin/Gameplay Ideas and Requests 09-20-2020, 13:49
Replies: 22
Views: 8,568
Posted By Cruze
Re: Block +left and +right

Here you go. I'm back when post got outdated
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