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Search: Posts Made By: paegus
Forum: Plugins 11-30-2022, 13:33
Replies: 39
Views: 73,963
Posted By paegus
Re: Double Jump

It's fairly trivial to allow double jumping while falling. As is the plugin detects the 1st jump to "enable" the second jump. If you remove the was-jumped logic (and maybe increase the max jumps by...
Forum: General 08-16-2022, 08:20
Replies: 5
Views: 800
Posted By paegus
Re: Editing spawn points. Removal, moval, addition

Well, about a decade since I was last caught digging around in sourcemod in any meaningful way. I'm pretty sure I originally joined on an older forum when it was just amxmod or whatever they had for...
Forum: General 08-14-2022, 04:45
Replies: 5
Views: 800
Posted By paegus
Re: Editing spawn points. Removal, moval, addition

That works well enough for my purpose. Was not looking forward to writing my own.

Thanks a lot!
Forum: General 08-13-2022, 23:24
Replies: 5
Views: 800
Posted By paegus
Editing spawn points. Removal, moval, addition

I have recently starting playing CS:GO with my kids and the Danger Zone maps have pique my interest, but the default spawn points are pretty terrible. I recall a way to edit map entities en-mass and...
Forum: Plugins 10-04-2021, 01:14
Replies: 39
Views: 73,963
Posted By paegus
Re: Double Jump

Thanks for updating it! Glad to see people are still making use of this even after all these years.
Forum: Plugins 10-23-2016, 01:19
Replies: 39
Views: 73,963
Posted By paegus
Re: Double Jump

cheep and nasty version is something like:


//somewhere up top
new AdminFlag:g_afAdminLevel = Admin_Kick


// somewhere something happens.
if (CanClientDoThing(client)) {
// do thing
Forum: Plugins 10-20-2016, 15:41
Replies: 39
Views: 73,963
Posted By paegus
Re: Double Jump

Been a while since I touched this but if you jump too fast (like with a mouse wheel) it might not register them all.

Otherwise, You can try adding server console output at the various stages to...
Forum: Plugins 06-16-2014, 01:27
Replies: 39
Views: 73,963
Posted By paegus
Re: Double Jump

This is a sourcemod plugin not an amx plugin. They are not at all compatible, sorry.
Forum: Plugins 01-16-2014, 02:58
Replies: 10
Views: 13,763
Posted By paegus
Re: [Hidden:Source] Team Aura / Tracer / Tracker

If you increase the sprite duration modifier from -0.05 to say +0.1 you should get sprites that lasts 0.2 seconds instead of 0.05 so the trail will be easier to follow I guess.

g_flSpriteUpdate...
Forum: Plugins 12-20-2013, 01:17
Replies: 7
Views: 19,308
Posted By paegus
Re: [Hidden:Source] Hidden Spectator

The access var is used to set the admin level requirement. The default(?) value 'c' means any admin with kick abilities can use it. Setting it to blank "" allows everyone access. It should work...
Forum: Plugins 12-19-2013, 02:19
Replies: 7
Views: 19,308
Posted By paegus
Re: [Hidden:Source] Hidden Spectator

What does meta version reply with?
What does sm plugins list reply with?
Forum: Plugins 09-30-2013, 07:43
Replies: 40
Views: 44,207
Posted By paegus
Re: [Hidden:Source] Visibility

Unfortunately I don't really have the time to try and combine them at the moment.

You could try asking in the H:S forum thread here...
Forum: Plugins 09-26-2013, 02:20
Replies: 40
Views: 44,207
Posted By paegus
Re: [Hidden:Source] Visibility

The autobot/phys vs plugins wont help directly. They do however contain code for giving and taking weapons is all.

Take a look, I think they're fairly decently commented?
Forum: Plugins 09-25-2013, 01:24
Replies: 40
Views: 44,207
Posted By paegus
Re: [Hidden:Source] Visibility

It doesn't look like you've changed much... try replacing the OnPluginStart with this:

public OnPluginStart() {
CreateConVar(
"hsm_dis_version",
PLUGIN_VERSION,
"H:SM - Disquise...
Forum: Plugins 09-24-2013, 01:12
Replies: 40
Views: 44,207
Posted By paegus
Re: [Hidden:Source] Visibility

You probably want to just change all the convars from hsm_vis* to hsm_dis*

To give/take a gun take a look at the autobot plugin, since that force shotties or 303s. There's also the original (and...
Forum: Unapproved Plugins 08-28-2013, 01:29
Replies: 5
Views: 17,884
Posted By paegus
Re: [Hidden:Source] Custom map download filter fix

I spoke to dr mckay... though this plugin doesn't do anything malicious. It fixed a flaw in the released installer by setting a fefault value
Forum: Unapproved Plugins 08-27-2013, 04:37
Replies: 5
Views: 17,884
Posted By paegus
Re: [Hidden:Source] Custom map download filter fix

Can someone please explain what "Slowhacking" means when why this plugin was unapproved because of it?
Forum: Plugins 08-26-2013, 02:25
Replies: 12
Views: 18,775
Posted By paegus
Re: [Hidden:Source] Beta 5 PigShove, Push, Punt, etc...

Does normal pigstick work?
Do other plugins work?
What does your server console say when someone pigsticks someone?
Forum: SourceMod Anti-Cheat 08-21-2013, 16:30
Replies: 3
Views: 1,412
Posted By paegus
Re: Detect heapsize?

Unfortunately there is no such convar in the episode1 mod in question.

I can see the approximate heapsize using the memory command in-game but not a convar... I don't suppose the convar module can...
Forum: SourceMod Anti-Cheat 08-20-2013, 06:18
Replies: 3
Views: 1,412
Posted By paegus
Re: Detect heapsize?

I'll check the mod for that cvar. Thanks for pointing it out. Google wasn't too helpful.
Forum: SourceMod Anti-Cheat 08-15-2013, 04:55
Replies: 3
Views: 1,412
Posted By paegus
Detect heapsize?

Is there any way to detect the client's heapsize launch option?

It seems that if you specify a really low value then texture issues start occurring which can lead to innocently cheating...
Forum: Plugins 07-22-2013, 15:29
Replies: 13
Views: 16,025
Posted By paegus
Re: Pure-logger

I guess this is only valid in older source mods then. It was initially written for Hidden:Source which runs on the SDK Base 2006 which has not yet been migrated over to the SteamPipe file system.
...
Forum: Plugins 07-20-2013, 01:48
Replies: 13
Views: 16,025
Posted By paegus
Re: Pure-logger

On line 54 the kick reason string is capped at 256 characters. The examples you gave dont seem to have 256 character long reasons so i'm not sure what's going on. Unless theyre just examples.

Try...
Forum: Plugins 06-21-2013, 02:23
Replies: 2
Views: 8,298
Posted By paegus
Re: [Hidden:Source] Physics Vs

The plugin operates from a console variable so you can easily create both votes (using sourcemod's built in vote system) or per-map settings using the mapcfg plugin (which is awesome tbh)
Forum: Plugins 06-14-2013, 04:25
Replies: 40
Views: 44,207
Posted By paegus
Re: [Hidden:Source] Visibility

This issue is resolve. Stray = signs are stray...
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