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Search: Posts Made By: Epicman.
Forum: VSH / Freak Fortress 05-28-2021, 21:41
Replies: 5
Views: 2,176
Posted By Epicman.
Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities

hope ya do more bosses bruh, maybe branch out of freaks and into some vidya game ones too or somethin, think it would be cool. these are dope
Forum: VSH / Freak Fortress 01-11-2021, 14:50
Replies: 14
Views: 5,678
Posted By Epicman.
Re: Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)

yeah i mean if you're lookin for permission to use sam and max go for it, they're public bosses after all

i cant tell ya how you could make it work though, cus i dunno anything bout jailbreak
Forum: VSH / Freak Fortress 01-11-2021, 13:27
Replies: 14
Views: 5,678
Posted By Epicman.
Re: Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)

can you uh, make what work on a jailbreak server? Lol
Forum: VSH / Freak Fortress 12-29-2020, 01:02
Replies: 105
Views: 39,227
Posted By Epicman.
Re: Epicman's Bosses (NEW BOSS: Mr. Game And Watch)

i think i borrowed the bgm from a friend of mine that had woody on his sf2 server. imo the whole "corrupted boss" idea is pretty fuckin stupid to me now lol. but uh, im assuming the guy just slowed...
Forum: VSH / Freak Fortress 06-19-2020, 18:28
Replies: 5
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Views: 3,391
Posted By Epicman.
Forum: VSH / Freak Fortress 02-09-2020, 19:45
Replies: 195
Views: 102,834
Posted By Epicman.
Re: M7's Bosses

damn wobre shut its doors? thats wild. it really feels like an end of an era for ff2, since sauce gaming servers (sgs) recently shut down in january (though the servers were dead anyway).

good...
Forum: VSH / Freak Fortress 10-14-2019, 01:21
Replies: 41
Views: 15,615
Posted By Epicman.
Re: JuegosPablo Bosses V5 (Update on a Hale: Armstrong)

lol this is what scooty always wanted to achieve when we made the og armstrong boss. gg juegos :)
Forum: VSH / Freak Fortress 06-14-2019, 01:22
Replies: 9
Views: 4,077
Posted By Epicman.
Re: [SUBPLUGIN] Thruster

yo this looks really cool, makes me want to make another boss again with this
Forum: VSH / Freak Fortress 05-23-2019, 16:50
Replies: 23
Views: 9,427
Posted By Epicman.
Forum: VSH / Freak Fortress 05-14-2019, 16:22
Replies: 14
Views: 5,678
Posted By Epicman.
Re: Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)

guess i forgot lol, i think someone pointed that out awhile ago, just forgot to update it. thanks anyway tho
also yeah lol, ff2 isnt that amazing to me anymore so ive sorta moved on i guess
Forum: VSH / Freak Fortress 08-11-2018, 19:22
Replies: 14
Views: 5,678
Posted By Epicman.
Re: Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)

New boss, Rudol Von Stroheim, from JJBA Part 2
Forum: VSH / Freak Fortress 08-04-2018, 15:39
Replies: 33
Views: 10,750
Posted By Epicman.
Re: Releasing all my private rages/bosses to the public.

nevermind, forgot to add rocket_barrage2 to the cfg lolrip.

but the boss goes into t-pose if you dont add any attributes to it for some reason.
Forum: VSH / Freak Fortress 08-04-2018, 14:35
Replies: 33
Views: 10,750
Posted By Epicman.
Re: Releasing all my private rages/bosses to the public.

not sure why but when i tested this all it did was make my boss t-pose, rage didnt work.
Forum: VSH / Freak Fortress 07-20-2018, 18:46
Replies: 45
Views: 16,129
Posted By Epicman.
Forum: VSH / Freak Fortress 07-19-2018, 19:17
Replies: 33
Views: 10,750
Posted By Epicman.
Re: Releasing all my private rages/bosses to the public.

have you updated tf2attributes?

also FF2_GetBossMax is a coding issue, it was probably meant for VSP, not sure though since i dont code. so yeah, if anyone's able to fix that, would be appreciated.
Forum: VSH / Freak Fortress 07-10-2018, 15:59
Replies: 14
Views: 5,678
Posted By Epicman.
Re: Epicman's NEW FF2 Bosses (New boss)

damn, sorry about that lol. if i were to know that i wouldnt have released them rip
Forum: VSH / Freak Fortress 07-09-2018, 17:28
Replies: 14
Views: 5,678
Posted By Epicman.
Re: Epicman's NEW FF2 Bosses (New boss)

New boss, Sam and Max

check it out on the thread
Forum: VSH / Freak Fortress 07-07-2018, 17:07
Replies: 14
Views: 5,630
Posted By Epicman.
Re: Scooty's Return [NEW BOSS]

yeah forgot to make them look like they're grabbing the sword lol
Forum: VSH / Freak Fortress 06-28-2018, 21:28
Replies: 14
Views: 5,678
Posted By Epicman.
Re: Epicman's NEW FF2 Bosses

lolrip forgot about the phy file, as for the mod_download, lol my mistake, ill update that rn
Forum: VSH / Freak Fortress 06-18-2018, 19:30
Replies: 14
Views: 5,678
Posted By Epicman.
Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)

Hello, i sorta said on my pillar men boss thread that i would probably never post a boss after that one, but for some reason ive had alot of motivation to make ff2 bosses again. maybe its because i...
Forum: VSH / Freak Fortress 06-14-2018, 21:52
Replies: 1
Views: 741
Posted By Epicman.
Re: i need help on my models

you do weightpaint the head bone to the mesh.. right? because just weightpainting the neck bone (im guessing) doesnt allow head hitboxes, so no headshots
Forum: VSH / Freak Fortress 06-05-2018, 14:14
Replies: 5
Views: 2,652
Posted By Epicman.
Re: The Pillar Men (JJBA Trio Boss)

okay i updated it. try it now
Forum: VSH / Freak Fortress 06-05-2018, 14:02
Replies: 5
Views: 2,652
Posted By Epicman.
Forum: VSH / Freak Fortress 06-02-2018, 21:04
Replies: 5
Views: 2,652
Posted By Epicman.
The Pillar Men (JJBA Trio Boss)

Hello, before i go on about the bosses here, just letting people know that i sorta abandoned my old thread, doesn't exactly mean I've given up those bosses, but i don't plan on fixing them anytime...
Forum: VSH / Freak Fortress 09-10-2017, 17:55
Replies: 105
Views: 39,227
Posted By Epicman.
Re: Epicman's Bosses (NEW BOSS: Mr. Game And Watch)

does juegos's version of buzz give you missing textures too? last time i checked his textures were spaced out as well. :l
Showing results 1 to 25 of 154

 
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