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Posts Made By:
TheAvenger
Forum:
Module Coding
07-17-2012, 10:55
Replies:
2
Accesing metamod modules by cvar address
Views:
1,580
Posted By
TheAvenger
Re: Accesing metamod modules by cvar address
Metamod does not supply plugin configurable variables directly to the engine to avoid segmentation
faults. Check the 'reg_support.cpp' at line 178, it should explain everything for you.
Forum:
Module Coding
05-06-2012, 18:02
Replies:
12
The art of signature scanning
Views:
4,600
Posted By
TheAvenger
Re: The art of signature scanning
After hours of work I managed to create a fully (to the looks) object oriented implementation. I use no static
functions nor global objects, just some JIT-code (ASM) which works perfect! The best...
Forum:
Module Coding
05-04-2012, 02:52
Replies:
12
The art of signature scanning
Views:
4,600
Posted By
TheAvenger
Re: The art of signature scanning
Aa that explains it! Thought it was a bit counter-intuitive at first, but I guess it all makes
sense in the end. I also wanted to ask you a bit about you're detouring implementation though.
Right...
Forum:
Module Coding
05-03-2012, 21:31
Replies:
12
The art of signature scanning
Views:
4,600
Posted By
TheAvenger
Re: The art of signature scanning
It's really late here so I'll just give a quick reply (I have an additional question but that one
requires more thorough explanation); is that really necessary? I didn't know about the edict_t...
Forum:
Module Coding
05-03-2012, 15:14
Replies:
12
The art of signature scanning
Views:
4,600
Posted By
TheAvenger
Re: The art of signature scanning
Yes, I just looked at your excellent code of the CSSDK port. Just seconds ago I tried the 'pev' variable
on a CBasePlayer entity, although I had no success. Since it is the 'first' variable, it...
Forum:
Module Coding
05-03-2012, 11:33
Replies:
12
The art of signature scanning
Views:
4,600
Posted By
TheAvenger
Re: The art of signature scanning
Interesting! Thanks for all the details about InstallGameRules. Right now I'm trying to document
the CGameRules class by using 'fake' structure pointers which works perfect!
Right now it looks...
Forum:
Module Coding
05-03-2012, 07:30
Replies:
12
The art of signature scanning
Views:
4,600
Posted By
TheAvenger
Re: The art of signature scanning
Aaa, yes! I noticed my mistake. I can't believe I was so stupid. But in that case,
I must ask, when do you want to use signature scanning? Is it only of interest when
using windows? Since all...
Forum:
Module Coding
05-01-2012, 16:30
Replies:
12
The art of signature scanning
Views:
4,600
Posted By
TheAvenger
The art of signature scanning
Hi!
I just joined this community, and even though it might not seem as the most
appropriate one (I'm only doing metamod extensions, which aren't related to amxx),
but I won't deny that it is...
Showing results 1 to 8 of 8
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