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Forum: Plugins 08-22-2019, 17:56
Replies: 631
Views: 443,852
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

Glad it's still working after almost 5 years since the last update!
Forum: Plugins 08-04-2017, 07:21
Replies: 631
Views: 443,852
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

In the menu? Just edit sm_resize_menuitems to whatever you require (see front page for more info).
Forum: Plugins 05-05-2017, 14:01
Replies: 631
Views: 443,852
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

As a root admin you can bypass the bound restrictions set by the operator (or as default) as of version 1.5.0, though you can override this with sm_resizeheadboundsoverride and similar found on the...
Forum: Plugins 05-01-2017, 20:07
Replies: 631
Views: 443,852
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

The bounds for each resize should prevent that in my plugin. Please see the bounds convars on the front page, e.g. sm_resize_headbounds, sm_resize_handsbounds, and sm_resize_torsobounds to restrict...
Forum: Plugins 05-01-2017, 15:03
Replies: 631
Views: 443,852
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

By specifying values either in command or set via convars. Please see the front page (https://forums.alliedmods.net/showthread.php?t=193255) for all possible options.
Forum: Plugins 09-30-2015, 18:41
Replies: 631
Views: 443,852
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

There is one little fix to be made, possibly optimizations which some people claim to say improves things, and of course suggestions from pages past.

Also if proper building scaling ever becomes...
Forum: Scripting 09-24-2015, 17:22
Replies: 10
Views: 2,076
Posted By 11530
Re: OnPlayerRunCmd calculate velocity to walk towards a point

Got DegToRad (https://sm.alliedmods.net/api/index.php?fastload=show&id=730&) to avoid having to define pi and multiplying by pi /180
Forum: Scripting 09-20-2015, 12:34
Replies: 8
Views: 1,599
Posted By 11530
Re: [TF2] Detecting when a Spy is doing the box trot taunt?

Check clients' buttons pressed or, more accurately, check players' velocities.
Forum: Scripting 09-15-2015, 17:42
Replies: 6
Views: 916
Posted By 11530
Forum: Scripting 09-15-2015, 17:26
Replies: 17
Views: 2,481
Posted By 11530
Re: Alphanumeric check

You're welcome, though just want to reiterate the edit I made in that post since it looks tiny - just in case someone directly copy/pastes :)
Forum: Plugins 09-15-2015, 16:14
Replies: 631
Views: 443,852
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

I might be biased, but I've never seen or heard of that issue in the.. three years it's been released. Lord, has it been that long already? Anyway, I guess you're not seeing any kind of errors in...
Forum: Scripting 09-06-2015, 14:48
Replies: 2
Views: 665
Posted By 11530
Re: Compile Error

If you're using More Colors (https://forums.alliedmods.net/showthread.php?t=185016), Try using [I]CReplaceColorCodes instead.
Forum: Scripting 08-15-2015, 18:43
Replies: 16
Views: 1,809
Posted By 11530
Re: javascript eval funciton

Just don't use strings.


new Skill[MAXPLAYERS+1][2]; //Array to hold 2 skills for every client

for (new i = 0; i < 2; i++)
{
Skill[Client][i]++;
}
Forum: Scripting 08-13-2015, 16:10
Replies: 16
Views: 1,809
Posted By 11530
Re: javascript eval funciton

Why do you want this? What's the greater goal you are hoping to achieve?
Forum: Scripting 08-12-2015, 18:28
Replies: 5
Views: 888
Posted By 11530
Re: Command when Round 6

Please remember to reset the variable upon starting a new game (or similar).
Forum: Plugins 08-11-2015, 20:33
Replies: 631
Views: 443,852
Posted By 11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20

I'll see what I can add to the sm_resize_damage ConVar for you.



Still works for me. Have you checked your sm_resize_backstab ConVar?
Forum: Scripting 08-06-2015, 16:20
Replies: 5
Views: 978
Posted By 11530
Re: buffer on showmotd panel

#define URL_FORMAT "https://steamcommunity.com/profiles/{PROFILE}"
//...
ReplaceStringEx(FinalURL, sizeof(FinalURL), "{PROFILE}", steamID64);
Forum: Plugins 07-25-2015, 11:35
Replies: 13
Views: 16,915
Posted By 11530
Re: Bug with goldstocks plugin

More like removed because there are better ways to do this now which don't require installing another plugin into the mix.
Forum: Scripting 06-24-2015, 19:31
Replies: 2
Views: 1,114
Posted By 11530
Re: sm_setspawn help

First, you need to change the Event_TeamsChange signature to match what's expected for an event (as opposed to a command). Same for the timer, which doesn't have a name parameter. Also ensure you...
Forum: Scripting 06-15-2015, 20:18
Replies: 7
Views: 1,433
Posted By 11530
Re: Edit plugin

Remove forward OnPluginStart(); in your first post.
Forum: Scripting 06-15-2015, 16:47
Replies: 7
Views: 1,433
Posted By 11530
Re: Edit plugin

Don't forget to use %N instead of GetClientName and %s.


public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new victim = GetClientOfUserId(GetEventInt(event,...
Forum: General 06-10-2015, 17:58
Replies: 3
Views: 1,539
Posted By 11530
Re: Plugin debug/monitoring cpu/ram usage

I'm too lazy/tired to generate my own .xml file, but opening a random one from the forums works with the current profiler fine.
Forum: General 06-09-2015, 16:32
Replies: 3
Views: 1,539
Posted By 11530
Re: Plugin debug/monitoring cpu/ram usage

You'd want the SourceMod Profiler (https://wiki.alliedmods.net/SourceMod_Profiler) to test any and all plugins for performance.
Forum: Scripting 06-09-2015, 16:29
Replies: 4
Views: 1,214
Posted By 11530
Re: Get cvar value

new Handle:g_hCvarGravity = FindConVar("sv_gravity");

new iGravity;
if (g_hCvarGravity != INVALID_HANDLE)
{
iGravity = GetConVarInt(g_hCvarGravity);
}


There's also GetConVarBool...
Forum: Scripting 06-09-2015, 15:59
Replies: 1
Views: 852
Posted By 11530
Re: Steamworks CheckGroupStatus?

bool:SteamWorks_GetUserGroupStatus(client, groupid); - Source (https://github.com/KyleSanderson/SteamWorks/blob/master/Pawn/includes/SteamWorks.inc)
Showing results 1 to 25 of 500

 
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