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Search: Posts Made By: Celena Luna
Forum: Scripting Help Yesterday, 22:21
Replies: 4
Views: 197
Posted By Celena Luna
Re: Detecting walk/run [SHIFT]

I was confused "Detect" and "Hook" a bit.

I actually aimming for "Change holding Shift from walk to sprint" so holding Shift increased speed instead of slowdown.

So can we increase player speed...
Forum: Scripting Help Yesterday, 04:27
Replies: 4
Views: 197
Posted By Celena Luna
Detecting walk/run [SHIFT]

It is something I want to discuss than actually a question.

1. Wrong way to detect walk
buttons = pev(id, pev_buttons) //or buttons = get_uc(cmd, UC_Buttons) if using at CmdStart

//Check...
Forum: Zombie Plague Mod 10-20-2021, 22:41
Replies: 11
Views: 1,723
Posted By Celena Luna
Re: [ZP 5.0] Problems - Help

earndevison earndevison is offline
New Member
Last Activity: 09-25-21 02:25 PM

He asked then offline since
Forum: Scripting Help 10-20-2021, 22:38
Replies: 3
Views: 156
Posted By Celena Luna
Re: Stock vs. Private vs. Public

https://forums.alliedmods.net/showthread.php?t=10775
Forum: Scripting Help 10-19-2021, 05:35
Replies: 10
Views: 370
Posted By Celena Luna
Re: Give the same functionality for the alive players to the dead players

Did I misunderstand something?
I mean "anything other than DEAD_NO will count as DEAD and will treat it as dead player."
You said you set DEAD_DEAD and it turn player back to spec so I thought...
Forum: Scripting Help 10-19-2021, 04:45
Replies: 10
Views: 370
Posted By Celena Luna
Re: Give the same functionality for the alive players to the dead players

As I check in gamerules.cpp, it don't have to be DEAD_DEAD to trigger round end, only need to be not DEAD_NO.
Maybe try DEAD_DYING or DEAD_RESPAWNABLE after spawn?

Reference
void...
Forum: General 10-18-2021, 03:35
Replies: 60
Views: 5,994
Posted By Celena Luna
Re: [New Plugin Submissions] Help needed

https://forums.alliedmods.net/showthread.php?t=334732
https://forums.alliedmods.net/showthread.php?t=334628
https://forums.alliedmods.net/showthread.php?t=334718

Wrong section
Forum: General 10-18-2021, 03:33
Replies: 1
Views: 214
Posted By Celena Luna
Re: CSGO - mySQL

this is amxx section, not sourcemod
Forum: Scripting Help 10-15-2021, 00:01
Replies: 5
Views: 338
Posted By Celena Luna
Re: Error in AMX MOD X: Static variable is not a static!

I think it should be static pluginid; pluginid = -1;

Also you should printout pluginid when set pluginid = i to make sure it run though.
Forum: Scripting Help 10-14-2021, 05:47
Replies: 5
Views: 297
Posted By Celena Luna
Re: Generate a Random 6 Digit Random ID and Attach on SQL

hm.. it sound a bit sus but ok

/* Sublime AMXX Editor v2.2 */

#include <amxmodx>
#include <sqlx>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Author"
Forum: Scripting Help 10-13-2021, 12:49
Replies: 15
Views: 634
Posted By Celena Luna
Re: Ham_Touch

What? "True Scripters" mean we have to look at a bunch of code, detect the error then fix it without what is the error is?
Then no, we are not "true scripters".

We are human, not a compiler.
...
Forum: New Plugin Submissions 10-12-2021, 22:17
Replies: 10
Views: 749
Posted By Celena Luna
Re: Drop Grenades

but it fundamentally wrong :shock:
It create a bad habit and it get error in most of the programing language.

Edit: Well, I guess it is your choice of style and the Approver accept it or not, not...
Forum: Scripting Help 10-12-2021, 22:10
Replies: 15
Views: 634
Posted By Celena Luna
Re: Ham_Touch

Basic format to ask a question:
- What is the problem
- What have you done
- Show what have you done
- Wait
Forum: Scripting Help 10-12-2021, 22:08
Replies: 3
Views: 338
Posted By Celena Luna
Re: invisible entity

too much CPU consuming
Forum: New Plugin Submissions 10-11-2021, 23:24
Replies: 10
Views: 749
Posted By Celena Luna
Re: Drop Grenades

1. Ahh my mistake it actually here
enum {
GRENADE_HEGRENADE,
GRENADE_FLASHBANG,
GRENADE_SMOKEGRENADE,
@@ MAX_GRENADES,
}

you left out that comma at the last one which normally an basic...
Forum: Scripting Help 10-11-2021, 12:07
Replies: 13
Views: 767
Posted By Celena Luna
Re: Can we modify the players scoreboard?

um... no? it was Valve updated on CS 1.6
https://i.imgur.com/XGw6Hcm.png
https://i.imgur.com/3dyoj6H.png
https://i.imgur.com/idIeQf6.png
Forum: Zombie Plague Mod 10-10-2021, 22:38
Replies: 16
Views: 17,388
Posted By Celena Luna
Re: [zp50] Zombie Class : Burning Zombie v1.0.0 [09-01-11]

it is the default model so no need extra model
Forum: New Plugin Submissions 10-10-2021, 22:31
Replies: 10
Views: 749
Posted By Celena Luna
Re: Drop Grenades

1.
Grenades_world_model[MAX_GRENADES][]
=>
grenades_world_model[MAX_GRENADES-1][]

2.

new grenades[][] = {
"weapon_hegrenade",
"weapon_flashbang",
Forum: Off-Topic 10-08-2021, 03:09
Replies: 3
Views: 483
Posted By Celena Luna
Re: Hmm is people even active anymore?

Sometime I did wonder how many people active since my section only have like 5-6 veteran coder and usually new coder
Forum: Off-Topic 10-04-2021, 00:10
Replies: 7
Views: 819
Posted By Celena Luna
Re: Asherkin pfp

it is like csgo retake or somewhat valorant spike rush.
Terrorist will spawn in one bomb site and plant the C4 while CT will have to rush in and defuse the bomb.
After specific round, CT and T will...
Forum: Suggestions / Requests 10-03-2021, 23:51
Replies: 7
Views: 770
Posted By Celena Luna
Re: Block NVG Sound?

I updated the code on previous post. Can you check it?
Forum: Zombie Plague Mod 10-01-2021, 13:32
Replies: 7
Views: 491
Posted By Celena Luna
Re: Jetpack extra item plugin spamming errors on console every second, litteraly

Nice, then I was correct where it was wrong.
Have you tried with the plugin I attached above?
Forum: Scripting Help 10-01-2021, 13:30
Replies: 2
Views: 567
Posted By Celena Luna
Re: [solved] make env_sprite entity able to have velocity or info_target animable

have you try to set nextthink to it?
also [Solved] mean you already done and doesn't need help anymore btw
Forum: Off-Topic 10-01-2021, 04:46
Replies: 3
Views: 619
Posted By Celena Luna
Re: Forum/Website you find ZP stuff

ohh I have never saw that site. It have quite number of custom modal
Forum: Off-Topic 10-01-2021, 04:24
Replies: 7
Views: 819
Posted By Celena Luna
Re: Asherkin pfp

Dynamic pfp?
You could just F5 and it will still change
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