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Posts Made By:
El Curioso
Forum:
Scripting
11-10-2020, 17:29
Replies:
3
Missing damagetype with OnTakeDamage/TraceAttack?!
Views:
1,040
Posted By
El Curioso
Re: Missing damagetype with OnTakeDamage/TraceAttack?!
Right. Thank you so much :)
OnTakeDamage works just fine now. Output is as it should be: 8 (DMG_BURN ).
TraceAttack won't work with the damagetype DMG_BURN . Don't know why, but it is what...
Forum:
Scripting
11-09-2020, 15:37
Replies:
3
Missing damagetype with OnTakeDamage/TraceAttack?!
Views:
1,040
Posted By
El Curioso
Missing damagetype with OnTakeDamage/TraceAttack?!
Tried to figure out the damagetype of weapon_molotov and weapon_incgrenade in CSGO.
Something like DMG_BURN would have been my first guess, but there is no damagetype-output at all.
Any ideas,...
Forum:
Plugins
11-14-2017, 11:44
Replies:
126
Automatic Bot Names
Views:
146,935
Posted By
El Curioso
Re: Automatic Bot Names
Game is Counter-Strike-Source.
Problem occurs only once per day in the error-log, after the daily reboot and plugin start. All bots are renamed (except one).
After map change it runs like a charm...
Forum:
Plugins
11-10-2017, 13:16
Replies:
126
Automatic Bot Names
Views:
146,935
Posted By
El Curioso
Re: Automatic Bot Names
error-Log-Output:
[SM] Exception reported: Invalid Handle 0 (error: 4)
[SM] Blaming: automaticbotnames.smx
[SM] Call stack trace:
[0] GetArraySize
[1] Line 358,...
Forum:
Scripting
10-21-2017, 09:39
Replies:
10
Solved
compiler.exe broken with new builds?
Views:
2,779
Posted By
El Curioso
Re: compiler.exe broken with new builds?
You provided almost no useful information with that ;)
THAT was the missing piece of puzzle! :up:
So I started searching the whole Computer for this f***ing file and finally found it:
In...
Forum:
Scripting
10-20-2017, 06:14
Replies:
10
Solved
compiler.exe broken with new builds?
Views:
2,779
Posted By
El Curioso
Re: compiler.exe broken with new builds?
Good to know. Unfortunately there seems to be no generation of an *.smx-file (not in the compiled, nor in any other folder).
More Info:
Tried 1.7.3dev+5255: Compiles fine, everything is as it...
Forum:
Scripting
10-19-2017, 19:24
Replies:
10
Solved
compiler.exe broken with new builds?
Views:
2,779
Posted By
El Curioso
Re: compiler.exe broken with new builds?
adminhelp.sp is processing as follows when I drop it on spcomp.exe.
SourcePawn Compiler 1.8.0.6027
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2015 AlliedModders LLC
Code...
Forum:
Scripting
10-19-2017, 14:48
Replies:
10
Solved
compiler.exe broken with new builds?
Views:
2,779
Posted By
El Curioso
Re: compiler.exe broken with new builds?
Sry, you are obviously right.
Just tried the 1.8 branch with the builds 6007, 6026 and 6027.
The OS is Windows 10 Home x64
Since you hinted to an OS-Problem, I tried an old Windows 7 Home...
Forum:
Scripting
10-19-2017, 11:18
Replies:
10
Solved
compiler.exe broken with new builds?
Views:
2,779
Posted By
El Curioso
compiler.exe broken with new builds?
Why is compiler.exe not working any more with the new shipped builds?
Before "day X", klicking on compiler.exe was compiling all shipped *.sp files to the folder "compiled".
Now there is no...
Forum:
Plugins
05-25-2017, 17:57
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
813,131
Posted By
El Curioso
Re: Say Sounds (including Hybrid Edition) (4.0.8)
Don't think so:
Author: Last Activity: 13th Jun 2014 04.37
Forum:
Plugins
05-24-2017, 16:00
Replies:
28
[CS:S/CS:GO] Force map end (Usefull for DM/Surf/Bhop)
Views:
40,465
Posted By
El Curioso
Re: [CS:S/CS:GO] Force map end (Usefull for DM/Surf/Bhop)
Interesting thing:
The Force Map-Change-Plugin does not force the Map to change, it merely forces the win-conditions of a round.
Have a look at the sm_forcetimelimit-plugin...
Forum:
Scripting
05-09-2017, 09:11
Replies:
3
StartPrepSDKCall(SDKCall_Entity) - Problem
Views:
1,106
Posted By
El Curioso
Re: StartPrepSDKCall(SDKCall_Entity) - Problem
Great, thx a lot :up:
Forum:
Scripting
05-08-2017, 14:50
Replies:
3
StartPrepSDKCall(SDKCall_Entity) - Problem
Views:
1,106
Posted By
El Curioso
StartPrepSDKCall(SDKCall_Entity) - Problem
Pls help: Signature "@_ZN20CHEGrenadeProjectile8DetonateEv" not working with CS:GO
// Prepare Detonate call
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetSignature(SDKLibrary_Server,...
Forum:
Extensions
05-08-2017, 09:34
Replies:
421
Accelerator - Crash Reporting That Doesn't Suck
Views:
282,528
Posted By
El Curioso
Re: Accelerator - Crash Reporting That Doesn't Suck
Sry for bringing this up again. As I understand, this is NOT SUPPOSED to be in the errors_xxxx.log. But unfortunately it IS fact:
L 05/08/2017 - 05:00:08: SourceMod error session started
L...
Forum:
Scripting
04-19-2017, 16:19
Replies:
3
Solved
IgniteEntity deals no damage (any more)?
Views:
954
Posted By
El Curioso
Re: IgniteEntity deals no damage (any more)?
Finally Problem solved:
IgniteEntity ignites but does no damage if the damage is blocked via another plugin :roll::
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage,...
Forum:
Scripting
04-18-2017, 16:18
Replies:
3
Solved
IgniteEntity deals no damage (any more)?
Views:
954
Posted By
El Curioso
Re: IgniteEntity deals no damage (any more)?
Ok, thx for the fast reply :)
The game i tried out is CS:S
Some time ago in this game "fire" was more than a cosmetic effect.
Obviously this has been changed (by valve). Don't understand why,...
Forum:
Scripting
04-18-2017, 15:25
Replies:
3
Solved
IgniteEntity deals no damage (any more)?
Views:
954
Posted By
El Curioso
IgniteEntity deals no damage (any more)?
When setting
IgniteEntity(i, duration);
the Entity (Player) starts to burn for some time, but the fire doesn't deal any damage. Same with sm_burn.
Is this a glitch (because some forum-posts...
Forum:
Plugins
04-09-2017, 08:39
Replies:
57
[Any] Super Spray Handler (V1.2.3, 5/10/16)
Views:
37,307
Posted By
El Curioso
Re: [Any] Super Spray Handler (V1.2.3, 5/10/16)
BUG: Plugin not functional: crashing Linux Server!
Installed version: Super Spray Handler (V1.2.3, 5/10/16)
installed as described:
Error-Message Linux: (Server shutting down):
Forum:
Scripting
04-02-2017, 14:36
Replies:
6
Solved
changing prop_physics - Flag
Views:
1,383
Posted By
El Curioso
Re: changing prop_physics - Flag
After some further reading in this forum and testing, I found the (easy) solution:
With "SDKHooks_TakeDamage" you can force the window to break on touch.
Thx Rachnus for your help. :up:
Forum:
Plugins
04-01-2017, 10:04
Replies:
130
H-Balance (Team balancer)
Views:
81,346
Posted By
El Curioso
Re: H-Balance (Team balancer)
Just "upgraded" from "1.6.2" to "1.6.6". CS:S Server.
Within 17 Minutes I had 520! "Exception reported: Property "m_bWarmupPeriod" not found on the gamerules proxy"
L 04/01/2017 - 15:52:57:...
Forum:
Scripting
04-01-2017, 05:11
Replies:
6
Solved
changing prop_physics - Flag
Views:
1,383
Posted By
El Curioso
Re: changing prop_physics - Flag
Yes, exactly. Should have formulated it like this from the beginning :oops:.
Forum:
Scripting
03-31-2017, 13:52
Replies:
6
Solved
changing prop_physics - Flag
Views:
1,383
Posted By
El Curioso
Re: changing prop_physics - Flag
Ok, thx, I think I got it.
Since I cannot change the entity "window" I have to change the entity "flashbang_projectile".
But what is the difference between a "flashbang_projectile" I throw...
Forum:
Plugins
03-31-2017, 11:12
Replies:
120
[ANY] Round End / Map End Sounds v2.5.0 Beta 9 (FrozDark) [26-10-13]
Views:
89,535
Posted By
El Curioso
Re: [ANY] Round End / Map End Sounds v2.5.0 Beta 9 (FrozDark) [26-10-13]
Thank you for your quick reply:)
I just tested the above version.
Unfortunately the error still exists:
L 03/31/2017 - 15:58:57: Info (map "de_dust2") (file "errors_20170331.log")
L...
Forum:
Plugins
03-30-2017, 14:52
Replies:
120
[ANY] Round End / Map End Sounds v2.5.0 Beta 9 (FrozDark) [26-10-13]
Views:
89,535
Posted By
El Curioso
Re: [ANY] Round End / Map End Sounds v2.5.0 Beta 9 (FrozDark) [26-10-13]
Error spamming log:
L 03/30/2017 - 00:49:17: [SM] Exception reported: Invalid index 11 (count: 1)
L 03/30/2017 - 00:49:17: [SM] Blaming: res.smx
L 03/30/2017 - 00:49:17: [SM] Call stack trace:...
Forum:
Scripting
03-29-2017, 12:05
Replies:
6
Solved
changing prop_physics - Flag
Views:
1,383
Posted By
El Curioso
changing prop_physics - Flag
Hi guys,
hope this is the right part of the forum. If not, pls tell me so and I move to the right one.
There is a flag called "Break on Touch", but it is not activated by default.
Any ideas...
Showing results 1 to 25 of 45
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