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Search: Posts Made By: Hotdog Storm
Forum: Plugins 11-13-2010, 04:05
Replies: 511
Views: 394,554
Posted By Hotdog Storm
Re: [L4D-L4D2] New custom commands v1.0.7b

I tried using the anti-rush on some friends as a joke and noticed it didn't work with The Sacrifice or No Mercy, so I got some coordinates for those:

else if(StrEqual(map, "c7m1_docks"))
...
Forum: Plugins 05-08-2010, 14:49
Replies: 97
Views: 55,091
Posted By Hotdog Storm
Re: [L4D2] Scavenge Remix

Any chance of this being updated to work with the new Follow the Liter mutation? Not sure how feasible that is, the current version still spawns tanks and witches but all the can locations are...
Forum: Plugins 03-13-2010, 16:07
Replies: 134
Views: 92,648
Posted By Hotdog Storm
Re: [L4D2] Tank Swap

Perhaps if you follow the instructions:

Put the .smx in your sourcemod/plugins folder
Put the .txt in your sourcemod/gamedata folder
Forum: Plugins 03-12-2010, 20:33
Replies: 97
Views: 55,091
Posted By Hotdog Storm
Re: [L4D2] Scavenge Remix

2 seems to happen randomly with a variety of maps on even vanilla servers, call a vote to change the map and it should clear up.

3 is a bug in the game, bats never spawn for the first team on the...
Forum: Unapproved Plugins 02-28-2010, 16:35
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

Perhaps if you have it check that the class was successfully changed upon spawn from what the director would have given after the first iteration of the loop and if not then repeat, rather than or in...
Forum: Unapproved Plugins 02-28-2010, 15:56
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

For testing I set everything's health to 1 to die easily for faster respawns, a bit artificial but you never know what mods someone might be running. The ghost check only applies to removing the...
Forum: Unapproved Plugins 02-28-2010, 14:28
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

In our opinion the whole point of the lockout is to prevent circumvention of the ability refresh; being able to have one person be a boomer, suicide himself to cover people, then a second person be a...
Forum: Unapproved Plugins 02-28-2010, 06:10
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

Here's the class lockout timer update I mentioned. What it does is set a 25 second timer when you die that temporarily lowers the limit for that class, we found this was an appropriate length to...
Forum: Unapproved Plugins 02-26-2010, 00:32
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

You can't disable the message by cvar, but you can edit the source to remove it if it bothers you that much. Comment out line 187:
// CreateTimer(PLAYER_NOTIFY_DELAY, Timer_NotifyKey, client,...
Forum: Unapproved Plugins 02-21-2010, 16:42
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

New page requote:

I thought it locked if you hadn't spawned yet because there's a second or two delay before it will work after you've gotten back in range, so nothing to worry about :)
Forum: Unapproved Plugins 02-21-2010, 15:11
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

Tested out the new features and they're nice additions. Removing the ability to change class after running far away to get back into ghost mode is great, but it's also removed if you never spawned...
Forum: Plugin/Gameplay Ideas and Requests 02-19-2010, 23:52
Replies: 12
Views: 10,629
Posted By Hotdog Storm
Re: [L4D2] Make bots advance in versus

Correct, they fixed this problem entirely along with an AI bug:
http://store.steampowered.com/news/3476/
Forum: Unapproved Plugins 02-19-2010, 23:30
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

Just checked again, was not able to get the same infected twice in a row. I'm not sure if it was actually an older version or if I was just imagining things :| Being able to choose the SI that...
Forum: Unapproved Plugins 02-19-2010, 15:04
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

I just tested the "last class" prohibition and it doesn't work. Occasionally we were able to get our previous class, I think if somebody else spawned and died as it before we respawned.

These...
Forum: Plugin/Gameplay Ideas and Requests 02-19-2010, 01:57
Replies: 6
Views: 2,698
Posted By Hotdog Storm
Re: [L4D2] Remove SI ghost tips

This is an unneeded plugin as that information window will disappear after you have played versus enough times. If it is reverting then something is wrong on your end, try disabling the steam cloud...
Forum: Plugins 02-16-2010, 01:36
Replies: 407
Views: 320,580
Posted By Hotdog Storm
Re: [L4D(2)] Ready Up! 0.17.3

Strange problem(?) with this plugin in L4D2. In the source code it appears there's a function to enable alltalk during pause events and then restore it to its previous state on unpause. The issue...
Forum: Unapproved Plugins 02-14-2010, 20:48
Replies: 212
Views: 102,173
Posted By Hotdog Storm
Re: [L4D2] Infected Character Select v0.7.5

I'll throw my hat in for wanting the option to prevent repeated spawning of the same class, a few friends and I use this plugin on our servers for friendly matches and love it. The additions in your...
Forum: Plugins 02-09-2010, 18:11
Replies: 48
Views: 50,010
Posted By Hotdog Storm
Re: [L4D & L4D2] Hunter Cull Jump in Versus

I understand your view that it's only for escape and can agree with the choice, but the aiming thing is a problem. You can imagine a situation where making a quick escape requires you to not jump...
Forum: Plugins 02-08-2010, 20:46
Replies: 48
Views: 50,010
Posted By Hotdog Storm
Re: [L4D & L4D2] Hunter Cull Jump in Versus

Great idea for a plugin and it seems stable to me, but a few observations to improve it if you're interested:

The angle doesn't work like it does in coop. If you're not facing at least 20ish...
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