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Posts Made By:
+ARUKARI-
Forum:
Suggestions / Requests
03-20-2024, 20:56
Replies:
6
[REQUEST][Half-Life] Minigun (M134)
Views:
408
Posted By
+ARUKARI-
Re: [REQUEST][Half-Life] Minigun (M134)
Why not use WeaponMod and reproduce this weapon by replacing its model and parameters?
https://forums.alliedmods.net/showthread.php?t=184412
Forum:
Off-Topic
03-14-2024, 03:38
Replies:
30
is this site get hacked? an invalid thread and user appears in Sourcemod - General
Views:
5,195
Posted By
+ARUKARI-
Re: is this site get hacked? an invalid thread and user appears in Sourcemod - Genera
And your forum has a country block.
Forum:
Suggestions / Requests
03-13-2024, 03:10
Replies:
6
[REQUEST][Half-Life] Minigun (M134)
Views:
408
Posted By
+ARUKARI-
Re: [REQUEST][Half-Life] Minigun (M134)
Use this to make your own.
https://forums.alliedmods.net/showthread.php?t=183369
Forum:
Suggestions / Requests
03-01-2024, 02:17
Replies:
14
lasermine edit
Views:
666
Posted By
+ARUKARI-
Re: lasermine edit
SandStriker is me, but I am not willing to support that plugin because it has been modified by others and the version is too old.
Forum:
Suggestions / Requests
02-21-2024, 11:10
Replies:
14
lasermine edit
Views:
666
Posted By
+ARUKARI-
Re: lasermine edit
Like this?
https://www.youtube.com/watch?v=XMzMsdZD5IE
Forum:
Off-Topic
01-16-2024, 23:31
Replies:
87
nVault Editor v0.4 beta
Views:
56,231
Posted By
+ARUKARI-
Re: nVault Editor v0.4 beta
@Bugsy Me too, made mine in C#(it's not finished it.), but I can't publish it without checking with you.
I would like to release the whole source on Github if possible.
Forum:
Off-Topic
12-07-2023, 23:30
Replies:
12
The perfect if else statement doesn’t exis..
Views:
3,094
Posted By
+ARUKARI-
Re: The perfect if else statement doesn’t exis..
if (error_1)
{
// not works.
// something msg.
return;
}
if (error_2)
{
// not works.
// something msg.
Forum:
Module Coding
01-30-2023, 10:17
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
46,436
Posted By
+ARUKARI-
Re: Module: Counter-Strike Weapon Mod [1.7.1]
https://github.com/AoiKagase/CSWM/releases/tag/1.7.2
Forum:
News
01-24-2023, 03:32
Replies:
89
Sticky:
Development Roundup, We need you!
Views:
180,879
Posted By
+ARUKARI-
Re: Development Roundup, We need you!
Can this work?
http://www.amxmodx.org/doc/index.html?page=source%2Ffunctions%2Fcore%2Fquery_client_cvar.htm
Forum:
Module Coding
01-04-2023, 19:31
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
46,436
Posted By
+ARUKARI-
Re: Module: Counter-Strike Weapon Mod [1.7.1]
The following bugs exist in this module.
Burst fire in secondary mode does not work.
The specified shot animation does not play.
Shotgun reload stops halfway through.
The shotgun idle...
Forum:
HL1 Servers (HLDS)
12-15-2022, 03:22
Replies:
13
SteamCMD error when installing mod 90
Views:
4,222
Posted By
+ARUKARI-
Re: SteamCMD error when installing mod 90
This was discussed on Discord a while ago.
It seems that the Linux version of CS1.6 can no longer be downloaded by Anonymous and requires a login.
(The Windows version can be downloaded by...
Forum:
Suggestions / Requests
12-08-2022, 23:10
Replies:
6
Please, Can you Fix the Red Crosshair?
Views:
883
Posted By
+ARUKARI-
Re: Please, Can you Fix the Red Crosshair?
No, it's not mine, I just Forked it.
It is something that has not been maintained for a long time and will be modified like ReviveKit if necessary.
The spread of Crosshair is completely...
Forum:
Suggestions / Requests
12-08-2022, 00:36
Replies:
6
Please, Can you Fix the Red Crosshair?
Views:
883
Posted By
+ARUKARI-
Re: Please, Can you Fix the Red Crosshair?
It seems that Version 1.2.5 was released 2 years ago.
Why don't you give it a try?
https://github.com/AoiKagase/Amxx-CrosshairMenu
Forum:
Suggestions / Requests
11-27-2022, 03:16
Replies:
4
C4 Explode Chance without Defuse Kit
Views:
727
Posted By
+ARUKARI-
Re: C4 Explode Chance without Defuse Kit
// Convert dfmis_odds to a percent
new percent = CHANCE / min(risk, CHANCE) * NO_KIT_TIME
// Get a random number between 1 and dfmis_odds
@@new mistake = random_num(1, percent)
Although setting...
Forum:
Approved Plugins
11-22-2022, 04:05
Replies:
692
Laser/TripMine Entity
Views:
636,798
Posted By
+ARUKARI-
Re: Laser/TripMine Entity
Only ZP 5.0 is assumed.
If you wish to use it with 4.3, we recommend that you turn off ZP support and use the wrapper plugin that uses Native functions.
(I'm reluctant to provide support for ZP,...
Forum:
Scripting Help
09-29-2022, 02:49
Replies:
2
ZP50 Lasermine (Line) Issue
Views:
708
Posted By
+ARUKARI-
Re: ZP50 Lasermine (Line) Issue
Older Lasermines are not supported.
(SandStriker is me.)
https://forums.alliedmods.net/showthread.php?t=25819
Forum:
Module Coding
08-24-2022, 10:28
Replies:
23
Module: Custom Entity Data
Views:
11,942
Posted By
+ARUKARI-
Re: Module: Custom Entity Data
Check installed libstdc++.so
[root ~]# ls -l /usr/lib/libstdc++*
lrwxrwxrwx. 1 root root 23 12月 14 2020 /usr/lib/libstdc++.so -> /usr/lib/libstdc++.so.6
@@lrwxrwxrwx. 1 root root 19 ...
Forum:
Module Coding
08-23-2022, 20:11
Replies:
23
Module: Custom Entity Data
Views:
11,942
Posted By
+ARUKARI-
Re: Module: Custom Entity Data
If you don't get warning messages and it doesn't crash, you can use the official version.
1. it's a false positive, but I'll check again.
2. it is an environment-dependent problem because I am...
Forum:
New Plugin Submissions
08-18-2022, 20:45
Replies:
46
AGM + AimGlow v2.0.2 [24/04/2020]
Views:
21,109
Posted By
+ARUKARI-
Re: AGM + AimGlow v2.0.2 [24/04/2020]
In the Biohazard mod (not sure about ZP), when the player model is changed, it is overlaid on the normal player model as an entity.
In other words, the player ID and the ID of the actual visible...
Forum:
Scripting Help
07-24-2022, 22:47
Replies:
40
Solved
Need Code For CFG FILE
Views:
2,052
Posted By
+ARUKARI-
Re: Need Code For CFG FILE
Returned before fclose.
Forum:
Scripting Help
07-20-2022, 05:21
Replies:
16
Solved
Replace in a String that Contains Repeated Chars
Views:
1,371
Posted By
+ARUKARI-
Re: Replace in a String that Contains Repeated Chars
:roll:sz[4] = 'm';
Forum:
Scripting Help
07-15-2022, 02:20
Replies:
4
Solved
Limit lasermine buy
Views:
659
Posted By
+ARUKARI-
Re: Limit lasermine buy
https://forums.alliedmods.net/showthread.php?t=25819
Forum:
Scripting Help
07-07-2022, 20:09
Replies:
8
Spawned a NULL entity
Views:
945
Posted By
+ARUKARI-
Re: Spawned a NULL entity
My plugin provides a Native function, which allows Lasermine to be used from other plugins.
So there is no need to write complicated code such as entity creation.
Forum:
Scripting Help
07-06-2022, 22:28
Replies:
8
Spawned a NULL entity
Views:
945
Posted By
+ARUKARI-
Re: Spawned a NULL entity
Why not use a plugin that already exists?
Forum:
Scripting Help
06-08-2022, 19:43
Replies:
2
Lasermine
Views:
566
Posted By
+ARUKARI-
Re: Lasermine
It is just a Warning and can be ignored, but I would recommend using the latest Lasermine.
Showing results 1 to 25 of 500
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