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Search: Posts Made By: KillMan
Forum: General 01-21-2021, 06:18
Replies: 89
Views: 68,079
Posted By KillMan
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

It does, 50-50.
https://i.imgur.com/m3focqS.gif
Exceptions: https://pastebin.com/2mS1WYWK
Latest Windows 10 Pro, x64 (20H2), latest BasicPawn ver.
Forum: General 01-20-2021, 09:19
Replies: 89
Views: 68,079
Posted By KillMan
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Simply closes itself while loading 2+ *.sp files at the same time (just like choosing 5 files, RMB, Open with...)
1 year ago that worked.
Forum: General 06-20-2020, 17:10
Replies: 7
Views: 608
Posted By KillMan
Re: SM 1.11 and tf2_stocks.inc

What's the problem to check that URL?
Forum: General 06-15-2020, 00:36
Replies: 3
Views: 571
Posted By KillMan
Re: Extension: Help with events hooking?

Looks like I'm blind. Help me a bit? XD

@asherkin, also im sure that i don't need a 0.1kb plugin on my server to work xD

P.S. Used EventListener from Interface. Looks like its working now...
Forum: General 06-14-2020, 18:22
Replies: 3
Views: 571
Posted By KillMan
Extension: Help with events hooking?

Is there any way to catch Events instead of hooking IGameEventManager2::FireEvent?
Crashing while doing anything with ALREADY hooked event in any SP (maybe not with any).
Pretty sure the reason is...
Forum: General 06-12-2020, 17:59
Replies: 7
Views: 717
Posted By KillMan
Re: Extension compiling using MetaMod - unknown symbol?

Compiler: gcc version 7.5.0 (Ubuntu 7.5.0-3ubuntu1~18.04)

Linux distr.:
Description: Ubuntu 18.04.4 LTS
Release: 18.04
Codename: bionic


UPD: Switching compiler to CLang fixed a problem....
Forum: General 06-12-2020, 01:38
Replies: 7
Views: 717
Posted By KillMan
Re: Extension compiling using MetaMod - unknown symbol?

That's it, i'll try today! Using GCC now
Forum: General 06-11-2020, 19:08
Replies: 7
Views: 717
Posted By KillMan
Re: Extension compiling using MetaMod - unknown symbol?

What information do you want, lol? Including sourcemod things: extension can be loaded. Including MetaMod additionally: extension can't be loaded? 2+2=9?
Forum: General 06-11-2020, 15:51
Replies: 7
Views: 717
Posted By KillMan
Extension compiling using MetaMod - unknown symbol?

Hey everyone! I got a real problem while trying to compile an extension. Its ok to compile it with SourceMod included. But if i include MetaMod by uncommenting a define: sm exts load ... => unknown...
Forum: Unapproved Plugins 06-07-2020, 04:26
Replies: 1,521
Views: 535,094
Posted By KillMan
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name

Yes, it is. Just turn it off. Btw that's a good thing for weak PCs so we really need to find a fix...
Forum: Unapproved Plugins 05-31-2020, 13:21
Replies: 1,521
Views: 535,094
Posted By KillMan
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name

Looks like this is what i need! I'll take a look, thanks!
Forum: Unapproved Plugins 05-31-2020, 10:34
Replies: 1,521
Views: 535,094
Posted By KillMan
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name

Is there any only Knives versions? Dont wanna rewrite it, lul. Two separate plugins will be a lot better.
Forum: Metamod:Source Questions 04-23-2020, 13:42
Replies: 3
Views: 2,893
Posted By KillMan
Re: [CSGO] Any way to hook IsValidObserverTarget?

Bad unoptimized and glitched way
Forum: Metamod:Source Questions 04-23-2020, 12:23
Replies: 3
Views: 2,893
Posted By KillMan
[CSGO] Any way to hook IsValidObserverTarget?

Is there any way to hook "bool CCSPlayer::IsValidObserverTarget(CBaseEntity*)" in csgo without using of offsets?
Forum: General 02-25-2020, 05:53
Replies: 21
Views: 1,837
Posted By KillMan
Re: [SDKTOOLS] Invalid detour address passed after update csgo

WriteBaselines address need to be changed in sdktools's gamedata. That's all, not a SM glitch...
Forum: Scripting 11-20-2019, 09:23
Replies: 2
Views: 695
Posted By KillMan
Forum: Scripting 11-15-2019, 11:11
Replies: 2
Views: 695
Posted By KillMan
[CSGO] Team choose menu hook & Close

Hi all. I wanna hook "teammenu" (bind M). Is there any way to hook it or atleast disable that menu?
Forum: Plugins 06-03-2019, 18:00
Replies: 24
Views: 5,699
Posted By KillMan
Re: [CS:GO] Ping Position

For DZ these icons are teamcolored. For Competitive not (white color).
Forum: Plugins 06-03-2019, 14:31
Replies: 24
Views: 5,699
Posted By KillMan
Re: [CS:GO] Ping Position

Any colors for non-DZ gamemode type? 2Lazy to check
Forum: General 03-29-2019, 01:17
Replies: 111
Views: 23,683
Posted By KillMan
Re: New update 28/03/2019 - crashing servers ?

Has been fixed by the latest SM/MM. Thanks!
Forum: Source Servers (SRCDS) 03-08-2019, 11:16
Replies: 3
Views: 910
Posted By KillMan
Re: [New] Props Problem

We need your "sm plugins list", btw
Forum: Source Servers (SRCDS) 03-07-2019, 00:28
Replies: 3
Views: 1,010
Posted By KillMan
Re: [CS:GO] The same map Round_End crash

Ok... ��
Debian 9, Latest possible linux kernel 4.9.20. gj Neuro Toxin.
Forum: Source Servers (SRCDS) 03-06-2019, 02:17
Replies: 3
Views: 1,010
Posted By KillMan
Re: [CS:GO] The same map Round_End crash

Already, forgot it :(
https://crash.limetech.org/jw3jv77xkzfw
https://crash.limetech.org/bh7g7v45vdhh
https://crash.limetech.org/zczoxsvqk5mx
https://crash.limetech.org/jxkzzlz4inix

Latest dev...
Forum: Source Servers (SRCDS) 03-06-2019, 01:57
Replies: 3
Views: 1,010
Posted By KillMan
[CS:GO] The same map Round_End crash

Hi guys! Only ONE AND MINE map crashes the server. Ironic, there's nothing bad on it, errorlogs: 0 byte (i have no errors w/ plugins). Btw, some info: that map has bad physics with prop_dynamic....
Forum: Unapproved Plugins 02-10-2019, 04:20
Replies: 1,521
Views: 535,094
Posted By KillMan
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name

Sometimes knife disappears (fully, i cant switch to it). Same with another "GivePlayerItem" plugins. Any fix?
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