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Posts Made By:
Sandfly
Forum:
Zombie:Reloaded
02-11-2011, 02:04
Replies:
7
mp_roundlimit
Views:
6,594
Posted By
Sandfly
Re: mp_roundlimit
You cannot up the roundtime of a map beyond 9 minutes on a per round basis.
Valve has set this as the maximum time limit per round now in CSS.
There are several mapchoosers etc you can get to...
Forum:
Plugins
01-31-2011, 19:55
Replies:
29
[CSS] Round End Most Kills
Views:
33,245
Posted By
Sandfly
Re: [CSS] Round End Most Kills
I concur with what has already been said - great plugin Bacardi.
It certainly will generate more competition in server to see who can get their name as Top Killer etc at rounds end.
Well done...
Forum:
Plugins
01-29-2011, 21:33
Replies:
23
[CSS] Restock
Views:
18,045
Posted By
Sandfly
Re: [CSS] Restock
Thank you meng,
The plugin works flawlessly and in testing last night, the players all remarked on how much it adds to gameplay.
They've simply added their preferred key bind to it to make a...
Forum:
Plugins
01-28-2011, 09:35
Replies:
32
[ANY] IP Chat Block
Views:
47,632
Posted By
Sandfly
Re: IP Chat Block
Terrific work SuperRAWR - a fine plugin indeed.
Forum:
Plugins
01-27-2011, 23:58
Replies:
23
[CSS] Restock
Views:
18,045
Posted By
Sandfly
Re: [CSS] Restock
Hi meng!
Well, currently, we have a reserve (or maximum bullet capacity) of 800, with clip sizes as per CSS standard. Some servers have more than 800, some less.
Currently, when we type...
Forum:
Plugins
01-26-2011, 22:45
Replies:
23
[CSS] Restock
Views:
18,045
Posted By
Sandfly
Re: [CSS] Restock
Excellent plugin meng - this works superbly for all the servers who do not want cheap Unlimited ammo clip sizes, still wish to retain reload, but recharge the ammo values if they run out.
Is a...
Forum:
Zombie:Reloaded
01-17-2011, 10:45
Replies:
6
Props probleem !!
Views:
1,998
Posted By
Sandfly
Re: Props probleem !!
You may well have come across the old prop physics issue, also known as the Physical Mayhem bug.
Try restarting your server - see if that helps. If that doesn't help, then try disabling AntiStick...
Forum:
Plugins
01-17-2011, 02:44
Replies:
32
[ANY] IP Chat Block
Views:
47,632
Posted By
Sandfly
Re: IP Chat Block
SuperRaWR,
You are to be commended for this.
The whitelist is very good for advertising a community's server IP's in case of a community of friendly / allowed IP event, but the premise behind...
Forum:
Plugins
01-16-2011, 22:43
Replies:
231
Jetpack
Views:
197,071
Posted By
Sandfly
Re: Jetpack
Hi all,
Further testing and expermentation has revealed that individual map configs, using sm_jetpack "0" for disabling this feature, is glitchy in application as well.
3 maps so far - Helm's...
Forum:
Plugins
01-16-2011, 21:27
Replies:
231
Jetpack
Views:
197,071
Posted By
Sandfly
Re: Jetpack
Ohhhkay .. so having gone through and tested every value using that .075 seconds value that you only just furnished to everyone looking at this, and still going from values of 100 - 1000 throughout...
Forum:
Plugins
01-15-2011, 03:55
Replies:
166
[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)
Views:
89,100
Posted By
Sandfly
Re: [CS:S] Tracer Effects
Excellent Panda, as always.
The updated plugin is made with thoughtfulness and the addition of the advertisement for Tracer in server is very good indeed.
It's one less thing that Admins have to...
Forum:
Plugins
01-15-2011, 02:27
Replies:
231
Jetpack
Views:
197,071
Posted By
Sandfly
Re: Jetpack
Hi naris,
I am trying to get Jetpack to be applied for a certain time, rather than Unlimited for each map.
I know what you mean about the value in sm_jetpack_fuel being in units the fuel burns...
Forum:
Plugins
01-13-2011, 05:24
Replies:
231
Jetpack
Views:
197,071
Posted By
Sandfly
Re: Jetpack
Many thanks - much appreciated.
Forum:
Plugins
01-08-2011, 05:06
Replies:
231
Jetpack
Views:
197,071
Posted By
Sandfly
Re: Jetpack
naris,
Great plugin, however, can you advise if this can be turned on or off depending on certain maps?
Does a cvar exist that I could put into individual map cfg's to have Jetpack for those...
Forum:
Plugins
01-08-2011, 03:49
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,555
Posted By
Sandfly
Re: [Any] ExtendedComm (Dev: v2.1.6)
Top job Panda .. that fixing of the purge problem is huge enough, but the extra log for Admin actions is most worthwhile.
I may well shout you some more alcohol for your efforts for plugins here...
Forum:
Plugins
01-07-2011, 18:30
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,555
Posted By
Sandfly
Re: [Any] ExtendedComm (Dev: v2.1.5)
Looking forward to that Panda. It will be great to have this working as it should .. it is indeed a fine plug.
Cheers and hope to see you issue this soon. :)
Forum:
Plugins
01-02-2011, 09:08
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,555
Posted By
Sandfly
Re: [Any] ExtendedComm (Dev)
Agreed .. it absolutely needs Admin Menu integration, like the previous version afforded, not just with the Perm Silence / Mute / Gag function, but access through the Admin Menu for a variable...
Forum:
Plugins
01-01-2011, 18:00
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,555
Posted By
Sandfly
Re: [Any] ExtendedComm (Dev)
Spot on Panda. This increases and expands on the functionality of other plugs, as well as your original one.
Will report back in any bugs are found, but well done on this.
Happy New Year to you...
Forum:
Zombie:Reloaded
01-01-2011, 17:36
Replies:
5
the problem with physics
Views:
1,621
Posted By
Sandfly
Re: the problem with physics
Mohito,
Try creating separate map cfg files where you have this problem, then enter a setting line as follows:
// Allows players to move items with their 'use' key.
// Default: "1"...
Forum:
Plugins
12-27-2010, 09:47
Replies:
76
[ANY] OM Prop Spawn - Updated 27/6/2011
Views:
78,259
Posted By
Sandfly
Re: [ANY] OM Prop Spawn - Updated 25/4/2010
Hi there Owned Myself,
Great idea for CSS, but could you please advise the correct command line to put in an individual map cfg to disable this function please?
I find that it is not necessary...
Forum:
Plugins
12-19-2010, 10:04
Replies:
166
[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)
Views:
89,100
Posted By
Sandfly
Re: [CS:S] Tracer Effects
Hi there Twisted,
As with other reports, the plugin in its current guise crashes the servers after the recent Valve Christmas present-we-didn't-want-or-need-update. ;)
It is a popular plugin,...
Forum:
Zombie:Reloaded
12-18-2010, 08:06
Replies:
4
Zombiemod Reloaded Buggy
Views:
1,561
Posted By
Sandfly
Re: Zombiemod Reloaded Buggy
@Kopperhard - I don't suppose you tried looking for an existing thread before creating this one eh? The topic is already being discussed here - Existing Zombie: Reloaded post update issues - Click...
Forum:
Zombie:Reloaded
12-18-2010, 03:19
Replies:
48
zombiereloaded crashes server after 12/17/10 update
Views:
8,881
Posted By
Sandfly
Re: zombiereloaded crashes server after 12/17/10 update
Indeed Grey ... I could describe our collective feelings for Valve's ... hmm ... festive update package, but it is not productive.
The sig update should be through soon, if the Dev activity on...
Forum:
Zombie:Reloaded
12-10-2010, 01:58
Replies:
5
Disable Zombie Blood
Views:
1,723
Posted By
Sandfly
Re: Disable Zombie Blood
Yep, try going here: cstrike/addons/sourcemod/configs/zr and choose your playerclasses.txt and set the value as Richard has suggested above against all your Zombie classes in that .txt file, then...
Forum:
Zombie:Reloaded
12-06-2010, 20:25
Replies:
16
Error sign when changing maps
Views:
2,999
Posted By
Sandfly
Re: Error sign when changing maps
In your model.txt, do you have a closed bracket (highlighted in red) at the end after "group" ""?
Like this ...
"BananaJoe"
{
"name" "slow"
"path" ...
Showing results 1 to 25 of 76
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