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Search: Posts Made By: ThatGuy
Forum: HL1 Servers (HLDS) 04-14-2013, 21:37
Replies: 6
Views: 2,192
Posted By ThatGuy
Re: TFC - Girlpower servers/ searching files

Urban_Ninja I too wish to use the plugin although I do not have the resources to provide a server. Seeing as you have a server, I may provide use to get this plugin up and running. I've recently...
Forum: HL1 Servers (HLDS) 04-06-2013, 11:59
Replies: 6
Views: 2,192
Posted By ThatGuy
Re: TFC - Girlpower servers/ searching files

Any servers running this plugin?
Forum: Plugins 05-07-2010, 14:51
Replies: 994
Views: 322,373
Posted By ThatGuy
Re: Jukebox for Source - Streaming Music System v0.5.4.2 Beta

That would be much appreciated :)



I just want to hook that command to an event, so when something happens.. it will play a random song =]

Thanks.
Forum: Plugins 05-03-2010, 03:38
Replies: 994
Views: 322,373
Posted By ThatGuy
Re: Jukebox for Source - Streaming Music System v0.5.4.2 Beta

Any chance of a command such as

jb_playrandom

Where it'll grab a random song and play it? without having to go through a menu to do it, that way you can play it for everyone via console or any...
Forum: General 10-28-2009, 22:26
Replies: 11
Views: 5,984
Posted By ThatGuy
Re: sourcemod + l4d2?

YES! how do you add custom maps to l4d2? :D
Forum: Scripting 07-19-2009, 18:05
Replies: 4
Views: 1,017
Posted By ThatGuy
Re: Possibly to allow a client to vote twice?

yeah, allow them to vote twice with a greater weight =]
Forum: Scripting 07-17-2009, 14:21
Replies: 4
Views: 1,017
Posted By ThatGuy
Possibly to allow a client to vote twice?

Hello thar, I'm just wondering is it possible to allow a certain client (or a few) to vote twice on a vote? such as a mapvote (http://forums.alliedmods.net/showthread.php?p=581290) ?

And if it is...
Forum: Unapproved Plugins 07-16-2009, 15:25
Replies: 457
Views: 64,808
Posted By ThatGuy
Re: [TF2] Player credits and rewards

What about having class specific buy menus? Where it detects what class you are, then shows a menu off that.

Such as, if your medic.. it'll show options to buy for uber/whatever else medic...
Forum: Unapproved Plugins 06-16-2009, 18:18
Replies: 152
Views: 99,991
Posted By ThatGuy
Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]

The +grab crashes tf2 doesn't it?
Forum: Plugin/Gameplay Ideas and Requests 05-23-2009, 09:14
Replies: 8
Views: 5,995
Posted By ThatGuy
Re: [REQ] host_timescale without sv_cheats

Wow that's really fancy haha


If you do the cheats & timescale on player1, will it disable achievements only for player1 and not for everyone else?
Forum: Scripting 05-22-2009, 10:56
Replies: 186
Views: 67,567
Posted By ThatGuy
Re: TF2 Giving weapons to another class

Gamedate needs update for ...update? :(
Forum: Snippets and Tutorials 05-22-2009, 02:54
Replies: 19
Views: 34,282
Posted By ThatGuy
Re: Full cvar list + protected and private ones [TF2]

Can you update the list for the latest update?
Forum: Plugins 05-03-2009, 19:24
Replies: 1,504
Views: 426,806
Posted By ThatGuy
Forum: General 04-23-2009, 04:19
Replies: 41
Views: 6,891
Posted By ThatGuy
Re: New Tf2 update crashing?

It's fixed for me now in that version of SM, no more crashing and crits work! :D:D thanks!
Forum: General 04-21-2009, 19:53
Replies: 41
Views: 6,891
Posted By ThatGuy
Re: New Tf2 update crashing?

I'm getting medigun crashes too :(

I updated my sourcemod aswell
Forum: Plugins 04-20-2009, 23:40
Replies: 27
Views: 16,987
Posted By ThatGuy
Re: Environmental Tools

I couldn't get fog to work either :/ but it wont stop me from continuing to try.
Forum: Scripting 04-20-2009, 22:39
Replies: 186
Views: 67,567
Posted By ThatGuy
Re: TF2 Giving weapons to another class

borked by update? new offsets :(
Forum: Unapproved Plugins 04-18-2009, 18:24
Replies: 485
Views: 163,395
Posted By ThatGuy
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Sweet? Fix the crashing issue..?
Forum: Plugins 03-14-2009, 16:13
Replies: 96
Views: 59,684
Posted By ThatGuy
Re: Popcorn Mod - A Rune Mod for TF2

Still working on that retsam? I still have my super awesome version hehe ;)
Forum: Scripting 03-14-2009, 16:08
Replies: 8
Views: 1,780
Posted By ThatGuy
Re: native TF2_IgnitePlayer Offset change?

Grr (https://bugs.alliedmods.net/show_bug.cgi?format=multiple&id=3528)
Forum: Scripting 03-03-2009, 00:59
Replies: 8
Views: 1,780
Posted By ThatGuy
Re: native TF2_IgnitePlayer Offset change?

Windows



Thanks. I just like setting the players on fire that much more though hehe ;)
Forum: Scripting 03-01-2009, 21:08
Replies: 8
Views: 1,780
Posted By ThatGuy
Re: native TF2_IgnitePlayer Offset change?

Gah I just tried it..

It didn't set anyone on fire, just ended up crashing again.

Where the crap do I check for the errors? I'm using a ftp/rcon password to do everything
Forum: Scripting 03-01-2009, 17:49
Replies: 8
Views: 1,780
Posted By ThatGuy
Re: native TF2_IgnitePlayer Offset change?

Hmm.. I had \x56\x8B\xF1\x8B\x8E\x2A\x2A\x00\x00\x8B\x01\x8B\x90\x2A\x2A\x00\x00\xFF\xD2\x84\xC0Compared to what you said
\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x01\...
Forum: Scripting 03-01-2009, 14:10
Replies: 8
Views: 1,780
Posted By ThatGuy
native TF2_IgnitePlayer Offset change?

Ever since the update, whenever I try using native TF2_IgnitePlayer (Newest sourcemod version 1.1.2) it crashes the server, have the offsets been updated?
Forum: Unapproved Plugins 02-28-2009, 16:36
Replies: 485
Views: 163,395
Posted By ThatGuy
Re: [TF2] Zombie Fortress (current version: 2.1.1)

I hope there's a way to disable sandman :/
Showing results 1 to 25 of 316

 
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