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Search: Posts Made By: Shao
Forum: Plugins Today, 07:25
Replies: 26
Views: 7,861
Posted By Shao
Re: [L4D2] Tank By Threat

Getting crashes on server start with Linux.

Edit: Nav Loot is also crashing on server start.

https://crash.limetech.org/urqkycskl3pu
Forum: Plugins 06-16-2021, 12:17
Replies: 530
Views: 176,798
Posted By Shao
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)

I don't seem to have any issues with ABM as the signatures haven't changed, at least from what I've seen. I am on Ubuntu as well.
Forum: Plugins 06-16-2021, 12:01
Replies: 530
Views: 176,798
Posted By Shao
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)

I assume he is on windows, the superversus one that you posted recently should probably fix it.
Forum: Plugins 06-16-2021, 11:53
Replies: 1,356
Views: 869,597
Posted By Shao
Re: [L4D(2)] SuperVersus [1.5.4]

It's been working well. Here is the one without player management if you are still interested. Features Infected management with the First Aid Kits stuff. (Do disable Ammo Pack cvar.)
Forum: General 06-15-2021, 21:59
Replies: 139
Views: 10,872
Posted By Shao
Re: L4D2 Update 2.2.1.3 (2021-06-15)

Here's a list of plugins that I know broke within the update, think some may get fixed the moment left4dhooks gets updated but for good measure I'm including them anyway.
...
Forum: Plugins 06-01-2021, 17:09
Replies: 16
Views: 2,060
Posted By Shao
Re: [L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.1 (16-Mar-2021)]

This might be an oversight from me, but should bots taking damage instantly have the fire reversed as well?
Forum: Plugins 04-07-2021, 12:53
Replies: 844
Views: 699,337
Posted By Shao
Re: [L4D/L4D2] Character Select Menu (2.5a/b)

It's possible to fix this by editing the mission files in the vpk's, however it requires everyone to have the files and the work can be tedious. Just to shed some light on the issue thing, L4D1 maps...
Forum: Plugins 04-06-2021, 23:33
Replies: 16
Views: 2,060
Posted By Shao
Re: [L4D & L4D2] ReverseBurn and ThrowableAnnouncer [v1.1 (16-Mar-2021)]

So people have been complaining about friendly fire with bots, I've tested it and have found that it does indeed happen. Any hints to what could be wrong? The cfg or other things don't lead to much.
Forum: Plugins 04-05-2021, 15:55
Replies: 49
Views: 33,350
Posted By Shao
Re: [L4D2] Survivor Animation Fix Pack (OBSOLETE)

There's just no reason to, you can trust me on saying Lt. Rocky took his sweet sweet time to make sure everything is okay. Not only that but also has introduced new(Or lost?) content.
Forum: Plugins 03-30-2021, 18:14
Replies: 26
Views: 4,677
Posted By Shao
Re: [L4D2] Ladder Rambos Dhooks

Honestly, I'd be definitely using it if I could limit it to pistols/deagle only. No melee or anything else.
Forum: Plugins 03-30-2021, 12:08
Replies: 57
Views: 37,888
Posted By Shao
Re: [L4D & L4D2] Health Vending Machines (1.9) [30-Sep-2020]

Somethings up with the number 5, on map reload they spawn but are not usable.



You could try increasing the value:


vMins = view_as<float>({-25.0, -25.0, -30.0});
vMaxs =...
Forum: Plugins 03-29-2021, 07:02
Replies: 21
Views: 3,477
Posted By Shao
Re: [L4D1 & L4D2] Spot Marker [v1.0.0 | 16-March-2021]

Getting this when in versus.

L 03/29/2021 - 03:58:00: [SM] Exception reported: Client index 962 is invalid
L 03/29/2021 - 03:58:00: [SM] Blaming: l4d_spot_marker.smx
L 03/29/2021 - 03:58:00:...
Forum: Plugins 03-27-2021, 06:28
Replies: 117
Views: 10,428
Posted By Shao
Re: [L4D & L4D2] Reverse Friendly-Fire [v2.4 (25-Mar-2021)]

You'd be totally right! I forgot that I had such QoL plugins that helped with the silly friendly fire like that. That one is https://forums.alliedmods.net/showthread.php?t=189510?t=189510 I think?...
Forum: Plugins 03-27-2021, 00:19
Replies: 117
Views: 10,428
Posted By Shao
Re: [L4D & L4D2] Reverse Friendly-Fire [v2.4 (25-Mar-2021)]

An issue was found with godframes in game, I'll post the video here to be seen.

https://www.youtube.com/watch?v=XizfJCkTSNs

In short, the first clip and last have the plugin while the second...
Forum: Plugins 03-26-2021, 04:09
Replies: 117
Views: 10,428
Posted By Shao
Re: [L4D & L4D2] Reverse Friendly-Fire [v2.4 (25-Mar-2021)]

@Mystik Spiral You hit it right on the head, this is perfect. Your plugin really fits into having all the options players (And myself.) desired to keep things challenging but also fair while keeping...
Forum: Plugins 03-23-2021, 22:12
Replies: 117
Views: 10,428
Posted By Shao
Re: [L4D & L4D2] Reverse Friendly-Fire [v2.3 (09-Mar-2021)]

Yeah, just general friendly fire with melee's. The downstate was more of another issue compared this.

Like for example, you revive someone but have to stop to shoot something in front of you and...
Forum: Plugins 03-17-2021, 23:42
Replies: 117
Views: 10,428
Posted By Shao
Re: [L4D & L4D2] Reverse Friendly-Fire [v2.3 (09-Mar-2021)]

It works well with the notice you gave Silvers. Looking at it though (And you can blame me for it.) I forgot to mention that I had removed unwanted melee friendly fire when people swing their weapons...
Forum: Plugins 03-03-2021, 15:19
Replies: 117
Views: 10,428
Posted By Shao
Re: [L4D & L4D2] Reverse Friendly-Fire [v2.1 (27-Feb-2021)]

I have a small conflict with this, as I've been using damage SDK hooks from Atomic to remove entirely damage from the Mini-Gun (Mostly because there's a lot of unwanted friendly fire with this.) and...
Forum: Plugins 03-03-2021, 15:09
Replies: 38
Views: 4,354
Posted By Shao
Re: [L4D2] Nerf Damage To Commons [v1.0.7 | 02-February-2021]

Thank you for this, having to deal with visual bugs so often with the snipers was pretty annoying since the snipers are flagged to gib no matter what outside realism.
Forum: Plugins 03-03-2021, 14:55
Replies: 7
Views: 1,154
Posted By Shao
Re: Charger Shove [L4D2]

The problem is, as long as you have sourcemod, it's possible to simple use sm_cvar regardless. There's unfortunately no reason to use the plugin otherwise.
Forum: Plugins 03-03-2021, 14:53
Replies: 5
Views: 2,021
Posted By Shao
Re: [L4D2]cs_ladders (Counter-Strike Ladders)

Hey Lux, it would be awesome if we could limit which weapon we can use while this occur, such as Pistols only and what not.
Forum: Plugin/Gameplay Ideas and Requests 03-03-2021, 14:48
Replies: 1
Views: 331
Posted By Shao
Re: [L4D2] AWP & Steyr Scout Melee Quick-Refire Exploit. Plugin Fix?

This also happens with pump shotguns, that's just as quirk of how they coded the stuff in. On the bright side of things, shoves are wasted when that occurs so not truly unbalanced.
Forum: Plugin/Gameplay Ideas and Requests 03-03-2021, 14:46
Replies: 24
Views: 1,850
Posted By Shao
Re: [L4D2] Question Regarding Server Side Weapon Scripts.

The accuracy changes "do" work, the problem with this method is that it highlights the weakness in source engine scripts.

People "need" the scripts locally also to reflect on the changes visually,...
Forum: Plugin/Gameplay Ideas and Requests 02-08-2021, 15:06
Replies: 2
Views: 314
Posted By Shao
[L4D2] Fallen Survivor w/ more type of loots.

Coming with this idea, I am quite inexperienced with plugins creation in general and I don't recall ever seeing anything as such being made, would it be possible?

I have a config where ammo piles...
Forum: Plugins 01-10-2021, 02:59
Replies: 1,356
Views: 869,597
Posted By Shao
Re: [L4D(2)] SuperVersus [1.5.4]

I personally have disabled all of the player management superversus has in favor of ABM because it handles players better as they join or leave (Although coming back recently ABM seems to have issues...
Showing results 1 to 25 of 100

 
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