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Search: Posts Made By: woldu
Forum: Plugins 12-07-2012, 17:54
Replies: 44
Views: 35,071
Posted By woldu
Re: Player Outline

You, sir, are a god capable of feats I could never have finished.
Forum: Plugins 02-23-2012, 20:02
Replies: 115
Views: 96,476
Posted By woldu
Re: [TF2] Remote Control/Build/Limit buildings plugin

Hello,

I don't think the tf2_player.inc provided in your post works for compiling your Remote Sentry plugin. I sent a private message...hopefully you can help with this.

A very enjoyable mod...
Forum: Plugins 12-30-2011, 19:52
Replies: 14
Views: 18,124
Posted By woldu
Re: [TF2] Spawn Sandvich(Sandwich)

Small bug - Sandvichs will respawn at map's origin.
Forum: Plugins 12-22-2011, 19:39
Replies: 239
Views: 153,726
Posted By woldu
Re: [TF2] FortWars (v6.41)

Just look in the sp for a line of a code that looks like the following:

DefineProp("Pipe", "models/props_farm/concrete_pipe001.mdl", HEALTH_MEDIUM, 30);

Copy and past that...
Forum: Plugins 11-11-2011, 19:47
Replies: 237
Views: 150,656
Posted By woldu
Re: [TF2] Monoculus Spawner

Monoculus is Dead! Last update causes the command to crash server (I herd there was a fix Pumpkins plugin).

Any solution? ....or is the the end of the eyeboss.
Forum: Plugins 11-09-2011, 22:41
Replies: 10
Views: 24,272
Posted By woldu
Re: [TF2] Wrangle MONOCULUS!

Go in Spec, problem solved.

Just curious, what if there are multiple Mono.'s (http://forums.alliedmods.net/showthread.php?t=170694)? I suppose you would just control the first by default.
Forum: Plugins 07-28-2011, 00:01
Replies: 90
Views: 61,364
Posted By woldu
Re: [ANY] Hidden MOTD URL opener

Hey, just wanted to say how Great this plugin is! Been running it on our TF2 server for about a week, whether I'm trolling unsuspecting players with random pictures, or playing "hidden" bg music @all...
Forum: Plugins 04-03-2011, 21:45
Replies: 1,732
Views: 1,344,349
Posted By woldu
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)

Works like a charm, thanks a boat-load!
Forum: Plugins 04-03-2011, 08:10
Replies: 1,732
Views: 1,344,349
Posted By woldu
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)

Won't compile...sadface.


tf2items_giveweapon.sp(95) : error 017: undefined symbol "TF_WEAPON_WRENCH"
tf2items_giveweapon.sp(155) : error 017: undefined symbol "TF_WEAPON_SNIPERRIFLE"...
Forum: Plugin/Gameplay Ideas and Requests 03-20-2011, 12:53
Replies: 2
Views: 1,177
Posted By woldu
Re: Hide Player-Connect Messages

Thank you!

I'll give it a whirl!

Also, not sure why, but in our server, it already hides the Disconnect message.

Any possible explanation?
Forum: Plugin/Gameplay Ideas and Requests 03-20-2011, 09:15
Replies: 2
Views: 1,177
Posted By woldu
Hide Player-Connect Messages

Hello,

The concept of this one is quite simple, and that's to hook the event of players joining the server, and stop the message from being printed (perhaps even console included).

I tried it...
Forum: Plugin/Gameplay Ideas and Requests 03-20-2011, 09:08
Replies: 6
Views: 2,321
Posted By woldu
Re: [REQ][TF2] Class change when not in spawn

If memory serves, you're about 2 years late. This mod has already been created/updated.

Presenting the Omni Mod. *not released on any other server*

Check it out here: 74.122.197.149:27015...
Forum: Plugins 08-21-2010, 19:50
Replies: 25
Views: 35,709
Posted By woldu
Re: Puppet Mod

If you're refering to TF2, just bind a key to "+sm_jump"; I use the alt key.
Is anyone else having a problem with switching weapons? "sm_nexinv does not work and I've tried adding my own function...
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