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Posts Made By:
woldu
Forum:
Plugins
12-07-2012, 17:54
Replies:
44
Player Outline
Views:
35,071
Posted By
woldu
Re: Player Outline
You, sir, are a god capable of feats I could never have finished.
Forum:
Plugins
02-23-2012, 20:02
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
96,476
Posted By
woldu
Re: [TF2] Remote Control/Build/Limit buildings plugin
Hello,
I don't think the tf2_player.inc provided in your post works for compiling your Remote Sentry plugin. I sent a private message...hopefully you can help with this.
A very enjoyable mod...
Forum:
Plugins
12-30-2011, 19:52
Replies:
14
[TF2] Spawn Sandvich(Sandwich)
Views:
18,124
Posted By
woldu
Re: [TF2] Spawn Sandvich(Sandwich)
Small bug - Sandvichs will respawn at map's origin.
Forum:
Plugins
12-22-2011, 19:39
Replies:
239
[TF2] FortWars (v6.52)
Views:
153,726
Posted By
woldu
Re: [TF2] FortWars (v6.41)
Just look in the sp for a line of a code that looks like the following:
DefineProp("Pipe", "models/props_farm/concrete_pipe001.mdl", HEALTH_MEDIUM, 30);
Copy and past that...
Forum:
Plugins
11-11-2011, 19:47
Replies:
237
[TF2] Monoculus Spawner
Views:
150,656
Posted By
woldu
Re: [TF2] Monoculus Spawner
Monoculus is Dead! Last update causes the command to crash server (I herd there was a fix Pumpkins plugin).
Any solution? ....or is the the end of the eyeboss.
Forum:
Plugins
11-09-2011, 22:41
Replies:
10
[TF2] Wrangle MONOCULUS!
Views:
24,272
Posted By
woldu
Re: [TF2] Wrangle MONOCULUS!
Go in Spec, problem solved.
Just curious, what if there are multiple Mono.'s (http://forums.alliedmods.net/showthread.php?t=170694)? I suppose you would just control the first by default.
Forum:
Plugins
07-28-2011, 00:01
Replies:
90
[ANY] Hidden MOTD URL opener
Views:
61,364
Posted By
woldu
Re: [ANY] Hidden MOTD URL opener
Hey, just wanted to say how Great this plugin is! Been running it on our TF2 server for about a week, whether I'm trolling unsuspecting players with random pictures, or playing "hidden" bg music @all...
Forum:
Plugins
04-03-2011, 21:45
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,344,349
Posted By
woldu
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)
Works like a charm, thanks a boat-load!
Forum:
Plugins
04-03-2011, 08:10
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,344,349
Posted By
woldu
Re: [TF2Items] Give Weapon (v2.8, 03/13/2011)
Won't compile...sadface.
tf2items_giveweapon.sp(95) : error 017: undefined symbol "TF_WEAPON_WRENCH"
tf2items_giveweapon.sp(155) : error 017: undefined symbol "TF_WEAPON_SNIPERRIFLE"...
Forum:
Plugin/Gameplay Ideas and Requests
03-20-2011, 12:53
Replies:
2
Hide Player-Connect Messages
Views:
1,177
Posted By
woldu
Re: Hide Player-Connect Messages
Thank you!
I'll give it a whirl!
Also, not sure why, but in our server, it already hides the Disconnect message.
Any possible explanation?
Forum:
Plugin/Gameplay Ideas and Requests
03-20-2011, 09:15
Replies:
2
Hide Player-Connect Messages
Views:
1,177
Posted By
woldu
Hide Player-Connect Messages
Hello,
The concept of this one is quite simple, and that's to hook the event of players joining the server, and stop the message from being printed (perhaps even console included).
I tried it...
Forum:
Plugin/Gameplay Ideas and Requests
03-20-2011, 09:08
Replies:
6
[REQ][TF2] Class change when not in spawn
Views:
2,321
Posted By
woldu
Re: [REQ][TF2] Class change when not in spawn
If memory serves, you're about 2 years late. This mod has already been created/updated.
Presenting the Omni Mod. *not released on any other server*
Check it out here: 74.122.197.149:27015...
Forum:
Plugins
08-21-2010, 19:50
Replies:
25
Puppet Mod
Views:
35,709
Posted By
woldu
Re: Puppet Mod
If you're refering to TF2, just bind a key to "+sm_jump"; I use the alt key.
Is anyone else having a problem with switching weapons? "sm_nexinv does not work and I've tried adding my own function...
Showing results 1 to 13 of 13
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